ItWasMeantToBe19
Tingle
By this I mean a new 2D Zelda game that was built around non-linear equipment acquisitions.
I haven't played ALBW in a minute, but I loved it a lot back then, what are some ways you would take that formula and innovative it or better balance it?
I haven't played ALBW in a minute, but I loved it a lot back then, what are some ways you would take that formula and innovative it or better balance it?