Eh, I don't think that's it. First, most Metroidvania games are short. So this really doesn't have anything to do with Metroid. You could be a fan of Igavania, Ori, Luna Nights and still be turned off by how long Hollow Knight is. Second, Hollow Knight has some very real flaws that are offputting. Now obviously these flaws are subjective, but I don't see any reason they'd only bother Metroid fans. I've seen a lot of people who couldn't get into Hollow Knight in general Metroidvania communities, which are not localized around Metroid and generally have pretty diverse populations of fans.This thread is reminding me of a huge downside of the Metroidvania label: Metroid fans expecting games that aren't like Metroid to be more like Metroid because of the name of the genre.
Hollow Knight isn't a bite sized rollercoaster game with a constant flow of power ups built for one hour speedruns, but it also isn't trying to be that, and I don't think it's fair to judge it harshly for not being something it doesn't want to be.
i feel you on this. funnily enough, i'm always interested to see if the next smash comes back with a full story-driven campaign mode like subspace emissary. though, i realize that is a side mode to the diehards and quite literally not the purpose of the game, but... it's my most favorite part of any smash i've ever played!For me this is absolutely Super Smash Bros. I have tried off and on since the original and just cannot do it. There is something about the movement or inertia or something that trips me up, I feel like I’m not in control of my character. I even got some great tips from Famiboards dot com members! Still just terrible at it. I can absolutely see why people love it, which makes it all the more frustrating: I want in!
Same for me. I mean, I guess I get why people admire it, but it's just not a very fun game. It's like...very anti-Nintendo. Nintendo games are almost always fun first, story/visuals second. RDR2 is very much about the immersive experience first at the expense of being a fun game. Like, it's a great technical achievement, but it seems to fight the player the whole time.Red Dead Redemption 2, that game is a chore and a snore for me.
Hmmmmm... I don't think this is a Metroidvania problem, though. You can like RPGs and decide that the progression, the combat, or whatever of a certain game isn't for you, and that's fine. I love "boomer shooters" but didn't stick with Boltgun for more than a couple of hours because I didn't really enjoy the gunplay at all. I don't think people who don't like Hollow Knight dislike it because "it's a metroidvania that doesn't play like Metroid". I think they dislike it becauseThis thread is reminding me of a huge downside of the Metroidvania label: Metroid fans expecting games that aren't like Metroid to be more like Metroid because of the name of the genre.
Hollow Knight isn't a bite sized rollercoaster game with a constant flow of power ups built for one hour speedruns, but it also isn't trying to be that, and I don't think it's fair to judge it harshly for not being something it doesn't want to be.
Octopath Traveler. One of the few games I've outright dropped. At times it felt too streamlined (Like dungeons being mostly... straight lines with no chance of exploring much) and at others extremely bloated (Any boss battle being a 30 minute long sequence of wailing on them for no reason).
Puyo Puyo. I absolutely can't wrap my head around the more advanced mechanics, and I'm decent at Tetris, Panel de Pon and others.
This is a pretty good point, actually: We really need more Metroid-specific indie metroidvanias. Usually Axiom Verge (the original) is one of the only ones that gets brought up in that conversation - there just aren't very many.Eh, I don't think that's it. First, most Metroidvania games are short. So this really doesn't have anything to do with Metroid. You could be a fan of Igavania, Ori, Luna Nights and still be turned off by how long Hollow Knight is. Second, Hollow Knight has some very real flaws that are offputting. Now obviously these flaws are subjective, but I don't see any reason they'd only bother Metroid fans. I've seen a lot of people who couldn't get into Hollow Knight in general Metroidvania communities, which are not localized around Metroid and generally have pretty diverse populations of fans.
I do agree though that I've seen a general angst from Metroid fans at not having more indie games like Metroid, but I don't think that's anything against Hollow Knight, it's just something that can be frustrating for people when both Igavanias and Dark Souls have gotten indie games that perfectly replicate their appeal (and Metroid arguably has almost none).
People can never help themselves when it comes to this kind of thingI wish people were more focused on the "doesn't work for me" aspect rather than the "thing other people like is bad, actually" aspect.
A lot of people had the story resonate with them deeply. I'm not included in that, my favorite thing about the narrative is what it takes from Donkey Kong Country 2, but outside of that I think it's mainly impressive for its craft. The design feels ahead of its time in the same way old Mario games do compared to their contemporaries. I got it on a whim before it had really developed its reputation, and went in with no expectations only to slowly realize I was playing something unbelievable.Celeste. I like it, but I think it's completely overrated...nothing about it seemed special to me. It has a nice gameplay but nothing more. Nothing that made me go WOW!!... Same with the music.... I can't remember a single piece of music. I don't know, I think the fact that it was indie had a lot to do with its hype.
I would argue it's often not really storytelling at all, lol. FromSoftware could have a boss with a creepy design that says a cryptic sentence as they die, with no other thought given to its lore, and fans would create dozens of YouTube videos essentially constructing a backstory
This point resonates with me, yeah. I'm definitely more a fan of specifically Metroid than the overall genre it belongs to, and I found that my enjoyment of Hollow Knight was limited at least in some part by my own preferences and expectations. Samus has gradually trended toward becoming a quick and snappy powerhouse, but to me, the Knight felt kinda just... there. The moment-to-moment gameplay lacked that "juice".This thread is reminding me of a huge downside of the Metroidvania label: Metroid fans expecting games that aren't like Metroid to be more like Metroid because of the name of the genre.
Hollow Knight isn't a bite sized rollercoaster game with a constant flow of power ups built for one hour speedruns, but it also isn't trying to be that, and I don't think it's fair to judge it harshly for not being something it doesn't want to be.
That's true, actually. This one track appeals to me more than the entire Metroid Dread OST combined. I'm completely serious.I don't think all metroid fans are as dumb as the group that refuses to play indies in the genre, but there is definitely a group of metroid fans who get angry at any metroidvania because it either tries something different or just isn't like metroid. I personally enjoy the chaos, also while I think HK has a lot of flaws, at least it has memorable music unlike the newest metroid game.
I loved it but despite the gameplay not clicking for you, surely you must see how impressive the visuals and atmosphere was?Ghost of Tsushima. One of the most boring, repetitive, bloated games I've ever played. I genuinely can't understand all the praise it gets.
Haha, I knew I'd read something like that before
Ocarina of Time.
I'll see myself out before someone shows me the door because I absolutely hated it.
Wtf!!! I loved Ocarina of Time!
Really didn't like Majora's Mask though
...I'll walk out with you
gotta say I really don’t care for Ocarina of Time like others do. I appreciate it! and I really enjoy the structure! but like it ultimately doesn’t feel as world-shifting for me.I couldn't even finish MM
Probably my least favourite pair of games in what is otherwise my favourite series.
this is not the place for me to do this but I still don’t understand this takealso while I think HK has a lot of flaws, at least it has memorable music
see, I didn’t get Dark Souls until I realized it was funny.FromSoft games. I've tried Dark Souls, Bloodbourne, and Sekiro, and I just can't get into them. I don't like the movement, I don't like the dour atmosphere, I understand some people like them and some people say they're among the greatest of all time but i just don't gel with them. I've been pushed on multiple occasions to play them or to watch others play them to try and prove to me how great they are and I just don't enjoy them.
Tbh I echo a lot of the posts mentioning Xenoblade's combat here. I played through Definitive Edition last year and I ended up just changing the difficulty to the easiest possible setting about 20 hours in so that I could fully enjoy the story & world without having to trouble myself too much with being bogged down by the combat system - this is the only time I can ever recall myself making a game easier in such a way just for the purpose of enjoying the story.
I then tried to play through Xenoblade 2 and had to drop it a few chapters in, despite trying my best to learn the systems because I just had no clue what was going on during the battles at that point.
It's a real shame with how much I enjoy the other aspects of these games, but I seriously wish the combat was anything else; even dull by-the-books turn based shlock would probably have been enough for me to stick out the entire trilogy, but the combat in these games just totally burns me out.
Maybe one day I'll give it another shot and it'll finally click.
Unironically, my problem is that it is almost too good.this is not the place for me to do this but I still don’t understand this take
I totally get people not liking Hollow Knight
but I don’t understand how Hollow Knight is flawed
like the worst offense in my book is that a couple voice lines are slightly blown out — every single other thing feels like a choice, and they all fuckin’ resonated for me
this is not the place for me to do this but I still don’t understand this take
I totally get people not liking Hollow Knight
but I don’t understand how Hollow Knight is flawed
like the worst offense in my book is that a couple voice lines are slightly blown out — every single other thing feels like a choice, and they all fuckin’ resonated for me
??????????We can discuss this in another thread if you prefer, but most of my issues with HK are to do with the Switch port that I don't like. I need to revisit it on a platform where it runs and looks good throughout. I was not happy with how the Switch port turned out. As for the game itself, I felt it was too long, and ended up not having enough time to focus on it, and kept revisiting it and eventually forgetting stuff. (me issue).
I can’t say the name of the thing because it’s my last name — my partner named it “Mc*******-ing” after me — but there’s a very specific skill for being sneaky and barreling past enemies to get somewhere quickerUnironically, my problem is that it is almost too good.
They make a choice for well hidden power ups
They make a choice to have well designed challenging boss fights
They make a choice for well designed levels that isn’t just hallways with braindead enemies but with multiple pathways and enemies that can caught you off guard.
They make the choice to not scatter benchs and trams everywhere but carefully spaced them out.
All great design choice individually but now I’m on my 10th runback to the boss still having to check the map while being careful with the enemies or traps. My health and equipment is lower than other players and my only choice is to keep pushing or search for upgrade somewhere. At least Dark Souls tend to make the runback straight forward once the shortcut is unlocked with no platforming and let you run past the enemies.
see, I didn’t get Dark Souls until I realized it was funny.
and I didn’t realize it was funny until I encountered the boss of The Depths.
and then? then it just fucking clicked somehow
they really require you get steeped in them, not even due to the lore, but just the… the all of it. definitely a slow burn. and I tried many times before it all worked for me and didn’t feel like self-serious overcomplicated nothingness.
but now I really am hooked. those games are the only reason I still own a PS4.
??????????
the Switch port??????
that runs at 60fps, looks beautiful, and feels smooth as hell? that uses HD rumble perfectly???
did we play the same game???
another one came to me - Link's Awakening (switch ver. specifically as that's the only one i've played.) it seems lauded as being a great zelda game and i've also seen quite a few people praise it on fami, but wow i really did not like/get it at all.
it felt like it made me do a whole lot of guessing and tapping around in the environment trying to figure out what the fuck to do. i dislike hand-holding as much as the next guy, but this felt like the game was just like "lol idk, do stuff!" it just started to become a slog for me and it's only a 15 hour game so that's wild. it never really clicked with me even after putting those 15 hours in. and i know, for me, sometimes it takes a few hours to get into a game, though that was never the case here, unfortunately.
i got to the final boss and died once and just was like eh whatever and never bothered finishing it. this isn't even a case of me not liking top-down zelda because i really very much enjoyed ALBW! maybe the old bones of the game just did not resonate with me or what, but does anyone else feel this way?
I can’t say the name of the thing because it’s my last name — my partner named it “Mc*******-ing” after me — but there’s a very specific skill for being sneaky and barreling past enemies to get somewhere quicker
Hollow Knight is an absolute playground for it
which isn’t a value judgment either way, but does paint a picture about how much I enjoy that part of the loop
ah okay, this makes me feel so much better haha. i felt so stupid having to actually look up where to go next, i hardly ever have to do that in a game! made me feel like a total noob.It's an issue with some of the older top down Zelda games that people who grew up with those games tend to overlook - locking progression behind 1 specific thing or place you need to visit in the overworld; I love Link's Awakening, but I think a lot of people tend to forget how bad that can feel for those who have never played the game before. When I was a kid I didn't mind stumbling around and guessing where to go for hours as much because I was a kid with infinite free time who only owned a handful of games to play. Now as an adult I know exactly where to go and what to expect whenever I revisit those games, but if I was just playing them for the first time I could definitely imagine myself not appreciating it at all.
ALBW is also just objectively 2D Zelda at it's best/most refined IMO. There isn't an ounce of fat in that game and they truly brought back the open feel of the original LoZ, while keeping the sense of progression and packing the world with things to do all over the map. Every single puzzle in that game felt fun and engaging, every single collectable even down to rupees feels worthwhile thanks to the item rental system. When you look at the top down Zelda series as a whole, I don't think any of them ever really felt like they were truly taking the series forward from ALttP until ALBW came along.
Popular games are always gonna appear a lot in these threads, as word of mouth means more people end up playing them and a portion of those don’t click with it. Understandable reallyI came here expecting to see Hollow Knight but i didn't expect to see it that much.![]()
Celeste. I like it, but I think it's completely overrated...nothing about it seemed special to me. It has a nice gameplay but nothing more. Nothing that made me go WOW!!... Same with the music.... I can't remember a single piece of music. I don't know, I think the fact that it was indie had a lot to do with its hype.