This Week's Challenge, High to Low, is a fun one. The Double Play combination of Mike, a fast but weak shooter who only aims up, and Red, a slow but strong bomber who only aims down, is an inspired combination. Lots of great games that take advantage of the pair, too.
I think the only thing that gets me is that, for these timer based challenges, I dislike the consistency. A run can't be the same and becomes harder to master because Red might spawn where I want Mike to be or vice versa. Or objects will spawn in differently, causing more work in one run compared to another. Not the biggest fan of that.
I finally got to Supreme Supreme Being! Very happy about that.