Haziqonfire
🇨🇦
- Pronouns
- He/Him
I thought this article was super interesting, and I can’t believe the GameCube is 20 years old today. I have such fond memories for it and loved the console. The full article is worth reading, but just posting a snippet to give you some context of the feature from VGC. I can’t even imagine how different things would look if the GameCube actually did really well. We wouldn’t have seen the entire Wii/Wii U/DS/3DS eras and most certainly the Switch wouldn’t probably have existed either. Kind of crazy.
Even though its commercial performance was disappointing, It’s still the system that introduced Animal Crossing, Pikmin and Luigi’s Mansion, that perfected Smash Bros. and introduced arguably the house of Mario’s greatest traditional controller.
Its exclusive software library was the envy of nearly any other system, with genuine classics like Resident Evil 4, Metroid Prime and F-Zero GX, and even its wonderful experiments – playing Donkey Kong with plastic bongos, and 4-player Zelda using Game Boy link cables – are treasured to this day.
But as a platform, Gamecube was also Nintendo at its most frustratingly conservative. Its third-party relations were at an all-time low, online gaming was virtually non-existent and its proprietary mini discs – designed to ease internal concerns over piracy – offered a fraction of the storage DVD did (not to mention no movie playback).
But GameCube’s biggest flaw, according to one man who helped create the console hardware, was that it didn’t offer a meaningful enough differentiator from its competitors.
“In order for a console to ‘win’, you need to do everything right and then you need to have one more thing, a killer feature that nobody else has,” developer Martin Hollis told VGC. Hollis – who’s probably best known as the director of Rare’s GoldenEye 007 – spent six months at Nintendo of America in 1999, consulting on the creation of ‘Project Dolphin’, which would eventually become GameCube.