I'm not sure what the problem is here truly , I have played several things like xenoblade, atelier, monster hunter stories 2 , that all have segmented maps and particularly for what is an rpg, especially one with a story that isnt just in the background, it works very well. Similarly I love monster hunter rise and think the level design, environments and how it all looks is some of the best to be found on the switch, these are all far from being "unambitious" games. I really wish folks would stop wanting a one size fits all approach to gaming, and let games do and figure out what works for them. I also find it funny this is only coming to a head now, I noticed it wasn't open world and clearly even trailers talked about areas being opened up as you progressed since the August trailer.