I think it would be odd to say the game is at the end of a timeline if the timeline it was at the end of didn't exist in the first place
Where did they ever actually say that?I think it would be odd to say the game is at the end of a timeline if the timeline it was at the end of didn't exist in the first place
I don’t believe Nintendo actually ever said that, though. It was thought to be implied, but Nintendo was always vague about BotW’s timeline placement. They confirmed that it takes place over 10,000 years after an age now known as the Era of Myth by BotW’s time, which people believed was supposed to be one of the original timelines, but that was all just assumptions made by the fans (myself included). Suddenly Nintendo being weirdly vague about BotW’s timeline placement makes a lot more sense after TotK.I think it would be odd to say the game is at the end of a timeline if the timeline it was at the end of didn't exist in the first place
The more I think about the story... While it still has some of the most amazing highs in the game (the ending, oh my god the ending, and the dragon transform, and the intro) it feels, like, janky in a way, with some things that feels so odd. (the deceit scene being an example) I've seen more critical takes of the story here and there, and I can't help but see eye-to-eye with some of the points being made, despite the fact that I on the whole loved this story more than the story of, say, BotW or SS.
A thing that's been on my mind recently was that it felt like the whole thing lacked.. a theme? BotW's themes were nature, wilderness. Zelda wanted to do research, but she was burdened with her duties and couldn't free her power, it was only by being freed from her burdens and accessing her powers naturally that she truly woke up. The Silent Princess in the logo was symbolic - like Zelda herself, the flower could only thrive in the wild.
TotK's theme is... sacrifice? Or something? What was up with the whole ouroboros in the logo, the beginning is the end/the cycle of things/the birth and death that everyone was harping on about? Just a theory? What's the logo supposed to represent then, that there's.. dragons in the game? I'm not following here.
Like, It felt to me that the game lacked something significant to say, other than "if you really believe someone to protect you, sacrifice everything for them". Which is a powerful message, and why some of the stuff in the story hits hard, but if that really is all there is to it, it sort of lacks depth when compared to BotW specifically.
(By the way I just want to mention, I mistyped Ruto as "Rito" in my previous comment)No, we know Vah Rutah was named after a Ruto who fought "alongside the princess of Hyrule and the hero of legend". The Zora recall these events not as a legend but as a written history. Also, according to an old legend, "a Zora princess fell in love with a Hylian swordsman" (following the games alone, this princess might or might not be Ruto, but I think the developers' intent is clear).
Nobody is losing their sleep over the timeline, it's just a fun, silly game we like to play, and the developers clearly intended to connect the games loosely.
I've played and beaten OoT about a dozen times, this still doesn't canonize the entirety of OoT into BotW/TotK.I think if you've played OoT it's a pretty explicit reference. That description certainly doesn't apply to the Zora sage in TotK's flashback at any rate.
Where did they ever actually say that?
They've done that up until now, no reason they should stop. Especially when this game is placed so far in the future to make any connections easy without contradictions, and it goes out of its way to include direct ties to SS and OoT. I think it make sense to make Botw murky because you aren't sure where you want to take things next, but TotK is pretty deliberate to bring the past back in.played and beaten OoT about a dozen times, this still doesn't canonize the entirety of OoT into BotW/TotK.
It just means that there was an ancient princess named Ruto who fell in love with a Hylian swordsman and fought alongside Princess Zelda. Fans of the series will pick up on this Easter egg reference.
This doesn't need to be Star Wars or Marvel. The timeline has always been an afterthought to the canon of each individual game. Even games that are explicitly sequels (OoT / Wind Waker) or explicitly taking place after other games (ALttP -> OoT) contradict each other.
Arguing for a consistent logical and connected timeline is a fool's errand
They've done that up until now, no reason they should stop. Especially when this game is placed so far in the future to make any connections easy without contradictions, and it goes out of its way to include direct ties to SS and OoT.
I think that's implied, but that isn't necessary to be true.So Rauru and Sonia had a daughter named Zelda that we never saw?
It's necessary if OoT is directly canonical to TotK's timeline. And where is it impliedI think that's implied, but that isn't necessary to be true.
Why?It's necessary if OoT is directly canonical to TotK's timeline
Because otherwise everything contradicts. This is the first Ganondorf, but he was alive throughout the 10,000+ years until TotK, which means there couldn't have been other Gerudo men or other GanondorvesWhy?
Where is it implied?I think that's implied, but that isn't necessary to be true.
I think it's the last Ganondorf, like I said I think the game shows the forming of a New Hyrule (perhaps on the same spot as the old Hyrule) far at the end of the adult timeline.Because otherwise everything contradicts. This is the first Ganondorf, but he was alive throughout the 10,000+ years until TotK, which means there couldn't have been other Gerudo men or other Ganondorves
I don't mean to interject but based on what exactly?Because otherwise everything contradicts. This is the first Ganondorf, but he was alive throughout the 10,000+ years until TotK, which means there couldn't have been other Gerudo men or other Ganondorves
Most of my issues with the game, aside from little UI annoyances that are prevalent throughout, kind of fade away while playing it.
I saw this earlier today and sorta reflected on it while watching my wife work through the finale, and while at first I sort of agreed that I couldn't point to any one major theme, it started to click for me: there is a major theme in all story quests and even some side content, and I find it compelling. Specifically, this game has a huge focus on the struggles of leadership, and not only what sacrifices leaders make, but the compromises and changes they'll make if it's what's best for their people.The more I think about the story... While it still has some of the most amazing highs in the game (the ending, oh my god the ending, and the dragon transform, and the intro) it feels, like, janky in a way, with some things that feels so odd. (the deceit scene being an example) I've seen more critical takes of the story here and there, and I can't help but see eye-to-eye with some of the points being made, despite the fact that I on the whole loved this story more than the story of, say, BotW or SS.
A thing that's been on my mind recently was that it felt like the whole thing lacked.. a theme? BotW's themes were nature, wilderness. Zelda wanted to do research, but she was burdened with her duties and couldn't free her power, it was only by being freed from her burdens and accessing her powers naturally that she truly woke up. The Silent Princess in the logo was symbolic - like Zelda herself, the flower could only thrive in the wild.
TotK's theme is... sacrifice? Or something? What was up with the whole ouroboros in the logo, the beginning is the end/the cycle of things/the birth and death that everyone was harping on about? Just a theory? What's the logo supposed to represent then, that there's.. dragons in the game? I'm not following here.
Like, It felt to me that the game lacked something significant to say, other than "if you really believe someone to protect you, sacrifice everything for them". Which is a powerful message, and why some of the stuff in the story hits hard, but if that really is all there is to it, it sort of lacks depth when compared to BotW specifically.
That would also tie into the final Ganondorf fight, I thought it was weird that one of his lines was "that's what it means to rule" but if leadership is the central focus then it makes sense.I saw this earlier today and sorta reflected on it while watching my wife work through the finale, and while at first I sort of agreed that I couldn't point to any one major theme, it started to click for me: there is a major theme in all story quests and even some side content, and I find it compelling. Specifically, this game has a huge focus on the struggles of leadership, and not only what sacrifices leaders make, but the compromises and changes they'll make if it's what's best for their people.
A bunch of examples of this come to mind... Sidon's story mentions that he's sort of become over protective of the Zora to a point where he can't live in an authentic way anymore-- not because he lacks confidence as a leader, but because he fears losing those important to him again after what happened to Mipha.
Teba and Tulin both go through this in the Rito saga. Teba became chief somewhat unwillingly and feels burdened by his new responsibilities. One character mentions that Tulin is brash and runs himself ragged in his efforts to protect and help the Rito.
Reiju's isn't particularly deep, but it's straightforward-- she took personal responsibility for her powers not being strong enough to repel the Gibdo. This isn't explicit either, but I think it's cool that Reiju and Buliara are willing to let their customs go for a bit to allow Link to help them protect their village.
Yunobo I think is the biggest complaint I have with the story in terms of missed potential. He's still another person trying to adapt to new ways to benefit his people, but the whole mask thing could have been so much cooler. I was sort of hoping Yunobo's cowardice/lack of confidence in leadership would have gotten him corrupted with the pursuit of wealth... But no, it's just a bad guy mask, and he immediately turns back to normal. It's fine but, definitely a place I felt lacking.
More examples of the themes of the pains of leadership-- the Hateno quest line. Reed and Cece both care for their towns, and they have conflicting visions of what's best for the health of their culture. Their journey is about discovering their mutual respect for each other, and Reed does incorporate her viewpoints into his new philosophy as a leader. Paya has the kakariko position thrust upon her, and the Stable Trotters quest starts by making you think the leader was abandoned (but in reality, that quest isn't really about this leadership theme in the end).
The most obvious examples of this theme are in Zelda and Rauru, but I don't think I need to explain how they fit into the whole thing since their sacrifices and failures as leaders are at the core of both their main arcs.
Anyway, sorry for the text wall but your post actually helped me put this connection together and I found it to be a really cool recurring plot point for all of the individual stories, especially when you compare the different types of struggles and sacrificea unique to each leader.
It's ok, I had to edit my post because I wrote "Vah Naboris was named after Ruto"(By the way I just want to mention, I mistyped Ruto as "Rito" in my previous comment)
I think it depends on the weight we are giving to "an afterthought". In Mario games, you have little references here and there to previous titles, but if you combine Mario 64 and Mario Sunshine you don't get an interesting connected story. (You barely get two stories in fact)I believe this is not intending to tell us that everything in OoT happened in the TotK universe exactly as we saw in the game. Like I've mentioned before, as Disney/Lucasfilm is doing with Star Wars, I think it's pretty apparent that Nintendo is simply "decanonizing" all previous games from BotW/TotK, and drawing whatever they want from past games.
What this means is that, yes, a Princess Ruto fell in love with a Hylian swordsman and fought alongside Zelda. This doesn't necessarily mean everything in OoT is canon, just that there was a princess named Ruto who did the above stuff. She could have looked entirely different. She could have not even lived the same time as Nabooru, etc
This is a great post that will make me appreciate the game more. Thank you.I saw this earlier today and sorta reflected on it while watching my wife work through the finale, and while at first I sort of agreed that I couldn't point to any one major theme, it started to click for me: there is a major theme in all story quests and even some side content, and I find it compelling. Specifically, this game has a huge focus on the struggles of leadership, and not only what sacrifices leaders make, but the compromises and changes they'll make if it's what's best for their people.
A bunch of examples of this come to mind... Sidon's story mentions that he's sort of become over protective of the Zora to a point where he can't live in an authentic way anymore-- not because he lacks confidence as a leader, but because he fears losing those important to him again after what happened to Mipha.
Teba and Tulin both go through this in the Rito saga. Teba became chief somewhat unwillingly and feels burdened by his new responsibilities. One character mentions that Tulin is brash and runs himself ragged in his efforts to protect and help the Rito.
Reiju's isn't particularly deep, but it's straightforward-- she took personal responsibility for her powers not being strong enough to repel the Gibdo. This isn't explicit either, but I think it's cool that Reiju and Buliara are willing to let their customs go for a bit to allow Link to help them protect their village.
Yunobo I think is the biggest complaint I have with the story in terms of missed potential. He's still another person trying to adapt to new ways to benefit his people, but the whole mask thing could have been so much cooler. I was sort of hoping Yunobo's cowardice/lack of confidence in leadership would have gotten him corrupted with the pursuit of wealth... But no, it's just a bad guy mask, and he immediately turns back to normal. It's fine but, definitely a place I felt lacking.
More examples of the themes of the pains of leadership-- the Hateno quest line. Reed and Cece both care for their towns, and they have conflicting visions of what's best for the health of their culture. Their journey is about discovering their mutual respect for each other, and Reed does incorporate her viewpoints into his new philosophy as a leader. Paya has the kakariko position thrust upon her, and the Stable Trotters quest starts by making you think the leader was abandoned (but in reality, that quest isn't really about this leadership theme in the end).
The most obvious examples of this theme are in Zelda and Rauru, but I don't think I need to explain how they fit into the whole thing since their sacrifices and failures as leaders are at the core of both their main arcs.
Anyway, sorry for the text wall but your post actually helped me put this connection together and I found it to be a really cool recurring plot point for all of the individual stories, especially when you compare the different types of struggles and sacrificea unique to each leader.
The graphic on the Japanese website literally has a seperator between Breath of the Wild and the rest of the series where BotW is connected to nothing but Tears of the Kingdom. I'm not sure how that is supposed to proof that it's still connected. The interview snippets along the lines of "It's obviously the end, but the end of what?" are also just the same vague, non-committal answers they've always given in regards to BotW's placement which can be read in any way you want. The end of a new timeline would still be an end. But imo their answers mostly boil down to "we honestly didn't give it a thought in development", which I think underlines the notion that these games conceptionally simply aren't connected (and some of the things that could be read as explicit references in BotW feel to be retconned to be actually referring TotK instead, e.g. that Ruto thing).
I've always read that comment as "So long after everything else that it doesn't really matter".The graphic on the Japanese website literally has a seperator between Breath of the Wild and the rest of the series where BotW is connected to nothing but Tears of the Kingdom. I'm not sure how that is supposed to proof that it's still connected. The interview snippets along the lines of "It's obviously the end, but the end of what?" are also just the same vague, non-committal answers they've always given in regards to BotW's placement which can be read in any way you want. The end of a new timeline would still be an end. But imo their answers mostly boil down to "we honestly didn't give it a thought in development", which I think underlines the notion that these games conceptionally simply aren't connected (and some of the things that could be read as explicit references in BotW feel to be retconned to be actually referring TotK instead, e.g. that Ruto thing).
If you read it they explain. It's at the end of a timeline they just aren't revealing at this time. Like I said before I think TotK clearly had a lot more thought put into timeline placement considering the events in the game's flashbacks.The graphic on the Japanese website literally has a seperator between Breath of the Wild and the rest of the series where BotW is connected to nothing but Tears of the Kingdom. I'm not sure how that is supposed to proof that it's still connected. The interview snippets along the lines of "It's obviously the end, but the end of what?" are also just the same vague, non-committal answers they've always given in regards to BotW's placement which can be read in any way you want. The end of a new timeline would still be an end. But imo their answers mostly boil down to "we honestly didn't give it a thought in development", which I think underlines the notion that these games conceptionally simply aren't connected (and some of the things that could be read as explicit references in BotW feel to be retconned to be actually referring TotK instead, e.g. that Ruto thing).
This is the part that confuses me because even if the games are a “reboot”… you’re still getting those connections and winks regardless? Like what’s the difference if the games are confirmed to be arbitrarily canon to eachother?I feel like Zelda is just as consistent as something like Metroid but I never see anyone mocked for caring about the Metroid Timeline.
Also thank you for putting it into the words you did, the small connections and winks make the stories better imo,
It’ll be very interesting to see how Nintendo will handle Hyrule from here on out.
Didn't even upload a 4K screenshot of the handholding, you absolute failure!Was clearing out my screenshots and thought I'd post a few from the big finale. What a moment! I'm going to tag them in the off chance someone taps this thread by mistake and sees images of the ending lol.
Has anyone finished the game without the Master Sword? Because I’m very curious how that effects the ending.
I think the fact that people are having arguments on what’s canon and what isn’t in the BOTW/TOTK duology puts the kibosh on that idea tbhI feel like Zelda is just as consistent as something like Metroid but I never see anyone mocked for caring about the Metroid Timeline.