We're celebrating the release of Tears of the Kingdom. Check out the thread here!
we all know it’s comphetI just learnt that Sidon has a fiancée and I feel quite hollow right now.
(mainly the variety of sky islands and a lack of flying enemies).
I think it’s an issue of totk that will rear it’s head later, it’s all presentation , works now when there’s hype but 3 years down the line afterwords it doenst do anything, ganondorf won’t be looked back o fondly, totk ganondorf makes oot ganondorf look like a well developed character, at least it’s better than to ganondorf, he didn’t even have a boss fight, just a playable cutscene pretty much and came out of nowhere in the story.How can you genuinely believe this, he's nothing. He's evil for the sake of evil. He has no goal no ambition no actual reason for why he's doing anything at all. The presentation may be good but the actual writing is the worst he's ever been.
Calamity Ganon is implied to be caused by the malice/gloom pouring out of Ganondorf's body over time. So in this continuity, maybe not exactly the same being. But connected. The origin of malice/gloom is Ganondorf's connection to his Secret Stone.I have a question people:
Wasnt Ganondorf and Ganon supossed to be the same being?
Calamity Ganon is OoT Ganondorf reduced to pure malice, Totk Ganondorf is a different guyI have a question people:
Wasnt Ganondorf and Ganon supossed to be the same being?
Those are definitive standouts with a few others.It did, however, create the effect that whenever you found something that stood out, it became all the more impactful because it broke the formula up a bit. Loved the laser hole island and the mirror puzzle in the death star island.
I honestly think just one town in the Sky would’ve alleviated any disappointment in it for me.I have to agree on the sky islands.
First island cluster: Zonai dispenser! Flux construct! Shrine quest! Thing that shoots you away! Sundelions and stambulbs! Puzzle! Old map or Sage's Will!
Fifteenth island cluster: Zonai dispenser... check. Flux construct... check. Shrine quest... check. Thing that shoots you away... check. Sundelions and stambulbs... check. Puzzle... check. Old map or Sage's Will... check.
It did, however, create the effect that whenever you found something that stood out, it became all the more impactful because it broke the formula up a bit. Loved the laser hole island and the mirror puzzle in the death star island.
Impa says they're the same if you visit her after you've done all the memories. So we know Calamity Ganon and ToTK Ganondorf are the same but there's nothing to strongly tie him to Traditional Ganon(dorf)Calamity Ganon is OoT Ganondorf reduced to pure malice, Totk Ganondorf is a different guy
Honestly, I don't think this games story will be remembered as fondly as BOTWs. It has more working against it overall.I think it’s an issue of totk that will rear it’s head later, it’s all presentation , works now when there’s hype but 3 years down the line afterwords it doenst do anything, ganondorf won’t be looked back o fondly, totk ganondorf makes oot ganondorf look like a well developed character, at least it’s better than to ganondorf, he didn’t even have a boss fight, just a playable cutscene pretty much and came out of nowhere in the story.
Doubtful. Maybe in the sense that they're both reincarnations of Demise, but otherwise Ganondorf should recognize him.Impa says they're the same if you visit her after you've done all the memories. So we know Calamity Ganon and ToTK Ganondorf are the same but there's nothing to strongly tie him to Traditional Ganon(dorf)
She says it very clear: they are the same.Doubtful. Maybe in the sense that they're both reincarnations of Demise, but otherwise Ganondorf should recognize him.
You could put a purah pad warp point down after all the combat and before Ganon. That’s what I did, warped out and resupplied (I wasn’t expecting quite such heavy combat on the final run either).Finished the main story tonight. I gotta say I'm disappointed that the final area below the castle was just wave after wave of enemies. Combat is my least favorite part of the game. And it wouldn't let me warp out pre-Ganon to resupply food and potions. But thankfully he only took me two attempts. I disliked that whole sequence until the final dragon fight, which was very cool. The plot was typical Zelda cheese--no complaints there.
I'm being negative but I still rate the game 9/10. I just wish the temples and the final area were as great as everything else.
About 59 hours to credits. 93 shrines.
Huh, I had no idea you could place custom warp points. If I died a couple more times I probably would have googled it lolYou could put a purah pad warp point down after all the combat and before Ganon. That’s what I did, warped out and resupplied (I wasn’t expecting quite such heavy combat on the final run either).
Impa does, and she says they are the same.AFAIK nobody in-game draws a connection between Ganondorf I and Calamity Ganon.
It's an expansion for the Purah PadHuh, I had no idea you could place custom warp points. If I died a couple more times I probably would have googled it lol
He's happy, be happy for him.I just learnt that Sidon has a fiancée and I feel quite hollow right now.
Again, in the sense I said sure. Otherwise that can't be trueShe says it very clear: they are the same.
Ok I'm going to be honest, I do NOT understand the issues with continuity people keep bringing up. Nothing in TOTK really contradicts anything in the older games unless you are a stickler for minute details that those older games don't match 100% anyways. Nothing about this feels like a reboot or a retelling of OOT, nothing about this feels like a disconnect from BOTW (like, I think people forget that to like most Hylians, Link is just some random guy who showed up and did a weird task for him, why would most people remember him? And others DO remember Link). Like I keep seeing this "proof that this is a unique timeline separate from even BOTW" and I'm just scratching my head in confusion.-lots of poor continuity issues, even with BOTW.
-Sky feels barren and more or less pointless to explore and the Depths largely only lead to Amiibo armors that were already in BOTW.
-Complete refusal to elaborate on what happened to the Sheikah Tech or how many years have passed.
-At most there's like four new weapons. Most of them construct weapons. Same with bows and shields, and to compensate for fuse things like the elemental weapons and arrows are gone. The Sheikah weapons are also gone as are most of the Yiga weapons.
...what? The backstory of BOTW involved a period 100 years ago (the standard for most 3D games) and 10,000 years ago. There is a ton of stuff both old and new in the game. ToTK's emphasis in on the Zonai, but also how it's fighting against the current threat. There are active teams wages battle against the monsters to varrying degrees of success. There are teams being sent out to do a bunch of stuff to fix Hyrule. That's the story, we're 4-7 years into the future and Hyrule is focusing on the now mostly.-The world being repurposed hurts the overall world-building. The backstory of BOTW was relatively recent, so each and every set of ruins told a story and helped build up the past, that doesn't work here, which contributes in the story feeling shallow. At best you have the depths and the sky to contribute to the world building for the past events, but they don't do a good job at all.
I mean...you still are? Like, BOTW explicitly calls Calamity Ganon "the latest of reincarnations". The time period where Zelda is sent back ISN'T the war 10,000 years ago. It seems all those other games still happened? I don't know, you seem to be taking these words far too literally and attaching meaning where none exist. I still believe that every game happened because the games still reference older games beyond the amiibo clothing.-The story of this game actively makes me like BOTW less. This is a super personal take but the confirmation that ToTK Ganondorf is also Calamity Ganon is kinda gut-wrentching. The line in the 2017 trailer from Impa that went:
"The History of Calamity Ganon is also the History of the Royal Family of Hyrule."
Was always so cool, it felt grand to have seen that history and been a part of that history through playing all the other games, but now that I know she's referring to this Ganondorf, it's nothing, I don't care anymore, it's gone from being a sentimental line that made my sense of fandom swell to being a throwaway nothingburger.
-The dungeons are largely just ok. The Lightning Temple and Wind Temple are great, as far as BOTW dungeons are concerned, but the other two are awful, and the fact that they insisted on keeping the "find five things" gimmick is just all out annoying. It's not enjoyable to be thrown in a big room with bite sized challenges on each side of me and told go do these super quick things. It doesn't scratch the itch for an actual dungeon.
Ok, that's your opinion but also like...the audience clearly isn't on your side here. People love the new abilities and all the crazy shit you can make. And all of them are gaming miracles that most game developers are in awe of.I don't know, it's like it's a good game, but nearly everything I was excited for when I found out sequel was being made just never came to fruition. I wanted to see rebuilt towns, tons of new weapons/clothes, both new and from the series past. I wanted to see towns expanded, I wanted new mechanics to alleviate weapons breaking, like blacksmiths or at the very least shops to buy weapons. I wanted to see expanded borders and to explore a little bit beyond Hyrule. I wanted a lot more, but overall what we got just didn't feel worth the wait. It almost feels like they spent the whole six years tweaking the abilities, but like they aren't even that fun, ascends finicky, recall I honestly always forget I have, and Ultrahand and fuse are clunky at best.
with all due respect, this is a skill issuerecall I honestly always forget I have
What I didn't like was the implication that calamity ganon was just Nudorfs malice leaks. Removes a lot of impact and meaning imo.I mean...you still are? Like, BOTW explicitly calls Calamity Ganon "the latest of reincarnations". The time period where Zelda is sent back ISN'T the war 10,000 years ago. It seems all those other games still happened? I don't know, you seem to be taking these words far too literally and attaching meaning where none exist. I still believe that every game happened because the games still reference older games beyond the amiibo clothing.
Ganondorf HAS reincarnated before, it's incredibly rare but it happens. Why is having him reincarnate again such a shock?
water temples (and oracle of ages as a whole) are the prime extreme examples.Ok, I'm going to be really honest, as someone who replayed OoT, MM, and TP...I'm really struggling to think of ANY dungeon that was long, complicated, or even difficult in relation to ToTK. Everyone talks about them as if they're these vast hours long dungeons and I think the longest I ever took to complete one was at most an hour. That's about as long as I've spent doing ToTK's dungeons.
To be fair, the characters never hear the word Ganondorf until very late in the game (confirming Link is an asshole who won't share information /s) so it's not like they could compare that directly. As for Malice/Gloom, I guess the two are just different enough where most wouldn't make the connection even though at some point someone probably should have. As for Zelda, despite having knowledge of Calamity Ganon, a name is an incredibly flimsy piece of evidence to go demanding action.The only odd thing (and feel free to correct me if I’m wrong; I haven’t actually completed the game yet) between BotW and TotK is that seemingly no character makes the connection between Ganondorf and Calamity Ganon directly. Like, I get the connection is blatantly obvious in the context of the games that having the game bring it up may be pointless, but I don’t think there’s any character at any point that’s like “hey, who would’ve known that the evil force terrorizing us for the past 100 years was actually born from a 10,000+ old mummified corpse of a man underground!” The games treat CG and Ganondorf like they might as well be entirely separate entities. For a game that’s a direct sequel it does little to explicitly tie itself in-universe into the context of BotW, even if for the player it’s obvious. It’s just weird even if it’s ultimately not a big deal.
They're small, is the biggest thing. Compare the map for Stormwind Ark to Sandship from SS for instance, both are ships but Sandship has an extra floor and a lot more rooms and floorspace in general. I've only been to two, maybe the Zora or Gerudo dungeons are drastically larger, but I doubt it. They don't really need to be any larger when all that's in them is five locks.Ok, I'm going to be really honest, as someone who replayed OoT, MM, and TP...I'm really struggling to think of ANY dungeon that was long, complicated, or even difficult in relation to ToTK. Everyone talks about them as if they're these vast hours long dungeons and I think the longest I ever took to complete one was at most an hour. That's about as long as I've spent doing ToTK's dungeons.
Please let me tell you about the final button press of the emotional powerhouse that is RimeThe more I think about it, the more I’m convinced that pressing R when “dive to Zelda” appeared might be the biggest and most emotionally loaded button press I’ve ever done in a game.
You know I just wanted to air my grievances not argue.
-The Ancient Sheikah weapons are missing, not the modern ones, tho to be fair I've yet to see an Edge of Duality so probably a few modern ones are gone too. Moreover unless I'm mistaken it's never explained why the ancient tech including the weapons intentionally designed by Robbie to combat the Calamity are missing. Yiga (the one handed weapon that was shaped like a circle and the Duplex bow,) and again unless I just missed them, Korok based weapons seem to be gone too. They may be in the depths but that creates a narrative mindfuck, considering the depths only became accessable due to the upheaval, so unless every race of Hyrule has used the same weapons for 10,000++ years it doesn't make much sense for any modern day weapons to be down there. Basically any regular weapon you could find that wouldn't make sense to rust they seemed to have axed, because they want to force fuse so damn much.
-Continuity issues more or less pertain to stupid stuff like they arbitrarly placing a natural cave entrance right at the entrance to the Akkala Citadel, which makes no sense. The caves were exposed due to the Upheaval, yet the Citadel is man-made, the inside of it shouldn't be a cave. You'd think they'd have taken the effort to I don't know make that particular cave more citadel like. The same weird things happen with them arbitrarly placing Zonai ruins below where Shrines once sat. Zonai ruins presumably from the extremely far past before the Sheikah Shrines were built, yet that again creates a mind boggling scenario where it would have been impossible for the Sheikah Shrines to have existed in the same spot considering they all have elevators that dug straight down. But it goes deeper than that because real basic stuff like I don't know just simply having the characters remember the existence of the Sheikah Slate would have been preferred over them acting like the Purah Pad, a much lesser device is some grand invention. Moreover in regards to the tech disappearing, yeah it would have been nice to have some level of story on how or why. BOTW is built around the ancient Sheikah tech, the Sheikah are the most important race to BOTWs Hyrule, randomly ripping it all away just to slap in Zonai themed stuff feels lazly executed in terms of story. If the towers lowered, tell me, if the shrines disappeared, tell me, of the Shrine of Resurrection was ripped aparted and destroyed by Yiga, tell me that, don't just let me guess.
-World building. BOTW has two eras it focused on, 100 years ago, the bulk of its story, and 10,000 years ago a ancient legend. The ancient legend doesn't matter much to modern Hyrule, but the era before the Calamity 100 years ago is massively important to BOTW. BOTW is after all a post apocalyptic game, so everything in Hyrule is a part of its world building. Every burned building, every broken fountain, every nearly fallen bridge. Even the many scattered corpse of Guardians, it all works together to build the world up. However even more than that, since the era was so recent it's something most of the primary characters experienced, so we get lots of first and second hand accounts of the era, which again all adds to the world-building. TotK has none of this, primarily since the bulk of its story happens in the ancient ancient past. There's next to nothing on the surface that really relates back to or build up the world from the Era of the Imprisoning War. What mostly exists is just a bunch scattered sky island pieces that don't do much narratively because we've no context for them other than the ability to look at the designs and tie them to one specific race. The sky and depths are better, but not by much. Both are mostly barren, and the ruins you do find lack a much of any importance. The only real piece of world-building I could personally find was one construct stating that young Zonai used to test their diving skills at the tall vertical sky islands. That's it. Moreover, having every mine you find in the depths be named after what's above it, is like the opposite of world-building, since obviously I doubt that's, in-universe what they were actually called during the hayday of their operations, as it makes no sense to have an abandoned Tarrey Mine, or an abandoned Kara Kara Mine, since those are likely names that came about long after the Depths stopped being used by anyone.
-In regards to Ganondorf, BOTWs story is as follows:
'Ganondorf becomes Calamity Ganondorf and thrn multiple versions of Link and Zelda appear to fight him, untill eventually Hyrule got fed up and built giant robots and kicked his ass'
The terminology of "Calamity Ganon" was never clear, so it left a lot of wiggle room to possibly imply that "Calamity Ganon" was just a name given to Ganon overall, and the multiple incarnations of Link and Zelda Impa was referring to was the rest of the timeline. With ToTK it's now:
'Ganondorf becomes Demon King, and over time him Malice creates Calamity Ganon and then the rest of the original set of the events'
This leaves little to no wiggle room and seems to imply that Calamity Ganon, regardless of whether regular OG Ganondorf and Ganon existed between the backstory of ToTK and BOTW, is exclusively only ToTK Ganondorf. This of course doesn't even get into the fact that a Ganondorf before OOT is stupid both narrative and conceptually. OOT served as the human Ganondorfs origin story and there was nothing wrong with it, and outside of FSA, which only required a Newdorf because it's story got rewritten last minute, Ganondorf was never meant to have multiple incarnations. The whole point was that he's too stubborn to die, that even if his body is destroyed the same evil man from OOT would persist on. Suddenly just making a new one because they're scared of placing the game on the timeline is just silly.
As for your comparison of dungeon length, you're comparing replaying a game and playing though dungeons you're familiar with to a game that just came out. It's not subjective as to whether or not the BOTW are shorter and simpler, they just are. They're one big room with four or five tiny rooms stapled on to them.