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Spoiler The Legend of Zelda: Tears of the Kingdom Spoiler Thread

I don't know, I think having Master Khoga being this Team Rocket analogue was pretty funny. Every other minion is out there sowing chaos, destroying environments, and here's Master Khoga, FORKLIFT CERTIFIED! That being said, probably would have appreciated more zoanite equipment in the arenas. I wanted to take him on with my own vehicles.
Yeah, like I said it's not bad at all. It's just that I had basically decided I was done with side quests, and the whole thing just felt so slight in comparison to the endgame stuff I'd been doing. I think it probably didn't help that it involved trudging around in the Depths following the statues for ages, when I'd just done a couple of story-related Depths things (fifth sage, Lost Woods, but also the Fire Temple had been my last temple) so I was a bit over it

The boss fights were fun and appropriately silly though
 
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I've barely touched the depths. I only got like 21 light roots before finishing the game compared to 101 shrines. Heck most of my depths time was just activating lightroots so I could find where to look for shrines in the over world 😅
 
It's cause honestly, your argument is nonsense. TotK Ganondorf is depicted the same as basically every other version of the character. A guy who was born evil who wants to power to rule the world. It's one thing to want your villains in 2023 to have more depth then they did in 1998 and there's nothing inherently wrong with that. The problem is you can't make that argument since you walked into an Animal Crossing pitfall talking about the lack of mcguffin when TotK Ganondorf is clearly depicted as wanting one (the sacred stones, or did you think he was horny staring at Zelda and Sonia's chest in that one memory?). In the memories we see him long for them in multiple scenes, trick Sonia and Zelda to get one, use it to become the Demon King and unleash his invasion of Hyrule.

You also completely misunderstand the timeline if you think this is the same Ganondorf from older Zelda games. TotK Ganondorf predates every other one and is currently the first reincarnation of Demise (hence the similar look in demon form). Like Link and Zelda, we already know Demise is fated to reincarnate over and over (in the form of Ganondorf/Ganon), and all of the dorf's have no knowledge of this. The fact OoT, WW, and TP dorf are the same dorf from different timelines does not mean TotK dorf is that dorf.
The timeline placement is perhaps the most interesting and I think there are two places for it. The first is the very beginning of the timeline post Skyward Sword. It makes sense as this is the founding of Hyrule and Skyward Sword just established the royal bloodline, it doesn’t necessarily start the royal family. However, it’s sort of implied in Tears that the reason there hasn’t been any male Gerudo is because Ganondorf was still alive all this time so it would be weird that the dude somehow reincarnated while trapped beneath Hyrule Castle. The other issue is that this plan fails in the timeline where Hyrule floods since the land is under the sea. Though that one isn’t that big of an issue.

The other option and one I kind of want to work is that this imprisoning war takes place between Wind Waker and Spirit Tracks. It would explain the absence of the triforce, and give us a new Hyrule. Even minor things like Queen Sonia having a darker skin tone that more resembles Tetra’s and the absence of any parental figures come Spirit Tracks could be explained by it. Heck, you could argue that the reason why Sonia doesn’t take Ganondorf as the threat he is is because WW Ganondorf is kind of the most merciful Ganondorf who doesn’t really kill the heroes when he should, so she might be thinking the same for this one.

The big problem with this placement however is how…tight this is for the timeline. This would mean in 100 years, Tetra discovers the new land, seals Malledeus, has a daughter named Sonia, said daughter meets Rauru and founds New Hyrule, then Tetra dies before Ganondorf is introduced. WW Link also needs to die before than. ST Zelda is then born before Sonia dies, the Imprisoning War happen, ST Zelda is raised by Chancellor Cole, TotK Zelda draconifies, and everything ends just before ST Zelda becomes of age. It’s…really, really tight if you want to fit it in there. Other minor problems is that the name Zelda doesn’t set off alarm bells with Rauru and Sonia when they are first introduced to Zelda though maybe Tetra never took on the name officially or that none of Spirit Tracks or Tears interact with each other despite how close the timeline is but that is just in general how these games work.

It’s probably post SS in the timeline but it being during the interval between WW and ST kind of really vibes with me.
 
It's cause honestly, your argument is nonsense. TotK Ganondorf is depicted the same as basically every other version of the character. A guy who was born evil who wants to power to rule the world. It's one thing to want your villains in 2023 to have more depth then they did in 1998 and there's nothing inherently wrong with that. The problem is you can't make that argument since you walked into an Animal Crossing pitfall talking about the lack of mcguffin when TotK Ganondorf is clearly depicted as wanting one (the sacred stones, or did you think he was horny staring at Zelda and Sonia's chest in that one memory?). In the memories we see him long for them in multiple scenes, trick Sonia and Zelda to get one, use it to become the Demon King and unleash his invasion of Hyrule.

You also completely misunderstand the timeline if you think this is the same Ganondorf from older Zelda games. TotK Ganondorf predates every other one and is currently the first reincarnation of Demise (hence the similar look in demon form). Like Link and Zelda, we already know Demise is fated to reincarnate over and over (in the form of Ganondorf/Ganon), and all of the dorf's have no knowledge of this. The fact OoT, WW, and TP dorf are the same dorf from different timelines does not mean TotK dorf is that dorf.
I ain't asking for a ton of depth, I just want to know more about him beyond what the game gave us. Which if they didn't go the stupid memory route again, we probably could have gotten. Like yes I know he wanted one of the Secret Stones (such a stupid name for a object by the way,) but that's after he's already set his sights on Hyrule, we see this in the Molduga scene. Like he's the leader of Gerudo, some of level of exposition as to why he's sending them to war and to their deaths would be appreciated, but we don't really get that, the stone just happens to be what he sets his sights on after he's already decided to attack Hyrule. Plus like honestly, I just feel like if you're gonna use the human Ganondorf, some level of humanity is needed to justify bringing him back, or is at least what I wanted since it's his first appearance in 16 years and his first HD/Voice acted appearance, but what we got is honestly not that separated from the mindless Calamity Ganon or Demise himself.

It also can't be a prior Ganondorf. For one having a Ganondorf before OOTs Ganondorf is narratively stupid. OOT is and has always been the origin story of Ganondorf, and it works better than any other game, but for two, there's too many issue to place it there. As the Gerudo have Hylian ears in the past signifying they're not the same Gerudo from before OOT, and it would mean that for the entire timeline a version of Ganondorf was sealed underneath Hyrule Castle, and the game explicitly states that disturbing the castle or moving it or anything would weaken or possibly even break the seal, yet the castle gets fucked up all the time, being completely gone in the adult half of OOT and blown up at the end of TP. Not only that but there's the huge issue of this Ganondorf also having Kotake and Konume with him, which either means they're the same or a new incarnation of them, but neither are really good options narratively as they're either inexplicably reincarnated alongside Dorf or Hyrule and the Gerudo are just stupid and let these witches raise a evil King twice over.

Really what the story feels like is its trying to say its lore is the canon truth, and that it's writing over the events of OOT, which like hell no. You want to do that you have to have a story that competes with OOT and the rest of the Timeline, with characters that do the same, ToTK does not have that.
 
I still haven't beaten the game and so won't be reading any of the other posts (except for replies to this one), but I need to rant about this.

Among the many improvements this game makes on BotW, the most impactful to me was in how it tells its story. The first time I felt disappointment while playing BotW was when I completed the Great Plateau and the game dumps the entire story on you all at once. You're told everything that happened and told "go here to beat Ganon". I was expecting the same in TotK, but was delighted when, after finishing the Great Sky Island, we're left with more questions than answers.

What happened to Zelda? What happened to the Master Sword? What does it mean to "find her" when she's clearly in the past? Unlike BotW, the air of mystery and sense of intrigue would continue past the tutorial. The story, and not just the gameplay, would serve as motivation for progression. The game also went out of its way to spell out the order of the memories, leaving it up to the player to choose how, and at what pace, the story would unfold. I accepted this option and decided I would check the geoglyphs in order, a little at a time as I completed the main story quests. I would save the final few until after completing all the dungeons. I watched the first 2 on the way to the Wind Temple, growing more curious when Zelda briefly appears to guide us. I worked toward some long-running side quests, many of which, like the newspaper, also pertain the the central question of what happened to Zelda. It was gaming euphoria.

Then I watched the 3rd memory on the way to Eldin.

I don't understand Nintendo's thinking. The memories are literally called "Tears of the Dragon." We're clearly shown a new dragon during the title reveal. The logo has dragons in an ouroboros arrangement. Did they serious think they could mention becoming immortal through dragonification without immediately giving away everything to anyone with the deductive capacity of an 10 year old?

I immediately knew the dragon in the sky was Zelda. It sucked all the enthusiasm out of me like a punch in the guy. Did they seriously just ruin the main hook of the story with that kind of "hint" in only the 3rd memory?

Later on, I was completing a shrine quest in the sky and the new dragon just happened to be very close to me. Knowing it was Zelda, I glided closer to it and saw the sword on its head. Now, before even completing my second dungeon, I've got the Master Sword, have seen the final memory, and no longer have the main mystery of the story as a motivating factor for playing.

It's so disappointing because I know how satisfying it would have been to experience that kind of reveal toward the end of the game, having spent my time slowing consuming the story all while wondering what happened to Zelda and the Master Sword. And giving it away was so completely unnecessary. All the memory had to do was say that consuming a secret stone would make one immortal, but that it would have severe consequences. It would be the same foreboding moment that hints that Zelda may have done something drastic to get back to the present without ruining the story's main twist.

Nintendo wanted players to have the option to find the Master Sword early, or even stumble upon it. I get that. But by tying the Master Sword to the main hook of the story, they also gave players the freedom to completely ruin the story for themselves. If they at least hadn't given the "hint" in the third memory the odds of that happening would be extremely small.

It's a major blemish on what was shaping up to be quite possibly my favorite game ever. I'm still enjoying it a lot, and there's plenty of motivating factors for playing other than the story, but it just sucks to think about how truly special this entire playthrough could have been.
 
I've barely touched the depths. I only got like 21 light roots before finishing the game compared to 101 shrines. Heck most of my depths time was just activating lightroots so I could find where to look for shrines in the over world 😅
Yeah...I'm struggling a bit with the depths too. I keep trying to go down there occasionally because I know it will be overwhelming at the end if I don't. I have found some good rewards down there, which helps.
 
Yeah...I'm struggling a bit with the depths too. I keep trying to go down there occasionally because I know it will be overwhelming at the end if I don't. I have found some good rewards down there, which helps.
I don't find the depths a struggle, I just don't find the rewards for exploring them to be super worthwhile compared to exploring above ground/the sky.
 
Not only that but there's the huge issue of this Ganondorf also having Kotake and Konume with him, which either means they're the same or a new incarnation of them, but neither are really good options narratively as they're either inexplicably reincarnated alongside Dorf or Hyrule and the Gerudo are just stupid and let these witches raise a evil King twice over.
I mean this isn’t a problem. There have been multiple instances of a character repeating throughout time so Kotake and Konume being reborn isn’t that big of an issue. And if they’re the same, then given how young those two are in this game, I don’t think they raises Ganondorf here. Those two are 400 years old by the time of OoT and no other Gerudo seems to have longer than normal lifespans. It’s possible they just hid until Ganondorf was reborn and just pretended their older selves were different people.
 
How does everyone feel about having the DLC items (Phantom Ganon armor, etc) as rewards? I thought it was quite jarring and immersion-breaking. Like, they're supposed to be fun bonuses with paid add-on content, not integral parts of the world.

I still haven't beaten the game and so won't be reading any of the other posts (except for replies to this one), but I need to rant about this.

Among the many improvements this game makes on BotW, the most impactful to me was in how it tells its story. The first time I felt disappointment while playing BotW was when I completed the Great Plateau and the game dumps the entire story on you all at once. You're told everything that happened and told "go here to beat Ganon". I was expecting the same in TotK, but was delighted when, after finishing the Great Sky Island, we're left with more questions than answers.

What happened to Zelda? What happened to the Master Sword? What does it mean to "find her" when she's clearly in the past? Unlike BotW, the air of mystery and sense of intrigue would continue past the tutorial. The story, and not just the gameplay, would serve as motivation for progression. The game also went out of its way to spell out the order of the memories, leaving it up to the player to choose how, and at what pace, the story would unfold. I accepted this option and decided I would check the geoglyphs in order, a little at a time as I completed the main story quests. I would save the final few until after completing all the dungeons. I watched the first 2 on the way to the Wind Temple, growing more curious when Zelda briefly appears to guide us. I worked toward some long-running side quests, many of which, like the newspaper, also pertain the the central question of what happened to Zelda. It was gaming euphoria.

Then I watched the 3rd memory on the way to Eldin.

I don't understand Nintendo's thinking. The memories are literally called "Tears of the Dragon." We're clearly shown a new dragon during the title reveal. The logo has dragons in an ouroboros arrangement. Did they serious think they could mention becoming immortal through dragonification without immediately giving away everything to anyone with the deductive capacity of an 10 year old?

I immediately knew the dragon in the sky was Zelda. It sucked all the enthusiasm out of me like a punch in the guy. Did they seriously just ruin the main hook of the story with that kind of "hint" in only the 3rd memory?

Later on, I was completing a shrine quest in the sky and the new dragon just happened to be very close to me. Knowing it was Zelda, I glided closer to it and saw the sword on its head. Now, before even completing my second dungeon, I've got the Master Sword, have seen the final memory, and no longer have the main mystery of the story as a motivating factor for playing.

It's so disappointing because I know how satisfying it would have been to experience that kind of reveal toward the end of the game, having spent my time slowing consuming the story all while wondering what happened to Zelda and the Master Sword. And giving it away was so completely unnecessary. All the memory had to do was say that consuming a secret stone would make one immortal, but that it would have severe consequences. It would be the same foreboding moment that hints that Zelda may have done something drastic to get back to the present without ruining the story's main twist.

Nintendo wanted players to have the option to find the Master Sword early, or even stumble upon it. I get that. But by tying the Master Sword to the main hook of the story, they also gave players the freedom to completely ruin the story for themselves. If they at least hadn't given the "hint" in the third memory the odds of that happening would be extremely small.

It's a major blemish on what was shaping up to be quite possibly my favorite game ever. I'm still enjoying it a lot, and there's plenty of motivating factors for playing other than the story, but it just sucks to think about how truly special this entire playthrough could have been.

I had an incredible experience with the story, because I did everything in order. I got to the end of the Mineru storyline without a single memory revealed. At that point, I was kind of done with all the exposition, so I was eager to move on. I then did the Deku Tree quest and he revealed the dragon's location. I pulled the master sword without any idea who the dragon was. Then, I saw the memories and was like.. damn.

But then I read stories like yours about how players that does everything "out of order" didn't get the same payoff due to the twist being revealed early etc. Like, BotW felt like it was designed more around non-linearity and there was a joy in puzzling everything together. In TotK, everything feels more like it has to be in order.
 
I’m always amazed at how seriously some folks take the Zelda timeline. From my perspective, it’s clearly an afterthought for Nintendo themselves and is full of contrivances to justify placing games like Four Swords, Minish cap, and the first 3 games alongside OoT/MM/WW/TP/SS on a shared timeline.

It can be fun to theorize about series lore and whatnot (I’ve watched quite a few Zeltik videos over the years), but I definitely don’t think it’s meant to be taken super seriously.
 
I’m always amazed at how seriously some folks take the Zelda timeline. From my perspective, it’s clearly an afterthought for Nintendo themselves and is full of contrivances to justify placing games like Four Swords, Minish cap, and the first 3 games alongside OoT/MM/WW/TP/SS on a shared timeline.

It can be fun to theorize about series lore and whatnot (I’ve watched quite a few Zeltik videos over the years), but I definitely don’t think it’s meant to be taken super seriously.
Totally agree with this. The games always seem to aim to tell a self-contained story, and sometimes they connect it to other games where they can as a reference, but never at the expense of the story they want to tell. Hell, I don't even think TOTK even takes the BOTW lore too seriously (literally no one ever mentions Ganon, the only reference I saw to Ganondorf and Ganon being related was Zelda saying "I don't like his name")
 
I’m always amazed at how seriously some folks take the Zelda timeline. From my perspective, it’s clearly an afterthought for Nintendo themselves and is full of contrivances to justify placing games like Four Swords, Minish cap, and the first 3 games alongside OoT/MM/WW/TP/SS on a shared timeline.

It can be fun to theorize about series lore and whatnot (I’ve watched quite a few Zeltik videos over the years), but I definitely don’t think it’s meant to be taken super seriously.
Yeah I never really took it seriously either, always got the impression it was slapped together quickly for fan demand, rather than some master plan. Although I get the appeal of lore/story for some since the series does lean into that angle a lot.
 
I don't find the depths a struggle, I just don't find the rewards for exploring them to be super worthwhile compared to exploring above ground/the sky.
That's more what I meant - not that it's super hard, it's just a struggle for me personally since I find it a bit less interesting.
 
That's more what I meant - not that it's super hard, it's just a struggle for me personally since I find it a bit less interesting.
I didn't really go into the depths much, going to do it soon since I finished the main quest recently. I wish they condensed it a bit more/axed it for more sky islands but it's a kinda cool addition.
 
I think the only really big disappointment to me is the lack of new towns.

There’s a lot of cool new stuff going on in the old ones, but the only thing that could really match up to having a new town without actually having them would be a complete vibe shift. New music, massively expanded etc. Which doesn’t seem to be the case outside of the pre-dungeon main 4 towns.

I’ve only done the Rito segment, but that was so cool at the beginning. New vibe and music in the town, but then it reverts back to BotW-state after the dungeon. Can’t complain much about that because it makes story sense, but yeah. I would mind the old towns staying mostly structurally the same if we got a couple more new ones other than just lookout landing.

I think they could’ve done something really cool with a bunch of constructs forming their own society over the span of thousands of years and a village of them in the sky, for instance. Or one in a previously underutilized area of BotW like the Gerudo Highlands. Or a really quirky and mysterious one in the depths with a new species that you could interact with and do quests for, but that has an aura of mystery that never quite fully gets solved and has fan theorists going for years.
For me, and I know it's a really specific and less common complaint, but it's the music. I LOVE all of the new music, but I was a tad dissapointed at the amount of reused music. It's also not necessarily just the quantity of reused music, but the specific choices they made, which I found happened to be ones that you'd hear regularly throughout the game (specifically exploration themes like the "Cold/Snow/Mountain" theme, the horse riding themes, stable theme, main 4 settlement themes like Zora's Domain, Rito Village etc....).

I expected some sort of new rendition/remix of the song like they remixed the overworld. That contributed to the game feeling a bit similar to BOTW at points, but most people wouldn't care about this tbh and it's a minor complaint. I loved the game despite this, but it was a slight dissapointment.
 
I’m always amazed at how seriously some folks take the Zelda timeline. From my perspective, it’s clearly an afterthought for Nintendo themselves and is full of contrivances to justify placing games like Four Swords, Minish cap, and the first 3 games alongside OoT/MM/WW/TP/SS on a shared timeline.

It can be fun to theorize about series lore and whatnot (I’ve watched quite a few Zeltik videos over the years), but I definitely don’t think it’s meant to be taken super seriously.
I'm always amazed by how much people try to downplay that it exists. Most of the series is a sequel or a prequel. A "timeline" has existed since 1987, yet it's always the same folks who don't care about the lore of the stories of the games trying to pretend it doesn't exist and downtalking or outright ridiculing anyone who does care about it.

If they didn't care at all about having a timeline, WW wouldn't be a sequel to OOT, Minish Cap wouldn't be the origin story of the four sword. Are there elements of it that dont fit together perfectly? Sure. Is it some major afterthought put together in 2011? No, and implying it is just illustrates how little you pay attention to the plot of the games.

I mean this isn’t a problem. There have been multiple instances of a character repeating throughout time so Kotake and Konume being reborn isn’t that big of an issue. And if they’re the same, then given how young those two are in this game, I don’t think they raises Ganondorf here. Those two are 400 years old by the time of OoT and no other Gerudo seems to have longer than normal lifespans. It’s possible they just hid until Ganondorf was reborn and just pretended their older selves were different people.
My main problem with this is really just the long eared Gerudo. They went through the effort to give Ganondorf normal ears but for some reason either forgot or just didn't care to give the ancient Gerudo normal ears. If they just didn't do that I'd be willing to accept the backstory as happening after Skyward Sword but before any other game. That said it's still not perfect, but it's more acceptable than it trying to overwrite OOT or being basically the same story being retold in the far future.
 
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I didn't really go into the depths much, going to do it soon since I finished the main quest recently. I wish they condensed it a bit more/axed it for more sky islands but it's a kinda cool addition.
I don't really want less depths, what I want is more to be found/do in the depths. More side quests/adventures that require you to find rare plants, bugs, animals, etc that only grow/live there. A larger variety of unique enemies that only attack you down there with unique parts needed to upgrade your armor.
 
I don't really want less depths, what I want is more to be found/do in the depths. More side quests/adventures that require you to find rare plants, bugs, animals, etc that only grow/live there. A larger variety of unique enemies that only attack you down there with unique parts needed to upgrade your armor.
Yeah I think that's what I was getting at. At the moment of what I've played everything feels a bit too spread out and empty other than the occasional labyrinth and enemies and stuff. Making it a bit denser and providing some more rewards as you very smartly proposed would go a long way to remedy that.
 
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Totally agree with this. The games always seem to aim to tell a self-contained story, and sometimes they connect it to other games where they can as a reference, but never at the expense of the story they want to tell. Hell, I don't even think TOTK even takes the BOTW lore too seriously (literally no one ever mentions Ganon, the only reference I saw to Ganondorf and Ganon being related was Zelda saying "I don't like his name")
Yeah I was suprised by the lack of BotW references. Limited Sheikah tech, no sign of divine beasts or guardians, no mention of the old champions (other than Mipha), very few people recognised Link. Also did Purah grow up or do another experiment?
Like I get why it's separate but I would have liked a bit more continuity... unless there's a notebook somewhere that details how they scrapped the beasts for parts lol
 
I'm always amazed by how much people try to downplay that it exists. Most of the series is a sequel or a prequel. A "timeline" has existed since 1987, yet it's always the same folks who don't care about the lore of the stories of the games trying to pretend it doesn't exist and downtalking or outright ridiculing anyone who does care about it.

If they didn't care at all about having a timeline, WW wouldn't be a sequel to OOT, Minish Cap wouldn't be the origin story of the four sword. Are there elements of it that dont fit together perfectly? Sure. Is it some major afterthought put together in 2011? No, and implying it is just illustrates how little you pay attention to the plot of the games.
I’ve played most Zelda games and am very familiar with how some of them loosely fit together (particularly OoT, MM, WW, TP, and SS). Those game being connected was obviously intentional, though there are still handwaves and contrivances abound. (The gods flooding Hyrule in WW after Ganondorf was unopposed has always bothered me tbh). That said, earlier games were quite clearly added as the “downfall” timeline after the fact, and other individual titles like Four Swords and Minish Cap do not fit well either. The timeline provided in the Hyrule Historia around the time of Skyward Sword’s release was not completed arbitrarily, but was - at least in part - very much put together as fan service.

The lore inconsistencies in BOTW and TOTK are simply further proof that this is the case.
 
Yeah I was suprised by the lack of BotW references. Limited Sheikah tech, no sign of divine beasts or guardians, no mention of the old champions (other than Mipha), very few people recognised Link. Also did Purah grow up or do another experiment?
Like I get why it's separate but I would have liked a bit more continuity... unless there's a notebook somewhere that details how they scrapped the beasts for parts lol
Purah has four journals scattered that explain that she fixed her anti-aging tech. The champions actually do get mentioned again in one of the side quests about their weapons but ultimately I think they just don’t mention it because they want every game to be able to jump into without knowledge of the previous one. BOTW does get mentioned if you some of the more complicated and harder quests.
 
Yeah I was suprised by the lack of BotW references. Limited Sheikah tech, no sign of divine beasts or guardians, no mention of the old champions (other than Mipha), very few people recognised Link. Also did Purah grow up or do another experiment?
Like I get why it's separate but I would have liked a bit more continuity... unless there's a notebook somewhere that details how they scrapped the beasts for parts lol
I too was surprised at the lack or sheikah tech or even the mentions to prior events in BotW, there is still a busted up guardian on top of Purah's room in Hateno and if you look inside you can see drawings of some of the Divine Beasts, so it's not totally forgotten. I get not taking the timeline seriously, but to not even mention events or things that seemed or were made to be super important in BotW (Divine Beasts/Sheikah Slate) and act like they didn't exist in a sequel is a little sad to me.

Regarding Purah I think she performed another, more refined, experiment to get her back to an older yet still youthful age.
 
The timeline placement is perhaps the most interesting and I think there are two places for it. The first is the very beginning of the timeline post Skyward Sword. It makes sense as this is the founding of Hyrule and Skyward Sword just established the royal bloodline, it doesn’t necessarily start the royal family. However, it’s sort of implied in Tears that the reason there hasn’t been any male Gerudo is because Ganondorf was still alive all this time so it would be weird that the dude somehow reincarnated while trapped beneath Hyrule Castle. The other issue is that this plan fails in the timeline where Hyrule floods since the land is under the sea. Though that one isn’t that big of an issue.
Perhaps Zelda's time powers "lock" her in the timeline branch leading to BotW/TotK.
The big problem with this placement however is how…tight this is for the timeline. This would mean in 100 years, Tetra discovers the new land, seals Malledeus, has a daughter named Sonia, said daughter meets Rauru and founds New Hyrule, then Tetra dies before Ganondorf is introduced. WW Link also needs to die before than. ST Zelda is then born before Sonia dies, the Imprisoning War happen, ST Zelda is raised by Chancellor Cole, TotK Zelda draconifies, and everything ends just before ST Zelda becomes of age. It’s…really, really tight if you want to fit it in there. Other minor problems is that the name Zelda doesn’t set off alarm bells with Rauru and Sonia when they are first introduced to Zelda though maybe Tetra never took on the name officially or that none of Spirit Tracks or Tears interact with each other despite how close the timeline is but that is just in general how these games work.
Uhm, I don't like this explanation. It reduces New Hyrule to Hyrule mk2, which I believe is kinda against the spirit of WW.
I’ve played most Zelda games and am very familiar with how some of them loosely fit together (particularly OoT, MM, WW, TP, and SS). Those game being connected was obviously intentional, though there are still handwaves and contrivances abound. (The gods flooding Hyrule in WW after Ganondorf was unopposed has always bothered me tbh). That said, earlier games were quite clearly added as the “downfall” timeline after the fact, and other individual titles like Four Swords and Minish Cap do not fit well either. The timeline provided in the Hyrule Historia around the time of Skyward Sword’s release was not completed arbitrarily, but was - at least in part - very much put together as an afterthought.

The lore inconsistencies in BOTW and TOTK are simply further proof that this is the case.
Up to OoT, the timeline was very clear:

OoT - ALTTP - LA - Zelda1 - AoL

If you want, you can also throw MM to the mix. Each "main" game had its own side-story and was a prequel of the previous main game. There were small, neat references here and there (notably, the names of AoL towns came from OoT sages).

Then the Oracle games happened, allegedly taking place between ALTTP and LA, but without 100% fitting. Then we had Four Swords, which Aonuma claimed to be "the oldest tale in Zelda timeline", with next to nothing in common with the Ganon/Triforce story arc. And after Wind Waker, it wasn't clear how to connect ALTTP to OoT anymore. This is where things started getting weird.

From some interviews and game data, we can assume TP and (especially) FSA were intended to "bridge" OoT and ALTTP in the Child timeline (the idea of the Child / Adult branch makes sense btw, the ending of OoT shows two time periods). Unfortunately, TP went into development hell, leading to changing the director and rewriting the plot multiple times, and Miyamoto asked to simplify the story of FSA. In the end, none of the two games kept the connection to ALTTP, though you can still see the original intention here and there, especially in FSA (which is very close to the Imprisoning War). In the meanwhile, Capcom released MC, another game without any connection to the "main" plot.

So, by the end of 2007, we basically had three story arcs that made lots of sense taken in a vacuum, but were very hard to fit together.

1. OoT - ALTTP - OoA/S - LA - Zelda1 - AoL
2. OoT - WW (and PH and ST, released some years later)
..........\ - MM - TP
3. MC - FS - FSA

The Downfall Timeline branch doesn't make sense and it is contrived, I agree. And the FS games don't really fit. But the Historia timeline was their "Plan B" after FSA failed to reconcile everything. C'est la vie. At that point, OoT had three sequels (ALTTP, WW, and TP) but only two endings, and it wasn't possible anymore to use another game as ALTTP prequel. So they created the Downfall branch as a desperate move.

By the way, I don't think it's that hard to reconcile BotW/TotK with the known timeline. They are not straightforward sequels a la Spirit Tracks, but it's not harder than fitting together the three story arcs I mentioned before. We now have a fourth story arc. Basically, we're back to the pre-Historia territory, for better or worse.
I too was surprised at the lack or sheikah tech or even the mentions to prior events in BotW, there is still a busted up guardian on top of Purah's room in Hateno and if you look inside you can see drawings of some of the Divine Beasts, so it's not totally forgotten. I get not taking the timeline seriously, but to not even mention events or things that seemed or were made to be super important in BotW (Divine Beasts/Sheikah Slate) and act like they didn't exist in a sequel is a little sad to me.

Regarding Purah I think she performed another, more refined, experiment to get her back to an older yet still youthful age.
There are the tombstones Zelda dedicated to the victims of the Calamity, and Divine beasts (and BotW plot in general) are mentioned by the teacher at Hateno school. They probably wanted not to alienate the audience who didn't play BotW.
 
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Y'all recognize the towers are reworked ancient Sheikah tech, right? The Guardians were reassembled into the arms that give Link his wire, and even briefly make the lock-on sound? And the terminals are the same ones?

There are also the helmets of the four Divine Beasts, all practically falling in your lap via the side adventures for each of the sages after you finish their respective temples

I'm kind of surprised that people are taking it so seriously when clearly Nintendo is trying to both accommodate for brand new players and appease fans of BotW
 
Also, the timeline, much like the narrative, of Zelda games is an afterthought and the gameplay mechanics are the primary focus of each game.

Each Zelda game is its own "canon", some of which "canonically" fit into others but none of them fit into all of them, no matter how complex a chart you make
 
Also, the timeline, much like the narrative, of Zelda games is an afterthought and the gameplay mechanics are the primary focus of each game.

Each Zelda game is its own "canon", some of which "canonically" fit into others but none of them fit into all of them, no matter how complex a chart you make
It is not something Nintendo builds the games around ("You know what? Let's make an Imprisoning War game!"). But it is something Nintendo, and particularly Miyamoto (Source 1, Source 2), cares about and put significant effort into, even creating multi-game story arcs (in particular, the 3D and DS games fit together nicely).
 
For me, and I know it's a really specific and less common complaint, but it's the music. I LOVE all of the new music, but I was a tad dissapointed at the amount of reused music. It's also not necessarily just the quantity of reused music, but the specific choices they made, which I found happened to be ones that you'd hear regularly throughout the game (specifically exploration themes like the "Cold/Snow/Mountain" theme, the horse riding themes, stable theme, main 4 settlement themes like Zora's Domain, Rito Village etc....).

I expected some sort of new rendition/remix of the song like they remixed the overworld. That contributed to the game feeling a bit similar to BOTW at points, but most people wouldn't care about this tbh and it's a minor complaint. I loved the game despite this, but it was a slight dissapointment.
Yeah the best thing about BotW’s OST is the variety it gave. You had the amazing overworld ambience (TOTK delivers a ton here) but you also have the more traditional town and character themes with strong melodies which TOTK “drops the ball” on pretty hard on. Meaning, it just reuses BotW’s amazing ones by focusing on the same towns and characters.

Which, like, is fine. TOTK has a new, huge, great OST. But it’s not giving me all the different “types” of tracks that BotW’s did, if that makes sense.

The dungeon tracks are awesome though and, like BotW’s, are the pinnacle of the series’ dungeon music. New shrine music and battle themes are great too.
Y'all recognize the towers are reworked ancient Sheikah tech, right? The Guardians were reassembled into the arms that give Link his wire, and even briefly make the lock-on sound? And the terminals are the same ones?

There are also the helmets of the four Divine Beasts, all practically falling in your lap via the side adventures for each of the sages after you finish their respective temples

I'm kind of surprised that people are taking it so seriously when clearly Nintendo is trying to both accommodate for brand new players and appease fans of BotW
Yeah I can’t believe I’m reading “no reference to the Sheikah Slate?!” on this page, as if the Purah Pad isn’t so obviously a reverse engineering of it. Like, does Purah need to specifically spell it out in dialogue for it to be a reference?

I do agree in some areas it’s weird that it’s not referenced, but I definitely agree that in general it’s pretty obvious the tech was repurposed in some big project by Purah. It’d be cool to see ruins of the divine beasts somewhere but I don’t think it’s…necessarily needed or some big contradiction?

Someone on era theorized that because there’s “no references” that TOTK is an alternate universe from BotW and I’m like.. what lmao
 
Purah has four journals scattered that explain that she fixed her anti-aging tech. The champions actually do get mentioned again in one of the side quests about their weapons but ultimately I think they just don’t mention it because they want every game to be able to jump into without knowledge of the previous one. BOTW does get mentioned if you some of the more complicated and harder quests.
Zelda’s diary also mentions the Calamity a few times and events. However, it still is a little odd that very little of it is referenced. If there is DLC, I could see something related to Kass and figuring out what happened to the Sheikah tech and divine beasts. Maybe for DLC we will also receive the BotW Sheikah slate and/or champion abilities.
 
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Yeah I was suprised by the lack of BotW references. Limited Sheikah tech, no sign of divine beasts or guardians, no mention of the old champions (other than Mipha), very few people recognised Link. Also did Purah grow up or do another experiment?
Like I get why it's separate but I would have liked a bit more continuity... unless there's a notebook somewhere that details how they scrapped the beasts for parts lol
I get what you mean that was a bit weird. My headcanon is that it's an alternate universe lol, I know people don't believe this but it's my mini narrative.
 
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Now that I'm done with the game I'm enjoying watching people play on YouTube

So far the best thing I've seen is RTGame decide early on that he wants to check the chasm under Hyrule castle. As he progresses further and further down it slowly dawns on him what's happening - he goes from "I don't think I'm supposed to be here" to "there better be a good reward for this, I hope it's the Master Sword and not a Korok" to "oh my god this is the final boss isn't it". He gets all the way to the end without dying, defeats the Demon King's Army on his own (!!), and then decides to cut his losses and load an earlier save during the first boss in the boss rush (wind boss)

Also a cool detail I've seen from the speedrun, if you beat Ganondorf without unlocking the Master Sword, when you first land on the Light Dragon the cutscene plays where you get the Master Sword (since it's right on her head where you land in that bit)
 
I don't know if it has been mentioned yet, but did anyone else get Purah vibes from Mineru, I feel like Purah is the reincarnation of Mineru and I wouldn't be surprised if in the same vein as Impa, Purah ( and maybe Robbie) become apart of the reincarnation cycle.
 
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I'm really excited to read more theories of how that fits in the timeline because, I'll be honest, the more I played the game, the more I thought "this can't be put on the timeline. BOTW and TOTK are their own universe, it feels like a condensed retelling of the whole saga in its own universe".

But I love to read those theories, it's really fun and interesting, even if I don't believe it.

Anyway, that was a phenomenal game and story. The revelation that Zelda used a forbidden ritual to become a dragon to come back to us 10 thousand years later and to fix the Master Sword really surprised me and moved me a lot. Best Princess Zelda ever. (Still no kiss though, come ooooon Nintendo what are you doing, give the people what they want)
 
I'm really excited to read more theories of how that fits in the timeline because, I'll be honest, the more I played the game, the more I thought "this can't be put on the timeline. BOTW and TOTK are their own universe, it feels like a condensed retelling of the whole saga in its own universe".
This is the most common theory, and I can see why. Just like in OoT, Ganondorf kneels to the King of Hyrule, then he becomes the Demon King just like Demise, and there's the Imprisoning War. It's a condensed version of SS, OoT, and ALTTP, in a universe without the Triforce. Perhaps the older games were echoes of this true story. Hylia could be Rauru and Sonia's daughter, and the Zonai triangle patterns were mixed with their sacred stones, creating the Triforce mythology.

... except the Master Sword exists, and (as in BotW) Fi speaks to Zelda. This is not a minor reference but a major plot point. The Deku Tree explicitly says a Godness created it, and there's a statue of Hylia in Zonai's Temple of Time. I've also been told that the Triforce symbol appears on Zelda's hand when she uses her sealing power. The events of OoT are also recorded in Zora history (as in BotW, but they've also added a new Zora tablet with Ruto's point of view).

So, at least SS and OoT have to happen. This doesn't help understand where TotK present fits, as we know more or less what we already knew from BotW. BotW and TotK present happen "millennia after OoT", but the timeline branch is unknown. But they are so long after everything else that it doesn't matter.

For TotK past, it can either happen between SS and MC (that is, where the official timeline puts the foundation of Hyrule), or it could be the foundation of a second Hyrule, long after everything else. Both theories have their pros and cons.
 
This is the most common theory, and I can see why. Just like in OoT, Ganondorf kneels to the King of Hyrule, then he becomes the Demon King just like Demise, and there's the Imprisoning War. It's a condensed version of SS, OoT, and ALTTP, in a universe without the Triforce. Perhaps the older games were echoes of this true story. Hylia could be Rauru and Sonia's daughter, and the Zonai triangle patterns were mixed with their sacred stones, creating the Triforce mythology.

... except the Master Sword exists, and (as in BotW) Fi speaks to Zelda. This is not a minor reference but a major plot point. The Deku Tree explicitly says a Godness created it, and there's a statue of Hylia in Zonai's Temple of Time. I've also been told that the Triforce symbol appears on Zelda's hand when she uses her sealing power. The events of OoT are also recorded in Zora history (as in BotW, but they've also added a new Zora tablet with Ruto's point of view).

So, at least SS and OoT have to happen. This doesn't help understand where TotK present fits, as we know more or less what we already knew from BotW. BotW and TotK present happen "millennia after OoT", but the timeline branch is unknown. But they are so long after everything else that it doesn't matter.

For TotK past, it can either happen between SS and MC (that is, where the official timeline puts the foundation of Hyrule), or it could be the foundation of a second Hyrule, long after everything else. Both theories have their pros and cons.
oooo, I like the idea that it's a second (or third) hyrule in the adult time line. would explain the rito being there.
 
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I’ve played most Zelda games and am very familiar with how some of them loosely fit together (particularly OoT, MM, WW, TP, and SS). Those game being connected was obviously intentional, though there are still handwaves and contrivances abound. (The gods flooding Hyrule in WW after Ganondorf was unopposed has always bothered me tbh). That said, earlier games were quite clearly added as the “downfall” timeline after the fact, and other individual titles like Four Swords and Minish Cap do not fit well either. The timeline provided in the Hyrule Historia around the time of Skyward Sword’s release was not completed arbitrarily, but was - at least in part - very much put together as fan service.

The lore inconsistencies in BOTW and TOTK are simply further proof that this is the case.
A game starting off by recapping the events of a previous game is not it "loosely fitting together." It's a fact that stuff like WW and TP both happen after OOT. Same thing with SS being at the start, it's also a fact that MM is a direct sequel to OOT and PH and ST are direct sequels to WW. Really just from the games we knew:

OOT -> WW -> PH -> ST
OOT -> MM -> TP
ALttP -> LA -> ALBW -> Zelda 1 -> Zelda 2
MC -> FS -> FSA
SS -> Everything else

All Hyrule Historia did was piece together the chunks Nintendo already spent decades making.

Edit: Ive decided to make this post less mean and confrontational. I've been having a bad week and am transferring my frustrations towards this game, I shouldn't do that. I'm sorry for shitting up the thread.
 
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I'm always amazed by how much people try to downplay that it exists. Most of the series is a sequel or a prequel. A "timeline" has existed since 1987, yet it's always the same folks who don't care about the lore of the stories of the games trying to pretend it doesn't exist and downtalking or outright ridiculing anyone who does care about it.

If they didn't care at all about having a timeline, WW wouldn't be a sequel to OOT, Minish Cap wouldn't be the origin story of the four sword. Are there elements of it that dont fit together perfectly? Sure. Is it some major afterthought put together in 2011? No, and implying it is just illustrates how little you pay attention to the plot of the games.


My main problem with this is really just the long eared Gerudo. They went through the effort to give Ganondorf normal ears but for some reason either forgot or just didn't care to give the ancient Gerudo normal ears. If they just didn't do that I'd be willing to accept the backstory as happening after Skyward Sword but before any other game. That said it's still not perfect, but it's more acceptable than it trying to overwrite OOT or being basically the same story being retold in the far future.

To be fair, a big issue is how vast BoTW and ToTK timeline is. In other games, when we get timeline confirmations, are usually a century between games. OoT is a century before both Wind Waker and Twilight Princess for instance. Even taking the timeline into account there's probably no more than 1,000-1,500 years between Skyward Sword and any other game in the timeline.

BoTW references an event that takes 10,000 years in the past and ToTK references a time so ancient the 10,000 years in the past treat that as ancient. To put it into perspective, you could place every timeline from Skyward Sword down to its last entry in sequential order and the combined time still would not even reach half of the time period of 10,000 years let alone the sheer ages between TotK and its past. It's quite an unfathomable amount of time. It's quite possible that there have been multiple gannondorfs, gannons, and other baddies in that time that we just never heard about.
 
The more I think about it, the more I’m convinced that pressing R when “dive to Zelda” appeared might be the biggest and most emotionally loaded button press I’ve ever done in a game.
 
The more I think about it, the more I’m convinced that pressing R when “dive to Zelda” appeared might be the biggest and most emotionally loaded button press I’ve ever done in a game.
The music really helps that scene. The transition between Zelda's Lullaby and the main theme is really well timed.
 
Also, can we talk about how INCREDIBLE they made the labyrinths? They felt dungeon-tier to me in awe-factor, especially the music. To dive down from the sky labyrinth, THROUGH the ground labyrinth and right into the depths labyrinth was such a kick.
 
Edit: Ive decided to make this post less mean and confrontational. I've been having a bad week and am transferring my frustrations towards this game, I shouldn't do that. I'm sorry for shitting up the ththread.
I appreciate this. The more we can all do to keep this thread civil, the better (not least because if things get heated and posts get reported, mods could get spoiled which would suck)

I'm sorry to hear you've had a bad week!
 
Now that it's been a couple of days, I'm ready to gush about the ending sequence.

First of all, I loved the descent down into the Depths. It was scary and challenging, and I loved how much deeper than anywhere else you ended up. Hryule Castle was a cool final location in BOTW, but between it being so open you could basically skip all the enemies, and the fact a memory was there so if you got true ending you'd already been there, it just didn't pack quite the same punch. I ended up fighting most of the enemies (including beating my first Lynel in TOTK, although I ended up skipping most of the enemies in the colloseum-style descent) and had a lot of fun with it. I also used most of the food I'd so carefully made for Ganondorf, lol.

Then there was the Demon King's Army. This bit was so hype! I have to say, this sequence was another bit that was done better than BOTW: the reward for beating all the dungeons. In BOTW, if you went straight to the boss, the Blight Ganons were randomly there for reasons, and Calamity Ganon had double health. That was it! Here, you got to fight alongside the Sages (which was especially great after their avatars had been unavailable) which really made the army more manageable despite their dodgy AI, and they had an actual story reason why the dungeon bosses were there (they're just another part of Ganondorf's army) and why you didn't have to fight them (the relevant Sage did for you). So good.

Then there was Ganondorf. I do wish they'd find a way to integrate a final boss who can be challenged at any time in their open air games without them just like... chilling until you reach them. Why did he only un-mummify then? What's he been doing? I don't know what the solution is really, but it would have been cool to see him a few more times (maybe he shows up briefly at each dungeon). But whatever, it's not a big deal.

The fight itself was great. Suitably epic and challenging. The first phase was easy enough, although him dodging your attacks was pretty scary lol. But then when he unlocks his full power and gets that fucking massive health bar, things really heat up, especially in the second half where it's 1v1 and he dodges your flurry attacks. This fight took me a few tries, I'll admit.

After I beat him, I was begging for this to be it. He was done, right? Please don't make me fight a third phase! But they did make me, and I'm so glad they did.

The Demonic Dragon was everything they wanted Dark Beast Ganon to be but 1000x better. Firstly, it didn't come out of nowhere, it was actually plot-motivated and foreshadowed. Secondly, the fight was way more epic and fun, and it actually felt like you were doing it with Zelda rather than her randomly appearing at the end. Finally, although I may roll my eyes a little at the deus ex machina of having Zelda be turned back to human-form because magic, it was totally worth it for that skydiving sequence (when I realized I was about to control Link again for this bit, I like screamed out loud lol). A really inspired ending to the game. To cap it all off, the "Find Princess Zelda" quest, which tbh had felt like it should have been marked complete when you finished the Dragon Tears or Master Sword quests, justifies its place as the main quest with one satisfying completion ding right before credits.

We'll rightfully be debating for a while how the Zelda team can top this game, but I think the ending might be one of the hardest parts.
 
Now that it's been a couple of days, I'm ready to gush about the ending sequence.

First of all, I loved the descent down into the Depths. It was scary and challenging, and I loved how much deeper than anywhere else you ended up. Hryule Castle was a cool final location in BOTW, but between it being so open you could basically skip all the enemies, and the fact a memory was there so if you got true ending you'd already been there, it just didn't pack quite the same punch. I ended up fighting most of the enemies (including beating my first Lynel in TOTK, although I ended up skipping most of the enemies in the colloseum-style descent) and had a lot of fun with it. I also used most of the food I'd so carefully made for Ganondorf, lol.

Then there was the Demon King's Army. This bit was so hype! I have to say, this sequence was another bit that was done better than BOTW: the reward for beating all the dungeons. In BOTW, if you went straight to the boss, the Blight Ganons were randomly there for reasons, and Calamity Ganon had double health. That was it! Here, you got to fight alongside the Sages (which was especially great after their avatars had been unavailable) which really made the army more manageable despite their dodgy AI, and they had an actual story reason why the dungeon bosses were there (they're just another part of Ganondorf's army) and why you didn't have to fight them (the relevant Sage did for you). So good.

Then there was Ganondorf. I do wish they'd find a way to integrate a final boss who can be challenged at any time in their open air games without them just like... chilling until you reach them. Why did he only un-mummify then? What's he been doing? I don't know what the solution is really, but it would have been cool to see him a few more times (maybe he shows up briefly at each dungeon). But whatever, it's not a big deal.

The fight itself was great. Suitably epic and challenging. The first phase was easy enough, although him dodging your attacks was pretty scary lol. But then when he unlocks his full power and gets that fucking massive health bar, things really heat up, especially in the second half where it's 1v1 and he dodges your flurry attacks. This fight took me a few tries, I'll admit.

After I beat him, I was begging for this to be it. He was done, right? Please don't make me fight a third phase! But they did make me, and I'm so glad they did.

The Demonic Dragon was everything they wanted Dark Beast Ganon to be but 1000x better. Firstly, it didn't come out of nowhere, it was actually plot-motivated and foreshadowed. Secondly, the fight was way more epic and fun, and it actually felt like you were doing it with Zelda rather than her randomly appearing at the end. Finally, although I may roll my eyes a little at the deus ex machina of having Zelda be turned back to human-form because magic, it was totally worth it for that skydiving sequence (when I realized I was about to control Link again for this bit, I like screamed out loud lol). A really inspired ending to the game. To cap it all off, the "Find Princess Zelda" quest, which tbh had felt like it should have been marked complete when you finished the Dragon Tears or Master Sword quests, justifies its place as the main quest with one satisfying completion ding right before credits.

We'll rightfully be debating for a while how the Zelda team can top this game, but I think the ending might be one of the hardest parts.
Yeah, the ending was awesome. I did it only after doing the first four dungeons, and the robot boss and two phases of phantom Ganon show up after the army lmao

Tried to beat it for like a full day, and when that phantom Ganon second phase came up I just panicked and started throwing bombs nonstop until they were gone 😂

I think ending the quest there is right, as I had no idea who or where Zelda was until the ending sequence since I didn't find a single memories in my first playthrough
 
I think ending the quest there is right, as I had no idea who or where Zelda was until the ending sequence since I didn't find a single memories in my first playthrough
Within the full context of the ending, it's absolutely the right place to end the quest. I just meant that it had previously felt weird to still have it sitting there (and similarly, have other characters talk about Zelda's unknown whereabouts) when I knew exactly where she was lmao

So did you fight Ganondorf without the Master Sword?
 
Within the full context of the ending, it's absolutely the right place to end the quest. I just meant that it had previously felt weird to still have it sitting there (and similarly, have other characters talk about Zelda's unknown whereabouts) when I knew exactly where she was lmao

So did you fight Ganondorf without the Master Sword?
Yup! You get thrown up into the sky for the final segment and Zelda shows up with it on her forehead lol. First two phases were tough but very rewarding
 
Yup! You get thrown up into the sky for the final segment and Zelda shows up with it on her forehead lol. First two phases were tough but very rewarding
Nice. Yeah, I saw that happen in the speedrun. Unless I'm mistaken, that's the same cutscene that plays if you get the sword the intended way (after a fairly cool, two-stamina-wheel-depleting sequence of you holding onto the sword for dear life lol)
 
The scene in the very first teaser for the game show Link and Zelda going down to Ganondorf with a Dondon.
Was that in the game? Did I miss that?

I loved these scenes back then (crossing the bridge, taking a break and drinking water) and thought after playing the intro and not seeing them, that this will be shown in the very first memory before Ganondorfs reawakening. But the first memory was the one about drawing the master sword in front of the Deku tree...


 
The scene in the very first teaser for the game show Link and Zelda going down to Ganondorf with a Dondon.
Was that in the game? Did I miss that?

I loved these scenes back then (crossing the bridge, taking a break and drinking water) and thought after playing the intro and not seeing them, that this will be shown in the very first memory before Ganondorfs reawakening. But the first memory was the one about drawing the master sword in front of the Deku tree...



It would seem that during development, Nintendo changed the intro cutscene to make it playable at the cost of the animal/bridge scenes.
 
It would seem that during development, Nintendo changed the intro cutscene to make it playable at the cost of the animal/bridge scenes.
Yeah, I think so too. But I think both would have worked. It starts with a short cutscene anyway. Could have been a minute longer, imo.
Shame.
 
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I had to laugh at the way they reused the dondons lol

edit: oops, I just realized that I accidentally posted in the spoiler thread
 
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