Why would a genre based around mowing down hundreds of people at a time end in tragedy?fair enough, but didn't have to be.
i still dream of a version of the game that didn't end up like a camp saturday morning cartoon with a happy ending, instead actually leaning into the tragedy
Monster Maze released a new video about what Link's main objective on the surface of Hyrule will be, it's worth checking out.
If you don't want to watch the video,he mainly talks about the giant storm we see in the artwork, and how each of the 7 races (Korok, Goron, Shiekah, Zora, Gerudo, Rito, and Hylians) could have their own disaster/crisis that is caused by Ganondorf. The giant storm is likely over the Hebra region, and would be causing trouble to the Rito. The other 2 crisis we've seen so far are ones effecting the Gorons and the Koroks, with Death Mountain erupting in malice and the Deku Forest being totally missing. The number 7 is important because there are 7 tears surrounding the figure in the new trailer. The number 7 is commonly used in BotW, from references to the 7 sages and the 7 Heroines in Gerudo. However, Monster Maze also notes that the number 8 is important because of the secret 8th Heroine and the fact that Hyrule is separated into 8 regions. In this case, the Zonai could be the 8th race. In summary, each of the 7-8 races would have it's own disaster/crisis for Link to solve, and each of these events could involve a dungeon. Monster Maze thinks that the main purpose of the sky islands is to hold items or powers that help Link solve each crisis down below.
That’s a great thought! I definitely think the Arbiter’s Ground will have some sort of dungeon or something similar there. The Monster Maze video theorizes that it’s above the Rito area but when I first saw the box cover I thought it was above the desert and Gerudo. It kind of looks like it might have a more tan hue to it like sand. My only hesitation was a point made in the comments of that video, that it would be a great way to keep the Rito in check from just flying away. That could be why it’s an upside down tornado to keep the Rito imprisoned perhaps?I do wonder a lot what's up with that tornado. And there's probably other things like it going on in the other regions. What if strong winds moved an insane amount of sand and the Arbiter's Ground are now accessible?
I don’t think there’s a natural occurring one in nature. The geographic location on the BOTW map makes sense for a normal tornado which is formed when dense cold dry air is pushed over warm air which causes the updraft. So this would have to be something different.Is there a real-life equivalent to that tornado on the boxart? I've been trying to find one but I can't find anything that looks like an upside-down tornado.
I kinda enjoyed running around non-destructinated Hyrule, but the game was so choppy and chaotic that the single thing I'd really like it to have is a peaceful Tourist Mode =P .I, for one, am glad Age of Calamity is non-canon, and I don't want any of that version of the story leaking into Tears of the Kingdom :]
It was a mildly entertaining Musou game built around fan-fiction in my mind.
What about some twist and the Gerudos are the only ones not affected by some hazard but instead their region gets "gifted" and the desert is disappearing leaving behind a more pleasing environment. It could serve several purposes:If we assume the tornado is wreaking havoc on the Rito and the malice coming out of Death Mountain is affecting the Gorons, what are the likely hazards impacting the Zora and Gerudo? Zora is easier to imagine as it’ll be something impacting the water. It could be poisoned by Malice. Or it could be dried up completely, although that seems too similar to the lava being removed on DM. What would happen to Gerudo desert? A sandstorm seems too similar to Vah Nabooris. Turning the desert cold or icy seems a bit lame for exploration reasons. Not sure what Malice could manipulate that would fuck with the Gerudo’s way of life.
That's fair. I make a distinction between intentionally awkward characters (of which Zelda has a lot, inspired as it is by Twin Peaks from LA onward) and writing that's suboptimal. Twilight Princess has a very interesting setting for example, but it's wording is so woolly that the pacing is just erghh... Skyward Sword has this problem too: lots is being said about very little. Contrasting this with OoT in which a lot happens, but most of it is conveyed super elegantly.That awkward writing is one of the many charms of the Zelda franchise for me so I don't wish for it to go anyway. I don't think the story in TotK needs more story compared to BOTW. The issue most people have (at least from what I have seen) is that 90% of the narrative in BOTW happens in the past, so there is some feeling of disconnection with the player because all those events are over already and there is nothing you can do about (no gameplay in the past like you could do in Witcher 3).
I really hope TotK doesn't have more of a narrative focus compared to BotW - I loved the way BotW allowed me to skip the narrative and keep the mystique. However, seeing as "more story" was one of the community's main points of feedback - along with dungeons and enemy variety - I'm afraid I'll have to endure more of the kind of awkward writing Zelda's had since WW. The settings and setups are interesting enough, but the writing feels as though it could've used a few more passes.