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Pre-Release The Legend of Zelda: Breath of the Wild Sequel Development Thread - News, Updates, and Speculation

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
I've never expected the game will be the 'darkest Zelda ever', whatever that means. Myself included, I think most people feel like just from the first teaser alone, the game is already darker than Botw was.

Botw had it's focus on nature, and despite the calamity at the castle, not much really felt foreboding. Even the blights didn't feel much like evil entities, despite their looks. Rather, they were more like forces of nature. For this game, I think they're going to put more emphasis on dark and light themes in equal parts.

It seems like the overarching theme is similar to what they did with the Ancient Cistern, which is based on the story of 'The Spider's Thread'. The layers of the world, sky all the way to the underground. The sky seems divine, bathed in golden light, has prominent lotus symbolism and Buddist architecture. And I suspect the underground will reflect hell, as it did in Skyward Sword's Cistern.
You don't wanna know how many people I heard talking about that Aonuma quote implying the grand return of adult dark Zelda as if it ever existed in the first place.
 

Dark Cloud

Manakete
I was wondering how if they’d keep the “go straight to the boss” nature with this game. If things stay as is with the castle floating, you’ll probably be able to phase up into it. Again, this is just limited knowledge on what we’ve seen. For all we know you may not be able to phase into the castle. The castle might move. The final boss might not be there, etc etc
 

Irene

Game Builder Garage fangirl
Pronouns
She/Her
I was wondering how if they’d keep the “go straight to the boss” nature with this game. If things stay as is with the castle floating, you’ll probably be able to phase up into it. Again, this is just limited knowledge on what we’ve seen. For all we know you may not be able to phase into the castle. The castle might move. The final boss might not be there, etc etc

I believe that the final boss is below the castle, with the castle serving as the dungeon, where Link must descend instead of ascend it, he drops down on it from a floating island, but can't approach from ground.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
I was wondering how if they’d keep the “go straight to the boss” nature with this game. If things stay as is with the castle floating, you’ll probably be able to phase up into it. Again, this is just limited knowledge on what we’ve seen. For all we know you may not be able to phase into the castle. The castle might move. The final boss might not be there, etc etc
I don't think they will repeat this again. I really loved the way how they approached it with BotW but honestly they should make you work to reach Ganondorf this time.

He isn't a primitive force of nature (like Calamity Ganon) where you can just go to the castle to fight him. He always has a masterplan that he follows... wouldn't make sense that you can reach and beat him this early.

And if they do it again I hope they mix it up instead and design the progression differently in the sense of you can go to the last dungeon but it will be so much harder without the right items or you wont really understand the puzzles yet and so on instead of just giving us 4 bossfights before the endboss.
 
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Yavga

Boo
Pronouns
He
I was wondering how if they’d keep the “go straight to the boss” nature with this game. If things stay as is with the castle floating, you’ll probably be able to phase up into it. Again, this is just limited knowledge on what we’ve seen. For all we know you may not be able to phase into the castle. The castle might move. The final boss might not be there, etc etc

I think it will go something along the lines of "use time stop on a flying stick, while putting a fallen tree in front of it while yolo megnesising yourself to outer space" you then fall for 15 minutes straight and reach the final boss without effort!
 

Serif

Boo
Pronouns
He/Him
I believe there will be a heavy emphasis on restoring the Master Sword in this game so while I expect you can challenge the "final boss" he may be unbeatable without a fully restored MS. Which I think is fine, even in open world games part of the fun is being able to at least approach an immense obstacle and coming back later when you're prepared, like getting to level 7 early in the original Zelda and feeling overwhelmed.

I also hope the more you progress in the game, the more the mummified Ganondorf restores himself and if Link is fully powered up, there should be a 1:1 sword duel with the Gerudo king. Also bring back the hidden skills for the sword for some flair.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
I hope they keep the Spirit Orbs but add things you can do with them. Like different upgrade possibilites outside of health and stamina. You should also get the equivalent to them outside of dungeons.

Would add a lot of replayability. It doesn't have to be
as deep as RPG stats but some improved progression systems would be appreciated.
 
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Plonk

Rattata
Pronouns
He, him
I was wondering how if they’d keep the “go straight to the boss” nature with this game. If things stay as is with the castle floating, you’ll probably be able to phase up into it. Again, this is just limited knowledge on what we’ve seen. For all we know you may not be able to phase into the castle. The castle might move. The final boss might not be there, etc etc
Maybe we will know all along where the final boss is but can't go there?
Either because we are completely elsewhere in space (another land/layer or version of hyrule) or time (time travel shenanigans).
Or the castle will be the highest point in the sky and the developers cut the sheikah slate only so no madman propuls themselves in the sky with bomb/stasis/magnesis combo.
 

Twilight Sword

General of Khaenri'ah
Pronouns
He/Him
I would personally like to see a more linear form of story telling, while keeping to freedom. This would allow for both shrines and traditional dungeons to exist.

They would probably need some kind of branching story with consequences to really nail it though. Something like, if you clear dungeon A before dungeon B, the delay of the hero getting to B would result in some kind of change to the land. Likewise if you do it the other way around, a different challenge for the same reason is added to dungeon A.

Not sure that Nintendo would go that route, but it would be really interesting to see in a Zelda game.
 
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Nabbit

Heading to Lorule? Rent your equipment here!
I've never expected the game will be the 'darkest Zelda ever', whatever that means. Myself included, I think most people feel like just from the first teaser alone, the game is already darker than Botw was.

Botw had it's focus on nature, and despite the calamity at the castle, not much really felt foreboding. Even the blights didn't feel much like evil entities, despite their looks. Rather, they were more like forces of nature. For this game, I think they're going to put more emphasis on dark and light themes in equal parts.

It seems like the overarching theme is similar to what they did with the Ancient Cistern, which is based on the story of 'The Spider's Thread'. The layers of the world, sky all the way to the underground. The sky seems divine, bathed in golden light, has prominent lotus symbolism and Buddist architecture. And I suspect the underground will reflect hell, as it did in Skyward Sword's Cistern.
Oh wow. You just blew my mind FRFR. I'm reading the Japanese version of The Spider's Thread (Kumo no Ito) for language study and I completely forgot hearing years ago that the Ancient Cistern is based on this story. 🤯 It's going to have a whole new layer of meaning now. Thank you!
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
589a2a380d0794e834dffd0959f48def1507f366r1-500-281_hq.gif


Do we think this big, heavy mount will have a gameplay role to fulfill? Like a mobile camp where you can store things for underground exploration? Or is it just for a cutscene?

Would be so cool if you would have this as a mobile base in the game. Maybe you have limited inventory in the sequel and you would think about what you bring to a dungeon. You could park it in front of the dungeon.

Problem is there are sky islands so idk.
 
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589a2a380d0794e834dffd0959f48def1507f366r1-500-281_hq.gif


Do we thinks this big, heavy mount will have a gameplay role to fulfill? Like a mobile camp where you can store things for underground exploration? Or is it just for a cutscene?

Would be so cool if you would have this as a mobile base in the game. Maybe you have limited invenotry in the sequel and you would think about what you bring to a dungeon. You could park it in front of the dungeon.

Problem is there are sky islands so idk.

So if you run out of arrows you have to leave the dungeon? No thanks. That's worse than weapon degradation.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
So if you run out of arrows you have to leave the dungeon? No thanks. That's worse than weapon degradation.
I mean they could design the game around it.... giving you arrows from enemies etc. But basically....

It could act as a mobile respawn point for example but you would also need to think about what you take with you when exploring because this thing can't move everywhere. Its a manifestation of an unlimited inventory you yourself have not. You would need to prepare for things. Maybe instead of 80 meals you can only take 5 with you or 10.
 
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catonkatonk

Piranha Plant
589a2a380d0794e834dffd0959f48def1507f366r1-500-281_hq.gif


Do we thinks this big, heavy mount will have a gameplay role to fulfill? Like a mobile camp where you can store things for underground exploration? Or is it just for a cutscene?

Would be so cool if you would have this as a mobile base in the game. Maybe you have limited invenotry in the sequel and you would think about what you bring to a dungeon. You could park it in front of the dungeon.

Problem is there are sky islands so idk.

I general, I think it would be really great if there was a very limited inventory that required you to prep for your adventures. Having mobile mounts that allow you to do certain actions (like access your larger inventory, or consume food, or whatever) would be a good change imo.

But clearly based on the other post, a controversial take!
 

Hermii

Like Like
Pronouns
Hermii
589a2a380d0794e834dffd0959f48def1507f366r1-500-281_hq.gif


Do we thinks this big, heavy mount will have a gameplay role to fulfill? Like a mobile camp where you can store things for underground exploration? Or is it just for a cutscene?

Would be so cool if you would have this as a mobile base in the game. Maybe you have limited invenotry in the sequel and you would think about what you bring to a dungeon. You could park it in front of the dungeon.

Problem is there are sky islands so idk.
I completely had forgotten about this clip. What trailer is it from?
 

Serif

Boo
Pronouns
He/Him
589a2a380d0794e834dffd0959f48def1507f366r1-500-281_hq.gif


Do we think this big, heavy mount will have a gameplay role to fulfill? Like a mobile camp where you can store things for underground exploration? Or is it just for a cutscene?
I 100% think it will have some gameplay purpose, with all of the items it's carrying - axe, firewood, blankets, a shield(?), lanterns, sacks, torches, etc. Would be a odd to have it just for a cutscene. Even BotW let you at least mount bears and deer for fun or a shrine quest. The previous game had stables for Link to camp out in safe areas, but I doubt there are stables in an underground world. So I agree with the idea that it will be a mobile base/respawn + rest point. I'm guessing the limited inventory will work like the last game and the extra bags on the mount are the extra slots.

The surface phasing patent confirms underground areas as far as I'm concerned.
Therefore, for example, the passing-through movement allows the player character to quickly escape from an underground cave or quickly move onto a roof from the inside of a building. Moreover, for example, when there is a cave beneath a building where the player character cannot enter because the entrance door is locked, the passing-through movement allows the player character to enter the building from the cave.
I actually think this area is underground but it's just a hunch. Related to the sky islands by architecture. Maybe it's buried underneath the surface and is forced out of the ground and into the sky. (What if you ... reverse the flow of time of an entire area and return it to its original state 👀)
zfv1de7gbh571.jpg
 

TheCongressman

Offical Seal of Quality™
Pronouns
He/Him
The surface phasing patent confirms underground areas as far as I'm concerned.

I actually think this area is underground but it's just a hunch. Related to the sky islands by architecture. Maybe it's buried underneath the surface and is forced out of the ground and into the sky. (What if you ... reverse the flow of time of an entire area and return it to its original state 👀)
zfv1de7gbh571.jpg

The architecture here is for sure related to the sky realm. It could be underground, or this could be a cave in one of the sky islands itself. But either way, I do think going underground to unlock new areas of the sky realm, and or vice versa, will be the main exploration loop.

I think it was a Monster Maze video theory that touches on this, but in Creating a Champion, there are unused concepts for Zonai towers that were elevators of some kind. It could be that in order to get to various parts of the sky realm you have to go underground to raise these towers to the surface, then these transport you to the sky.

Also, I think this Like-Like type enemy is awesome. I hope this is an indication of even more abstract, or non-humanoid enemies being included.
 
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Irene

Game Builder Garage fangirl
Pronouns
She/Her
It has been pointed out that perhaps the flamethrower shot is not in a cave in the sky since he’s wearing the hylian/champion tunic combo, which is usually associated with ground shots in the trailers.
 

catonkatonk

Piranha Plant
So probably no Zelda news for awhile, unless we get a miracle July direct. This Zelda content drought is so depressing,
The next time we see it, we're going to SEE it, though. None of these weak teasers. We're going to see what this game is all about.
And then we're going to be in the marketing cycle.
 

LukasManak22

Paratroopa
The next time we see it, we're going to SEE it, though. None of these weak teasers. We're going to see what this game is all about.
And then we're going to be in the marketing cycle.
September/October at the latest, maybe it will be dedicated Direct or at least very big big portion in September one. This is going to be big showing for Zelda.
 

Soralink91

Rattata
I'm thinking the next time we see it will be in dedicated Zelda show case or New Hardware Event. Typically Big new 3d Zelda games are separate from non E3 directs and BotW 2 would take a lot of attention away from the rest of the games.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
6e3bbe06105804e2b010fb1ea88909596d19bb9c.gifv


This gif alone just excites me to no end. The implications are huge.

How vertical will this game be? What will be its highest point?
This gameplay snippet is quite overlooked in my humble opinion.
They could have easily just made the same game with more and bigger dungeons, some tweaked gameplay systems and everybody would have been happy.

Them going in a completely different direction and seeing the second trailer was quite the 'wtf' moment for me in 2021.
In the next trailer I imagine we will see a similar scene but this time they will show off Link turning upside down mid air giving us a look at what the scale of the game really looks like.

Combined with a redesigned overworld and a potential underground world.... really can't wait.
 
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LukasManak22

Paratroopa
"The adventure in this sequel will take place not just on the ground as in the previous game, but also in the skies above. However, the expanded world goes beyond that, and there will be an even wider variety of features you can enjoy." I am thinking about this quote every day. It's been a long wait but in September we will finally see it, at that point it will be 15 months since we last saw it (if am not counting new footage from the delay video).
 

Lintendo

Moblin
"The adventure in this sequel will take place not just on the ground as in the previous game, but also in the skies above. However, the expanded world goes beyond that, and there will be an even wider variety of features you can enjoy." I am thinking about this quote every day. It's been a long wait but in September we will finally see it, at that point it will be 15 months since we last saw it (if am not counting new footage from the delay video).

I really hope so, the waiting is killing me....
 

manfromthedam

Semi Undercover Game Music Guy
I realised today that BotW was the biggest, most expensive game Nintendo had ever made. BotW2 will likely top that, so they have a lot riding on it.

September for more info sounds logical, but so did "E3 time"... So I don't really know what to hope for anymore.
 

ToniC139

Cappy
Pronouns
He/Him
I realised today that BotW was the biggest, most expensive game Nintendo had ever made. BotW2 will likely top that, so they have a lot riding on it.

September for more info sounds logical, but so did "E3 time"... So I don't really know what to hope for anymore.
Zelda Direct when they feel like it haha
 

The Captain

I love flan
"The adventure in this sequel will take place not just on the ground as in the previous game, but also in the skies above. However, the expanded world goes beyond that, and there will be an even wider variety of features you can enjoy." I am thinking about this quote every day. It's been a long wait but in September we will finally see it, at that point it will be 15 months since we last saw it (if am not counting new footage from the delay video).
Indeed, especially when considering the patents we got. This video does a fine job of explaining the patents and actually has 3d animations for each one.

 

Glom

Bob-omb
I realised today that BotW was the biggest, most expensive game Nintendo had ever made. BotW2 will likely top that, so they have a lot riding on it.

September for more info sounds logical, but so did "E3 time"... So I don't really know what to hope for anymore.

Referring to my post at the beginning of the month, it was never logical once the delay happened. It was more logical to do the unveiling after Xenoblade and Splatoon were out the door. The only counter was having Zelda be yet again a no-show in a general direct, but they found an elegant solution to that.

Look at the announcement to release gaps these days.
Xenoblade - 7 months (before it was brought forward)
Kirby - 6 months
Metroid - 4 months

There is no reason to think that they would want to kick off the BOTW2 marketing push with nearly a year to go. Autumn makes the most sense as it will be the next big thing, especially if they don't have a notable holiday title.

And comparisons to BOTW are invalid. Back then, Nintendo had nothing else to offer. Playing up BOTW was a desperate plea that the audience not give up on them.

So many commentators are ignoring these factors.
 

manfromthedam

Semi Undercover Game Music Guy
Referring to my post at the beginning of the month, it was never logical once the delay happened. It was more logical to do the unveiling after Xenoblade and Splatoon were out the door. The only counter was having Zelda be yet again a no-show in a general direct, but they found an elegant solution to that.

Look at the announcement to release gaps these days.
Xenoblade - 7 months (before it was brought forward)
Kirby - 6 months
Metroid - 4 months

There is no reason to think that they would want to kick off the BOTW2 marketing push with nearly a year to go. Autumn makes the most sense as it will be the next big thing, especially if they don't have a notable holiday title.

And comparisons to BOTW are invalid. Back then, Nintendo had nothing else to offer. Playing up BOTW was a desperate plea that the audience not give up on them.

So many commentators are ignoring these factors.
Yeah, showing off BotW was the way for Nintendo to get through 2016.

not sure how much of your post was directed at me btw
 

Glom

Bob-omb
not sure how much of your post was directed at me btw
It started out that way then seamlessly transitioned, like traversing Hyrule, to addressing a lot of the general gnashing of teeth (with particular attention to zeldadungeon.net and a bit to Hyrule Gamer).

So yeah didn't mean to sound overly critical of you personally.
 


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