That's what I'm thinking. Link doesn't have the slate in the last teaser, his new arm abilities would replace the previous runes. Zelda was the last person to have the slate in the true ending of BotW. If they are animating a new scene of someone picking it up then I would expect it to be Zelda, maybe after she is trapped underground.
Or link finds anothere one (wasnt it implied that there where more initially? for every beast?)
Or link descends to search her and finds it? or even prior to them finding ganon link picks it up somehow (monster attack and zelda lets it slip, etc)
Maybe the reason we havent seen it is that it still has the runes, and to pace the game differently link only finds it / a tablet later in the game?
Im all for playable zelda, but dont lett yourself get hyped and dissapointed with a leak that could be fake and can be interpreted in a million ways.
Heck, maybe ganon is picking the tablet up. would be a fun twist, and an easy way to controll the tech.
I keep eating crow on Skyward Sword. It's art design, music and core gameplay are fantastic. Does it annoy me at times? Yes. Is it inspiring? Yes! Do I want a full game set in that Lanayru? Heck yeah.
Also, thinking about the yearly Zelda cadence - and if we will get a non-BotW2 Zelda this calendar year - I'm wondering how long they can keep leaning on remasters and remakes to fill out the schedule. Pretty long probably, if we make a list of Zelda games not on Switch!
Current studios regularly working on Zelda: Tantalus (Remasters), Grezzo (Remakes), EPD 3 (Mainline), KT (Musou).
Only read it now... SS is...complicated.
As you say, artdesign is strong, music is good (i personally find it to be one of the worst zelda soundtracks, but i just dont like a lot of the stilistical decisions and compositions, even if they are good), core gamplay IS fantastic (items feel good to use, combat feels good, link controlls well, the stamina gage was fun).
The artstyle, while good, just was way to... bege. (there where moments where it was not, but the sky with its kinda sandy looking clouds, the sand area, the fire area, even the forest kinda. There where not many clear whites. And the color palet just fellt dirty after a while.
Kinda like people remember the ps360 generation.
The structure...coooome on. one of the wirst zelda(likes) in structure, how you where send back and forth, and while the bosses where fun, they ... did not look good. to goofy. (Tantalus, Imprisoned, Scaldera, Bilocyte), and to many boss repetitions (Girahim, Imprisoned)
Its a game with so many good and great ideas and parts and gameplay... that fell flat for me.
Take the base, use different instrumentation for the music (tone it down slightly), tweak the color palet, slightly less goofy bosses, add more freshness to the color palet, and open the linear zick zaggy progression up, a lot.
Then it could have been one of my favorite games in the series.
Cause... i think i like the moment to moment gameplay and the dungeons (excluding bosses) way more then TP and at least on par of not better to the other 3D zeldas)