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News The Last Of Us Part II Remastered launching for PS5 on January 19th (rougelike survival mode, cut levels added, $10 upgrade for PS4 owners)

Why does SIE have to lie to us about the nature of this release? Why do they call it a remaster when it’s a port? Nothing wrong with a port as a port is new to someone and the IP is popular enough where it’ll probably sell.
The industry as a whole, including Nintendo, is incredibly inconsistent with their nomenclature about re-releases. It's obviously all just marketing, and companies trying to figure out which naming convention and marketing strategy nets them the most sales for what are essentially upgraded ports. But it's pretty disingenuous to act like Sony are the only ones who do this, although perhaps I shouldn't expect better from someone who said:
Who would have ever guessed that someone on a Nintendo oriented board would prefer Nintendo gameplay oriented games over SIE sad dad grimdark walking simulator cutscene fest # 63?
 
Its an especially strange argument to make as Part II is the best controlling game Naughty Dog has ever made. Gameplay is pretty tight.
 
I wonder how the reaction would compare to if Nintendo had already released a botw exclusively for Wii U then sold a remaster on Switch a year later, released totk this year, a reamke of botw on Switch 2 in 2025 and a remaster of totk on Switch 2 in 2027.

I think there'd be a lot more criticism of Nintendo than there is of Sony tbh.
 
yup, that’s just my opinion. Who would have ever guessed that someone on a Nintendo oriented board would prefer Nintendo gameplay oriented games over SIE sad dad grimdark walking simulator cutscene fest # 63?

Ok, enough with the hyperbole on my part.

I stick to objective facts when we deal with sales data and the broader video games business.

When it comes to The Last of Us being boring, I don’t think I’m confusing anyone here about whether it’s objective fact or my subjective opinion.
Some Nintendo fans are so annoying I swear to god
 
Who would have ever guessed that someone on a Nintendo oriented board would prefer Nintendo gameplay oriented games over SIE sad dad grimdark walking simulator cutscene fest # 63?
SIE has been engaging with dishonest marketing since they claimed the PS2 could run 120 million polygons per second just because the Dreamcast was running about 10 million per second in-game. Except the 120 million number was without any engine, textures, physics, OS, etc. It was a fake number designed to deceive the customer into thinking that the PS2 was vastly more powerful than a competing console when it was really comparable but the other console was much cheaper to program for. Didn’t matter anyway as Sega was a dumpster fire on the business side by then and the third parties had already taken that sweet PlayStation yen that keeps them unilaterally loyal to this day.

SIE deserves to be called out for such dishonesty (even though nobody who buys the product will care about my post anyway.)
Sir, this is a Wendy's
 
I thought this was a joke at first but a $10 upgrade with a bunch of new stuff sounds like the optimal compromise between players and companies honestly. The Remaster title is kind of dumb but most Remake and Remaster titles are. Final Fantasy VII Remakes perhaps biggest achievement is telling people to not get lost in these titles.

Not a fan of Last of Us myself but if some of my favourite games got a boost, some bonuses and a new mode for fun I'd gladly pay 10€ for that, even if it isn't the most inspiring and creatively stimulating project.
 
We see the same thing over and over anymore. What happened to new IP?
This is a remaster done while the company is currently busy (and struggling) with other projects. I imagine this was just a "break box in case of Factions delay" situation.
 
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We see the same thing over and over anymore. What happened to new IP?
The state of triple a games is such that a studio like naughty dog and even rockstar now can only put out one new release per console generation, if we are lucky. The risks have gotten so much larger now, that developers have come to rely on remasters to bring in revenue, and maintain interest in their brands in the 6 plus year wait between releases. Then there are studios like insomniac who are anomalies. Thats why I’m worried about nintendo pushing for higher fidelity in a new system. I dont want their output to be negatively affected like Sony and microsofts have been
 
We see the same thing over and over anymore. What happened to new IP?

At least Naughty Dog hasn't released something as boring as Senjutsu. I cry every time at how mediocre that ended up being. Sorry your avatar reminded me of that while I'm listening to Powerslave.
 
I have no opinions on the Last of Us series, as I haven't played it, but all I read from the amount of ports/remakes/remasters this series has gotten is that AAA game development is Too Expensive. Not that these games don't have a place but like, god, they're so expensive.
 
Well good on them for offering the upgrade path instead of making folk rebuy the game for $70. I’d say that at least makes the remaster more of a good deal and less…well money pinching. That being said, yeah, I kinda have to agree that a remaster here does feel kinda pointless. The original is still available physically & digitally on the PS5 via BC and looks & plays great. It’s not as if the game is showing its age. It’s not a waste of resources or anything, it’s just not a game that I’d say needed the remaster treatment
 
Well good on them for offering the upgrade path instead of making folk rebuy the game for $70. I’d say that at least makes the remaster more of a good deal and less…well money pinching. That being said, yeah, I kinda have to agree that a remaster here does feel kinda pointless. The original is still available physically & digitally on the PS5 via BC and looks & plays great. It’s not as if the game is showing its age. It’s not a waste of resources or anything, it’s just not a game that I’d say needed the remaster treatment
Do an encanced BC patch at 60fps 4k and call it a day. It's a gorgeous game by any standards.
 
Do an encanced BC patch at 60fps 4k and call it a day. It's a gorgeous game by any standards.
Yeah, can’t disagree with that. Honestly, that’s about all the vast majority of PS4 games need imo because most of them honestly still look and run really good. It’s previous generation games or maybe a PS4 game that wasn’t well optimized or just ran poorly because of how ambitious it was or whatever that would need a full on remaster
 
I haven’t played this game and from the outside looking in, I can see why some are complaining about ND milking this franchise, especially with Factions (the one new thing announced for the IP) up in the air, and no other games announced from ND in sight.

But in a vacuum, my initial reaction was that… these are pretty neat additions for a remaster! New mode with a new gameplay loop and unfinished levels with dev commentary especially. Plus more playable characters even if it betrays the “canon”… it’s cool to see ND embracing all the gamey-ness with this, especially since TLOU2’s gameplay was received so well. This definitely has the vibe of a “peek behind the curtain” director’s cut/bonus features as well. Would not have expected a $10 upgrade either. All in all this seems like a pretty sweet deal. The visual/performance upgrade is like… the least exciting part of it compared to everything else.
 
We see the same thing over and over anymore. What happened to new IP?
i don't think they've ever said they're working on a new IP - even their next game looks incredibly likely to be TLOU Pt 3 but Shaun Escayg who did Lost Legacy is heading up a team on something (but you'd have to consider Uncharted is not unlikely and may not be a new IP either) - I think for Naughty Dog budgets, Sony obviously want the proven IP so I wouldn't expect a new IP til next gen - I don't think Druckmann has really had time to put together a whole new IP working on the TV show, TLOU Pt 2 and involved with the MP game, and he has sort of hinted that it's Part 3. But yeah this is all media now - everything is driven by IP that they can show there is a built in audience for
 
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Thank god, I only started enjoying The Last of us Part 1 this year and haven't played part 2 yet specifically because I was waiting for something like this.
Looking forward to it.
 
Thank god, I only started enjoying The Last of us Part 1 this year and haven't played part 2 yet specifically because I was waiting for something like this.
Looking forward to it.

How dare you enjoy a better version of a game you never played when the original came out only 3 years ago
 
Neil Druckmann is a Zionist tosspot that crunched his staff half to death and made them watch snuff films for his personal Israel/Palestine allegory.

Allegedly.
 
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Its an especially strange argument to make as Part II is the best controlling game Naughty Dog has ever made. Gameplay is pretty tight.
It’s the best stealth action game I’ve played since MGSV and it’s also a damn good survival-horror game
 
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Even people who I know that didn't like the story much agree with how well the game plays. They did do a really great job in that regard.
 
Instead of responding to all the replies individually I will say that maybe I was a bit hyperbolic and general with my statement so to elaborate - I really liked TLOU and played the PS3 original, never played part II since I shy away from anything that focuses too much on politics and Sony has got sequelitis and has a bad habit of re-released games like the first one did 3 times. I miss the days when Sony did new IP and more AA stuff is all. Part probably is a great game there's no denying that.
 
Instead of responding to all the replies individually I will say that maybe I was a bit hyperbolic and general with my statement so to elaborate - I really liked TLOU and played the PS3 original, never played part II since I shy away from anything that focuses too much on politics and Sony has got sequelitis and has a bad habit of re-released games like the first one did 3 times. I miss the days when Sony did new IP and more AA stuff is all. Part probably is a great game there's no denying that.
Just out of curiosity, what would you say are the politics in question? I found the game overt in pursuing a more personal story, eschewing any commentary much wider in scope than that of the problems the characters themselves were facing.
 
Just out of curiosity, what would you say are the politics in question? I found the game overt in pursuing a more personal story, eschewing any commentary much wider in scope than that of the problems the characters themselves were facing.
An old Vice article painted the Wolves/Scars as an Israel/Palestine allegory. That take has been repeated online ever since, especially in light of recent world events. The game’s writer (Neil Druckmann, an Israeli American) has citied incidents between the two states as inspiration for the themes of violence in Part II.

Tried to word that in as neutral a way as possible.

Personally, I think even if you buy into the above viewpoint the content of the game speaks for itself. The cycle of violence only leads to grief for all characters in Part 2, which I feel is a pretty good message when applied to two nation states in conflict. It strikes me as very weird that the opposition to a political game is simply because it is political, nothing to do with the actual message. I guess some folks just want video games to remain a nascent form of expression.
 
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An old Vice article painted the Wolves/Scars as an Israel/Palestine allegory. That take has been repeated online ever since, especially in light of recent world events. The game’s writer (Neil Druckmann, an Israeli American) has cited incidents between the two states as inspiration for the themes of violence in Part II.

Tried to word that in as neutral a way as possible.

Personally, I think even if you buy into the above viewpoint the content of the game speaks for itself. The cycle of violence only leads to grief for all characters in Part 2, which I feel is a pretty good message when applied to two nation states in conflict. It strikes me as very weird that the opposition to a political game is simply because it is political, nothing to do with the actual message. I guess some folks just want video games to remain a nascent form of expression.
yeah I don't think Pt 2 paints anyone or any side as the hero of the story (I guess Lev would be the closest the game has to a character in that conflict whose actions and morals are generally portrayed in a positive light/gets some kind of happy ending?) and yeah I'm not sure the Israel/Palestine comparisons really holds up beyond some surface level inspirations - the game is very much as you say something that denounces the cycle of violence.

Unfortunately people find the mere existence of a character like Lev political too of course which has nothing to do with politics or war...
 
An old Vice article painted the Wolves/Scars as an Israel/Palestine allegory. That take has been repeated online ever since, especially in light of recent world events. The game’s writer (Neil Druckmann, an Israeli American) has citied incidents between the two states as inspiration for the themes of violence in Part II.
While this is true, there is also a not so quiet group of people who lump the inclusion and representation of more minority characters (read: people of color and queer people) as being political, so I do always love hearing how people feel about that. From my experience most people calling the game political are in that camp. I think Druckmann's politics suck ass and his writing reflects that, but that conversation has been more niche from my experience.
 
Any details of how the "Lost Levels" will be handled? Built into the story, or will it be some type of level select thing kinda how like FFXV handled some of the alternate chapters? I haven't played the game before so the snippets in the trailer don't help me understand how Naughty Dog might handle this.
 
Any details of how the "Lost Levels" will be handled? Built into the story, or will it be some type of level select thing kinda how like FFXV handled some of the alternate chapters? I haven't played the game before so the snippets in the trailer don't help me understand how Naughty Dog might handle this.
they're extras and not in the main story of the game. you seem load into them separately and walk around the spaces with developer commentary more like a DVD extra for a deleted scene or something - I don't think there's gameplay as such in them, they didn't finish the levels, they are just slices of what was developed
 
yeah I don't think Pt 2 paints anyone or any side as the hero of the story (I guess Lev would be the closest the game has to a character in that conflict whose actions and morals are generally portrayed in a positive light/gets some kind of happy ending?) and yeah I'm not sure the Israel/Palestine comparisons really holds up beyond some surface level inspirations - the game is very much as you say something that denounces the cycle of violence.
I found the Israel/Palestine allegory fairly off-putting in the way its overall conclusion seemed to be a reductive "both sides are bad here", but I suppose given Druckmann's background and politics it could have been much worse
 
I found the Israel/Palestine allegory fairly off-putting in the way its overall conclusion seemed to be a reductive "both sides are bad here", but I suppose given Druckmann's background and politics it could have been much worse
yeah for sure, it's definitely a little simplistic and trite, and obviously the WLF & Seraphites are mainly there as a mirror to Ellie and Abby (fodder for Ellie to murder and continue down the path of violence til its too late and she has lost everything she could have had in her pursuit of revenge; and for Abby to see (through Lev) that there is "another way" and try to escape it before being dragged back in by Ellie) rather than being really there as a commentary on Israel and Palestine (imo) - obv it inspired his exploration of "violence" as an idea however problematically but I don't think the game itself really has much to say about that specific situation beyond just the general violence is bad (just imo, others may choose to read into it deeper) - but yeah, it definitely could have been way worse.
 
... rather than being really there as a commentary on Israel and Palestine (imo) - obv it inspired his exploration of "violence" as an idea however problematically but I don't think the game itself really has much to say about that specific situation beyond just the general violence is bad (just imo, others may choose to read into it deeper)
Hmmm, I don't really agree with this. The Seraphites seem like a pretty obvious Palestine stand-in to me, and while there is some lip service paid to the idea that their ideology has been twisted from its founder's intentions - Lev says that they were never violent until after the Prophet died - it is still largely portrayed as primitive and out of touch with reality, which is not great.

Also, Isaac's goals, and specifically the line "we could try for another truce, but how long until some our asshole on their side or ours breaks it? No, it has to be all of them" to me reads like a pretty obvious commentary on Israel's extremist approach. While I at least appreciate Druckmann acknowledging the extremism here, it still feels a little... I dunno, reductive or simplistic to me.
 
Hmmm, I don't really agree with this. The Seraphites seem like a pretty obvious Palestine stand-in to me, and while there is some lip service paid to the idea that their ideology has been twisted from its founder's intentions - Lev says that they were never violent until after the Prophet died - it is still largely portrayed as primitive and out of touch with reality, which is not great.

Also, Isaac's goals, and specifically the line "we could try for another truce, but how long until some our asshole on their side or ours breaks it? No, it has to be all of them" to me reads like a pretty obvious commentary on Israel's extremist approach. While I at least appreciate Druckmann acknowledging the extremism here, it still feels a little... I dunno, reductive or simplistic to me.
fair - i think the fact there is at least one other writer involved in Pt 2 makes me think its less Druckmann's sole vision and therefore while it was probably the original inspiration for the conflict and the direction they took it, i feel like it had evolved beyond that, I don't want to erase what Halley Gross contributed to it, which was probably a lot considering they were thinking of scrapping the entire game til she was on board bc they couldn't find a story.

so while I have no doubt it was inspired by it on some level, I'm sure it became something else rather than being a one to one thing - i totally see your point though and agree that its a bit of a simplification of the issue be that Israel/Palestine or cycles of violence in general - it certainly could have been a lot worse, obv they have had a number of issues with their writing be it this or People Of Color etc so... yeah I think Druckmann discovering the benefits and joys of the writers room is only going to be a benefit going forward
 


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