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for those unaware, the main issue is that the Japanese/Europe releases got a much more visually appealing hand-drawn sketch. which fit the tone of the game better.
the VP of Sony's Japan Studio in 2009 even blamed it as a factor in why the game didn't sell well.
If the packaging was designed differently, we think it would have sold more - in fact on the internet many people have said that the Japanese version was better.
so what happened? as it turns out. the designer (Gregory Harsh) was on a very tight schedule, and only had a few screenshots to go off of. note that the game launched in the US first, and as such was noticeably unfinished beyond just the cover.
he thankfully has taken the situation in stride, and is more than happy to admit that the Japanese cover is better.We started with Beeline’s sketch artist [Steve Lang] doing a few pencil layouts, which I modified in photoshop to meet whatever changes Sony had. Then (as a budding 3D artist) I pushed Beeline to let me take a crack at it in 3D using Lightwave. I don’t recall having much information about the game other than a screenshot or two.
It was just a matter of timing. At the time I was not involved in the meetings with Sony. I only became aware of the controversy when my package appeared on a "worst package fronts" list a few years ago. It's a badge of honor [now, and] I find the backlash against the cover amusing. I don’t claim it’s a great piece of art! And I too prefer the Japanese art - but the US was about a big logo and had a thing about big heads in the background (maybe because of movie posters?).