Twilight
One & only #1 fan of Sparks of Hope and FFXVI
1. Final Fantasy XIV Online [ PC ] - Stormblood 4.1 - 4.5 / Shadowbringers - 5.5 / Endwalker 6.1
2. WarioWare: Get It Together! [ Switch ] - 7.5
3. Castlevania: Circle of the Moon ( Replay ) [ Switch ] - 10
4. The Legend of Zelda: Skyward Sword HD ( Replay ) [ Switch ] - 8
5. Dolphin Blue - 8
6. Metal Slug 6 - 8
7. Pokemon Legends Arceus [ Switch ] - 6.5
8. Kirby and the Forgotten Land [ Switch ]
9. Genital Jousting [ PC ] - 7
10. Tales of Arise [ PC ] - 5
11. Tales of Destiny: Director's Cut - 8.5
12. Donkey Kong Country: Tropical Freeze ( Replay ) [ Switch ] - 9.8
13. Annalynn [ PC ]
14. Troubleshooter: Abandoned Children + White Lion and Black Witch Episode [ PC ] - 9
15-21. CAPCOM Beat 'Em Up Bundle [ Switch ]
22 - 24. Valis the Fantasm Soldier Collection [ Switch ]
25. Alice: Madness Returns [ PC ] - 7
26. Pokemon Super Mystery Dungeon [ 3DS ] - 9
27. King of Fighters XV [ PC ] - 12 Story runs
28. Resident Evil 2 (1998) - Claire A / Leon B - 10
29. Shadow Tactics: Blades of the Shogun [ PC ] - 9
30. Shadow Tactics: Blades of the Shogun Aiko's Choice [ PC ] - 10
31. Teenage Mutant Ninja Turtles: Shredder's Revenge [ PC ] - 7
32. Resident Evil 3 (1999) - 8
33. Resident Evil 7 [ PC ] - 6
34. Dragon Quest Heroes: The World Tree's Woe and the Blight Below [ PC ] - 7
35. The Ninja Saviors: Return of the Warriors [ Switch ] - 8
I'm pretty sure this is my first beat em up that takes place in a single plane, is an interesting design choice, makes spacing between enemies more important, and is executed well enough, is a very fair game. The super gauge being filled by not taking damage is great, rewarding careful play, plus you can do special moves to help with spacing instead of the clearing move depending on how filled the gauge is, adds another layer of strategy, overall, a pretty good game. Sprite work and music is also really nice.
36. Gunborg: Dark Matters [ Switch ] - 7
Fun little shooter/platforming game, pretty challenging as well.
37. Resident Evil 2 (2019) [ PC ] - Claire A - 7
They fucked this soundtrack up so much, what did they do to your theme Birkin my boy. Mixed feelings on this one. I'll say that the RPD itself is excellently designed, probably the best thing design wise in RE since the Mansion in REmake, the highlight of the game really. Mr. X is more of an annoyance than a fun chase monster, downing him doesn't leave rewards, and having less combat options than something like RE3 means is not as fun of a choice to engage with him like Nemesis, kind of missing the point of this type of monster, you just run away. Zombies I'm split on, they take so much fucking punishment, more than much more dangerous enemies like lickers, meaning that the resource management is not longer strategy with these guys, but just a burn out of resources, I know how many shotgun shells or grenade launchers I need to take out a room of enemies if I chose to do so in the fixed camera games, and I can apply that rule to REmake 2's lickers for example, I know it takes 2 acid shells for example, normal zombies means fuck all, makes some weapons feel inefficient too, a flame launcher doesn't have the same spreading effect as before so sometimes it will just burn one zombie, and won't even kill it sometimes, they are more of a threat than ever but is at the cost of some of the fun from the combat. Some of the story changes I'm not super keen on, they sacrifice the dual playthrough stuff for making each route much longer since you do reworked puzzles from both routes, tanking the pace of the original game that was good enough to make you feel like starting another one right away, here I feel like taking a break. Block puzzles in RE may not be the most interesting thing, but those will definitely take a lot less to clear through on replays than the scripted stealth segment of Sherry. Overall good level design, great even at the start, sacrifices a soundtrack and mood for no reason, and bloats part of its design on a single playthrough I guess for the sake of justifying game length.
38. Resident Evil 3 (2020) [ PC ] - 8
This game actually keeps the save room theme of RE2 since you go back to the RPD, and is a beautiful orchestral rendition of it, what the fuck Capcom. On that note, this remake fares a lot better in terms of mood and music, the save room theme is there, NEST 2 is beautiful, and the Nemesis fights get a great theme as well, the final Metamorphosis being a highlight of the series, and it keeps the credits theme. Much like the original RE3, is a pretty fun, good game with a lot of missed potential, honestly of all the places they could have cut instead of something like the clock tower, it should have been the RPD. Nemesis no longer chases you around the game, but all his encounters are pretty fun, it is kind of a shame tho, with these controls it puts you at a more even ground against him, which could have been an improvement on the original, the proper boss fights with him definitely are an improvement tho. The most positive feeling I get out of REmake 3 is that there isn't really much pace breaking, is a fun little action horror romp that doesn't overstay its welcome and all its set pieces are fun, could have been an excellent game just like the original if it ironed out some of its design and truly took advantage of its set up. REmake 2 is a more complete remake, but I'll say REmake 3 is a more fun one despite the cuts.
39. Gurumin: A Monstrous Adventure [ PC ] - 8.5
This game is more Ys than everything since Seven.
(A Realm Reborn - Heavensward - Stormblood) - 9 ~ 10
(Shadowbringers) - 8
(Endwalker) - 6
(Shadowbringers) - 8
(Endwalker) - 6
3. Castlevania: Circle of the Moon ( Replay ) [ Switch ] - 10
4. The Legend of Zelda: Skyward Sword HD ( Replay ) [ Switch ] - 8
5. Dolphin Blue - 8
6. Metal Slug 6 - 8
7. Pokemon Legends Arceus [ Switch ] - 6.5
8. Kirby and the Forgotten Land [ Switch ]
9. Genital Jousting [ PC ] - 7
10. Tales of Arise [ PC ] - 5
11. Tales of Destiny: Director's Cut - 8.5
12. Donkey Kong Country: Tropical Freeze ( Replay ) [ Switch ] - 9.8
13. Annalynn [ PC ]
14. Troubleshooter: Abandoned Children + White Lion and Black Witch Episode [ PC ] - 9
15-21. CAPCOM Beat 'Em Up Bundle [ Switch ]
Final Fight - 6
Captain Commando - 8
The King of Dragons - 7
Knights of the Round - 6.5
Warriors of Fate - 5
Armored Warriors - 10
Battle Circuit - 8.5
Captain Commando - 8
The King of Dragons - 7
Knights of the Round - 6.5
Warriors of Fate - 5
Armored Warriors - 10
Battle Circuit - 8.5
Valis: The Fantasm Soldier - 10
Valis II - 7
Valis III - 9
Valis II - 7
Valis III - 9
26. Pokemon Super Mystery Dungeon [ 3DS ] - 9
27. King of Fighters XV [ PC ] - 12 Story runs
28. Resident Evil 2 (1998) - Claire A / Leon B - 10
29. Shadow Tactics: Blades of the Shogun [ PC ] - 9
30. Shadow Tactics: Blades of the Shogun Aiko's Choice [ PC ] - 10
31. Teenage Mutant Ninja Turtles: Shredder's Revenge [ PC ] - 7
32. Resident Evil 3 (1999) - 8
33. Resident Evil 7 [ PC ] - 6
34. Dragon Quest Heroes: The World Tree's Woe and the Blight Below [ PC ] - 7
35. The Ninja Saviors: Return of the Warriors [ Switch ] - 8
I'm pretty sure this is my first beat em up that takes place in a single plane, is an interesting design choice, makes spacing between enemies more important, and is executed well enough, is a very fair game. The super gauge being filled by not taking damage is great, rewarding careful play, plus you can do special moves to help with spacing instead of the clearing move depending on how filled the gauge is, adds another layer of strategy, overall, a pretty good game. Sprite work and music is also really nice.
36. Gunborg: Dark Matters [ Switch ] - 7
Fun little shooter/platforming game, pretty challenging as well.
37. Resident Evil 2 (2019) [ PC ] - Claire A - 7
They fucked this soundtrack up so much, what did they do to your theme Birkin my boy. Mixed feelings on this one. I'll say that the RPD itself is excellently designed, probably the best thing design wise in RE since the Mansion in REmake, the highlight of the game really. Mr. X is more of an annoyance than a fun chase monster, downing him doesn't leave rewards, and having less combat options than something like RE3 means is not as fun of a choice to engage with him like Nemesis, kind of missing the point of this type of monster, you just run away. Zombies I'm split on, they take so much fucking punishment, more than much more dangerous enemies like lickers, meaning that the resource management is not longer strategy with these guys, but just a burn out of resources, I know how many shotgun shells or grenade launchers I need to take out a room of enemies if I chose to do so in the fixed camera games, and I can apply that rule to REmake 2's lickers for example, I know it takes 2 acid shells for example, normal zombies means fuck all, makes some weapons feel inefficient too, a flame launcher doesn't have the same spreading effect as before so sometimes it will just burn one zombie, and won't even kill it sometimes, they are more of a threat than ever but is at the cost of some of the fun from the combat. Some of the story changes I'm not super keen on, they sacrifice the dual playthrough stuff for making each route much longer since you do reworked puzzles from both routes, tanking the pace of the original game that was good enough to make you feel like starting another one right away, here I feel like taking a break. Block puzzles in RE may not be the most interesting thing, but those will definitely take a lot less to clear through on replays than the scripted stealth segment of Sherry. Overall good level design, great even at the start, sacrifices a soundtrack and mood for no reason, and bloats part of its design on a single playthrough I guess for the sake of justifying game length.
38. Resident Evil 3 (2020) [ PC ] - 8
This game actually keeps the save room theme of RE2 since you go back to the RPD, and is a beautiful orchestral rendition of it, what the fuck Capcom. On that note, this remake fares a lot better in terms of mood and music, the save room theme is there, NEST 2 is beautiful, and the Nemesis fights get a great theme as well, the final Metamorphosis being a highlight of the series, and it keeps the credits theme. Much like the original RE3, is a pretty fun, good game with a lot of missed potential, honestly of all the places they could have cut instead of something like the clock tower, it should have been the RPD. Nemesis no longer chases you around the game, but all his encounters are pretty fun, it is kind of a shame tho, with these controls it puts you at a more even ground against him, which could have been an improvement on the original, the proper boss fights with him definitely are an improvement tho. The most positive feeling I get out of REmake 3 is that there isn't really much pace breaking, is a fun little action horror romp that doesn't overstay its welcome and all its set pieces are fun, could have been an excellent game just like the original if it ironed out some of its design and truly took advantage of its set up. REmake 2 is a more complete remake, but I'll say REmake 3 is a more fun one despite the cuts.
39. Gurumin: A Monstrous Adventure [ PC ] - 8.5
This game is more Ys than everything since Seven.