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Completed these challenged on the Mario Advance cartridge I've had since it came out. Never beat it before, now I know why. Not a fan of Mario USA.

Birdo Basher
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QMGd2tQ.png

Pj6e7du.png



Savior of Subcon
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Ace Coin Collector
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Putting in some work on Mario 3, I have mostly the e-reader level badges:



I did all of the e-coins first, but I guess I didn't need a separate picture for that. In contrast, I didn't take extra pictures for all the levels, since I must have done them all to get all the Advance coins. Let me know if that's a problem. This should be evidence for Three of a Card, World-e Explorer, Advance Coin Collector, and e-Coin Collector.

I really like the e-reader levels. I also beat them after buying the game during the Wii U shut down. I kind of wish nintendo would make more things like them where they mix up the games. Like Mario Maker but less... modular? I also think it should be a tradition to remake the iconic SMB levels in each new engine. Just as a little bonus, or maybe as one long level.
 
Busted out the ol' faithful 3DS and played some Super Mario Land. The game was my first encounter with Mario but I never managed to beat the game as a kid, I fixed that now. I really like how weird and unlike anything on the big screen this game is. Egypt levels? Exploding Koopas? Side scrolling shoot'm'up sections?! This ain't your dad's Mario anymore! (Bring back Tatanga, you cowards!)

That was fun. Definitely more than Mario USA :LOL:

Top of the Sarasaland Goal:


Exploring Sarasaland's Secrets:









Super Ball Power and Topple Tatanga:



And here's Savior of Sarasaland. Hard mode was a bit of a mixed bag. Maybe don't clutter the screen with so many enemies that the game can't keep up anymore :D

 
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I see that Super Mario Bros. 2 (USA) is getting a bit of a bad rap in the thread. I get it - it's a very different game than the rest. I'm playing the All-Stars version (I'm also gonna play the Advance version separately, because I have way too much time on my hands I guess!), and I kinda dig it. It feels more punishing than the rest (other than Lost Levels of course) because lives are hard to come by outside of the roulette (which is basically pure luck unless I miss something) and health is few and far between. Mario Advance did a lot to make the game more approachable, even with the screen size issues. I do miss the focus on movement and momentum based platforming over grabbing and throwing objects or enemies. But I also like the exploration, I like how different characters let you approach levels in different ways, and I can appreciate this as a different kind of platformer, even if it's not my preference for Mario.
 
I see that Super Mario Bros. 2 (USA) is getting a bit of a bad rap in the thread. I get it - it's a very different game than the rest. I'm playing the All-Stars version (I'm also gonna play the Advance version separately, because I have way too much time on my hands I guess!), and I kinda dig it. It feels more punishing than the rest (other than Lost Levels of course) because lives are hard to come by outside of the roulette (which is basically pure luck unless I miss something) and health is few and far between. Mario Advance did a lot to make the game more approachable, even with the screen size issues. I do miss the focus on movement and momentum based platforming over grabbing and throwing objects or enemies. But I also like the exploration, I like how different characters let you approach levels in different ways, and I can appreciate this as a different kind of platformer, even if it's not my preference for Mario.
It's definitely unique, which is nice. And you're you're right about the different characters. But I felt like by the end of world 2 I'd seen everything it had to offer and it just keeps going and going. The levels where you have to do the most exploration are later on when you're just looking at similar looking areas over and over.

Peace is Paved
OG99u1O.jpg


Fantasy World
weobbrr.jpg


For Super Players
fyCNUAi.jpg


I think I may have High Score Chaser as well.
 
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I see that Super Mario Bros. 2 (USA) is getting a bit of a bad rap in the thread - - -

I never really played the game before save for a few quick sessions when I was younger, now that I completed it to completion (advance all-stars) I remembered 4 things that I really appreciate.

  • The pick-up and throw mechanics
  • The introduction of verticality
  • The mask chasing you
  • No timer

They made this title stand out a lot.
 
I see that Super Mario Bros. 2 (USA) is getting a bit of a bad rap in the thread. I get it - it's a very different game than the rest. I'm playing the All-Stars version (I'm also gonna play the Advance version separately, because I have way too much time on my hands I guess!), and I kinda dig it. It feels more punishing than the rest (other than Lost Levels of course) because lives are hard to come by outside of the roulette (which is basically pure luck unless I miss something) and health is few and far between. Mario Advance did a lot to make the game more approachable, even with the screen size issues. I do miss the focus on movement and momentum based platforming over grabbing and throwing objects or enemies. But I also like the exploration, I like how different characters let you approach levels in different ways, and I can appreciate this as a different kind of platformer, even if it's not my preference for Mario.
I adore Doki Doki Mario, and have since I was a kid. Yeah it's a very different type of game but it's a really good game. The music is great, the vibes are there, the last world especially starts to feel like something really special (or at least it did to me as a kid), and for its era the boss fights are rad. One of my favorite 8-bit games out there.
 
I see that Super Mario Bros. 2 (USA) is getting a bit of a bad rap in the thread. I get it - it's a very different game than the rest. I'm playing the All-Stars version (I'm also gonna play the Advance version separately, because I have way too much time on my hands I guess!), and I kinda dig it. It feels more punishing than the rest (other than Lost Levels of course) because lives are hard to come by outside of the roulette (which is basically pure luck unless I miss something) and health is few and far between. Mario Advance did a lot to make the game more approachable, even with the screen size issues. I do miss the focus on movement and momentum based platforming over grabbing and throwing objects or enemies. But I also like the exploration, I like how different characters let you approach levels in different ways, and I can appreciate this as a different kind of platformer, even if it's not my preference for Mario.
Played the GBA version and I just.. didn't really vibe much with it. It's interesting, I give it that, but I think it's kind of a middling execution. The characters are all unique, yes, but Mario is the only one that I actually like to play as because the others have terrible physics which aren't suited for what the game expects you to pull off. I do like the overall look though and the boss fights are pretty rad (except the fire breathing BIrdos, that one can get in the bin)!
 
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Japanese Mario 2 is kicking my ass
SMB2J absolutely feels like a game from a different era. It's the game for the 80's kid that had Super Mario Bros as one of their only games and who played it to death. It tells them, "Oh, I know you have free time. I know you mastered the last game. Here, this will take up your time now. Have fun!" Its high level of difficulty through challenging, almost merciless platforming, while also changing only a few mechanics here and there is completely foreign to the more modern idea of Mario being the game for anyone with any skill level. It's deeply fascinating and feels like a game that could only really exist in the early days of the Mario franchise.
 
SMB2J absolutely feels like a game from a different era. It's the game for the 80's kid that had Super Mario Bros as one of their only games and who played it to death. It tells them, "Oh, I know you have free time. I know you mastered the last game. Here, this will take up your time now. Have fun!" Its high level of difficulty through challenging, almost merciless platforming, while also changing only a few mechanics here and there is completely foreign to the more modern idea of Mario being the game for anyone with any skill level. It's deeply fascinating and feels like a game that could only really exist in the early days of the Mario franchise.
Didn't Tezuka say at one point that the idea for SMB2JP was that world 1 in that game was essentially world 9 of SMB1? Like the idea was that it was a continuation of the game, so the difficulty got to where it was by the end of 1 and just continued through 2. I thought I read that somewhere.
 
Ok here's the last one I needed to complete SMB3

SMB3 All stars: World Map Secrets

pC4sW4L.jpg


Didn't Tezuka say at one point that the idea for SMB2JP was that world 1 in that game was essentially world 9 of SMB1? Like the idea was that it was a continuation of the game, so the difficulty got to where it was by the end of 1 and just continued through 2. I thought I read that somewhere.
Not to mention they actually added the infinite life trick in the first level because they thought players were going to need it lol

We made it so you could get infinite 1-UPs from the beginning to prepare you for the levels to come, and some of those levels would whacky [sic] or defy the laws of physics. We made it adding those things and it was fun. But we thought it would be hard for first time players so we put a sticker on the package that said "For Super Players"
 
Onto Super Mario Land 2! Another one I haven't played since childhood :D
It's interesting how this is a step towards being basically Super Mario World but on the Gameboy, while still kinda retaining that weirdness of the first one, although I miss the Magic Ball powerup and the catchy egypt music :')

  1. Ring the Bonus Bell
  2. Coin Collector
  3. Wallop Wario
  4. Mario Land Explorer









Oh, I also managed to get the 99-Up Jackpot! That counts for Turtle Tipping, right? 👀



 
A few of the images below belong to incomplete tasks, but I wanted to post everything while I had the chance.

The badges that are complete as of 07/19/2023 are:
Warp Zoner, Top of the Flagpole, Fireworks Show, Retainer Retriever, Your Quest is Over, B-Dasher, Foraging in Subspace, Subcon Smasher, Bonus Chance Jackpot, Three of a Card, Koopalings Go Boom-Boom, Savior of the Mushroom Kingdom, Top of the Giant Gate, and Savior of Dinosaur Land.

7/21/2023 completion update:
Dream Team, Birdo Basher, Savior of Subcon


Warp Zoner:


2023071722352900-s.jpg



Super Mario Bros. 1/2J:
-Exploring the Kingdom's Secrets (1/6):


Top of the Flagpole and Fireworks Show:


Retainer Retriever:


Your Quest is Over and Let's-a Go:


B-Dasher:



Super Mario Bros. 2 (USA):
Subcon Smasher, Foraging in Subspace, Birdo Basher (3/3), Dream Team (4/4), and Savior of Subcon:









Bonus Chance Jackpot:


Super Mario Bros. 3:
Savior of the Mushroom World:



Turtle Tipping:


Three of a Card:


Koopalings Go Boom-Boom:


Super Mario World:
Top of the Giant Gate:



Savior of Dinosaur Land:
 
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Working through SMB 3 proper now. Here are the picture proofs for World Map Secrets, Koopalings Go Boom-Boom, Nice Suit, and Memory Matcher, kept behind spoilers for the match game answers.



It was after I did Wendy with the fire flower, but I also tried to kill Lemmy with hammers, but I think he may genuinely be immune to them. I couldn't get a single one to land on him. All that's left is to finish the game at this point! I'm traveling this weekend starting tomorrow, so probably not until next week unless I get some down time.
 
Super Mario Bros 2 (USA) NES

Tonight was all about Doki Doki... I mean Super Mario Bros 2. This was actually the first time that I have beaten the game. I had both the NES and All-Stars versions growing up. I must have played the first couple of worlds a hundred times as a kid, but I never made it to the end, and sadly I haven't revisited the game in a long time. I forgot that so many classic Super Mario enemies originated in this game. Getting to play as four different characters, each with their own attributes, for the first time was amazing. Sadly, some of the controls have not aged well. Trying to climb requires almost exact persision and you can fall really fast otherwise. Still, it is a good game in 2023.

Anyway......
N0Ot5B5.jpg


Foraging in Subspace


Dream Team

Bonus Chance Jackpot

Birdo Basher

Subcon Smasher

Savior of Subcon

Next up is Super Mario Bros 3, but with Pikmin 4 about to release, my weekend will be occupied elsewhere.
 
Last night, I completed my own adventure in Subcon with the All-Stars version of Super Mario Bros. 2 (USA)! Mario USA is not quite my speed compared to the other titles, sitting solidly in the lower half of classic 2D Mario, but it's a solid game with a lot of charm. Having the four different playable characters to help you approach levels differently helps with both variety and in molding the challenge in the way you want. The characters who are best at the platforming are worse at plucking/throwing and vice versa, but there are reasons to choose one or the other depending on the level. The fact that you can chance characters if you die, an additional mechanic added to All-Stars, helps with this, even if I didn't personally use it. I'd like to see a game further flesh this style of grab and throw plus exploration. I really gotta play Klonoa and Mischief Makers at some point...

Foraging in Subspace

Birdo Basher

Bonus Chance Jackpot (this one I got by pure luck)
Subcon Smasher

Dream Team
and Savior of Subcon
 
Got a hot new batch of badges finished - this time all of the SMB2USA ones + the GBA exclusive ones for whenever those are implemented! I should also hit the High Score Chaser one with this.



I used to be one of those people that liked SMB2USA more than SMB3, but as time has gone on and I've replayed it more times, I've started to notice more cracks. I still like it a lot, but I think the way the screen scrolls upward can really kill some of the platforming at times and there's a lot more levels where you either need to dig and climb (both of which aren't particularly fun in this game) than I remember. Still, I agree that the game has a timeless charm to it, and it's kind of amazing how many of the series' staple enemies originate from this game.

Final scores:

SMB1: 595,250
SMB2JP (All-Stars): 1,120,250
SMW: 42,190 (I think this one must have reset my score when I beat the game because this is ridiculously low for all 96 exits lmao)
SMB2USA (GBA) : 994390

Also, is there a way to choose which badges we want displayed under our username?
 
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I'm on a roll now. Completed mario bros 2 js / us and the last badge of mario1/2j I needed. Also I thought that Mario Land 1 was on the gameboy virtual console but no, weird omission so gonna return to emulator for that one

Super Mario Bros 2J
  • Peace is paved
  • Fantasy World
  • For Super Players
  • Explre the Kingdom Secrets (MB1DX and MB2J)
Super Mario Bros 2 US
  • Foraging in subspace
  • Dream Team / Savior of Subcon
  • Bonus Chance Jackpot
  • Birdo Basher
  • Subconsmasher

SMB2J
  • Peace is paved
    MCE7wdg.jpg
  • Fantasy World
    pGTb7xf.jpg
  • For Super Players
    zovyZAG.jpg
  • Explre the Kingdom Secrets (MB1DX and MB2J)
B84r1nS.png
6rpBVon.png
NDRYGDQ.png


cW5EKPg.jpg


4t91oi9.jpg


j3JeT5b.jpg


SMB2 US

  • Foraging in subspace
    UYqTRWT.jpg
  • Dream Team / Savior of Subcon
    4gwokPm.jpg
  • Bonus Chance Jackpot
    oEOQiPG.jpg
  • Birdo Basher
    Mwr6BIV.jpg

    dyUnLfc.jpg

    DHxQYIE.jpg

  • Subconsmasher
    65kVeDD.gif
 
Mario 3 finished!

I did not skip a single level, that was a huge 2D Mario game!
It took me 3 days to finish.
After I finished the game I returned to world-5 and got stuck in a memory minigame loop...

  • Three of a Card
  • Memory Matcher
  • World Map Secrets
  • Koopalings go Boom-Boom
  • Nice Suit
  • Savior of the Mushroom World + Score
mario-3.png
 
7/21/2023 completion update:
Dream Team, Birdo Basher, Savior of Subcon

(This is probably it for me, as I beat all four of SMB1/2USA/3/World, albeit with warping, and am moving on to non-Mario games for the near future.)

A few of the images below belong to incomplete tasks, but I wanted to post everything while I had the chance.

The badges that are complete as of 07/19/2023 are:
Warp Zoner, Top of the Flagpole, Fireworks Show, Retainer Retriever, Your Quest is Over, B-Dasher, Foraging in Subspace, Subcon Smasher, Bonus Chance Jackpot, Three of a Card, Koopalings Go Boom-Boom, Savior of the Mushroom Kingdom, Top of the Giant Gate, and Savior of Dinosaur Land.

7/21/2023 completion update:
Dream Team, Birdo Basher, Savior of Subcon


Warp Zoner:


2023071722352900-s.jpg



Super Mario Bros. 1/2J:
-Exploring the Kingdom's Secrets (1/6):


Top of the Flagpole and Fireworks Show:


Retainer Retriever:


Your Quest is Over and Let's-a Go:


B-Dasher:



Super Mario Bros. 2 (USA):
Subcon Smasher, Foraging in Subspace, Birdo Basher (3/3), Dream Team (4/4), and Savior of Subcon:









Bonus Chance Jackpot:


Super Mario Bros. 3:
Savior of the Mushroom World:



Turtle Tipping:


Three of a Card:


Koopalings Go Boom-Boom:


Super Mario World:
Top of the Giant Gate:



Savior of Dinosaur Land:
 
Hoo boy, let's see which badges I've racked up so far:

SMB1
Retainer Retriever
Your Quest is Over

SMB2
Foraging in Subspace
Dream Team
Bonus Chance Jackpot
Subcon Smasher - You have to take my word on this one, I began the boss fight with 2/3 hearts and ended it with 2/3 hearts (you can see this in the screenshot of my save state right before the boss fight, along with the video)
Birdo Basher

SMB3
Three of a Card
Memory Matcher
Koopalings go Boom Boom

SML2: Six Golden Coins
Take back the Golden Coins
Wallop Wario

EDIT: Let's add Birdo Basher for good measure!

 
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Finally the last 3 games to complete the 50 badges and become a super player!

Super Mario World: Still a master piece after so many years, but having a blue yoshi make like 70% of the stages piece of cake
  • Top of the giant gate
  • Freshly Hatched
  • Over the moon
  • Swtich Stomper
  • Saviour of dinosaur land
  • Dinosaur land explorer
Yoshi's Island: Really the only option they should've added was to lower the volume of the goddam baby crying lol. Also poor deep purple Yoshi, I assume it was left stranded on the moon

  • Time goal ring
  • Mini battle champ
  • Half-way to baby Luigi / Brothers Reunited
  • Perfectionist / Extra credit
Super Mario Land: After some many years without playing it, it's really the weirdest of the bunch, like it was a game from other franchise
  • Top of the sarasaland goal
  • Exploring Sarasaland's secret
  • Super Ball Power
  • Topple Tatanga
  • Savior of Sarasaland
Super Mario World
  • Top of the giant gate
    BSdjmoa.jpg
  • Freshly Hatched
    YFgJDJy.jpg
  • Over the moon
    8PVyr4N.jpg
  • Swtich Stomper
    Yellow and green
    ZRjvYck.jpg


    Red
    UZrZdJb.jpg

    Blue
    2uREQLg.jpg

  • Saviour of dinosaur land
    clMiHQQ.jpg
  • Dinosaur land explorer
    uEiosIh.jpg
Yoshi's Island
  • Time goal ring
    AfhlduL.jpg
  • Mini battle champ
    gUnaj3M.jpg
  • Half-way to baby Luigi / Brothers Reunited
    Om7PKxe.jpg
  • Perfectionist / Extra credit - both on world 1
    ufvu0of.jpg
Super Mario Land
  • Top of the sarasaland goal
    8hQJDUX.png
  • Exploring Sarasaland's secret
    j4UYFDX.png


    ncatCDb.png


    4lH4tNk.png


    dedpJ5M.png

  • Super Ball Power
    uE1yAEF.png
  • Topple Tatanga
    epNd6Iq.png
  • Savior of Sarasaland
    o5SeJcH.png

Me after collecting the main badges:
ZJMHbqt.gif
 
Super Mario Bros challenges plus some of the other related ones:

Let’s A Go, Your Quest is Over, and a New Quest Completed:

Figured this counts for them all since it shows the Star for the hard mode and need to beat the base game for this as well.
14695-D8-E-7351-4493-A3-AD-C53-E6955-E57-C.jpg

B-Dasher

92557-D44-7313-4-DBB-BD0-E-37-E55-EECE1-AD.jpg

Turtle Tipping

9-DA3-C764-A101-45-E0-9997-DA47-C1-D15036.jpg

D45-ED9-BC-E32-C-4-AD5-9891-3071-BFC4-B73-C.jpg

Retainer Retriever

2-C5-E0-E47-03-C0-4849-8-F4-F-028-A4-F019-BD6.jpg

Top of the Flagpole

05-EB6-D86-9-F3-E-4043-B165-4-A4-E68-A55657.jpg

Fireworks Show

8-C8-C0-AC3-B5-BB-42-F4-956-D-FE5956-EF9-DB0.jpg

Exploring the Kingdom’s Secrets

2-CE30065-1788-4-DE2-83-E7-052-B24-DA96-A2.jpg

5-F8-FC7-C7-D13-D-4458-B855-8244-DFB2-D5-BA.jpg

60-CA9-DFB-A965-4-FF5-9-A6-A-14-AFB2-B06-A3-B.jpg

81-A08-CB6-6247-4888-9-A35-44-D3-E39-F04-BF.jpg

A5-DCF76-D-041-E-4670-86-A9-C6-F3185-DA4-E9.jpg

C189-A25-A-1997-4-AA3-9-CAC-4057-ACB45-F68.jpg

Fire Flower Power

B16991-E6-AE6-D-4445-8375-43-B5-DFF7-F070.jpg
 
Finally the last 3 games to complete the 50 badges and become a super player!

Super Mario World: Still a master piece after so many years, but having a blue yoshi make like 70% of the stages piece of cake
  • Top of the giant gate
  • Freshly Hatched
  • Over the moon
  • Swtich Stomper
  • Saviour of dinosaur land
  • Dinosaur land explorer
Yoshi's Island: Really the only option they should've added was to lower the volume of the goddam baby crying lol. Also poor deep purple Yoshi, I assume it was left stranded on the moon

  • Time goal ring
  • Mini battle champ
  • Half-way to baby Luigi / Brothers Reunited
  • Perfectionist / Extra credit
Super Mario Land: After some many years without playing it, it's really the weirdest of the bunch, like it was a game from other franchise
  • Top of the sarasaland goal
  • Exploring Sarasaland's secret
  • Super Ball Power
  • Topple Tatanga
  • Savior of Sarasaland
Super Mario World
  • Top of the giant gate
    BSdjmoa.jpg
  • Freshly Hatched
    YFgJDJy.jpg
  • Over the moon
    8PVyr4N.jpg
  • Swtich Stomper
    Yellow and green
    ZRjvYck.jpg


    Red
    UZrZdJb.jpg

    Blue
    2uREQLg.jpg

  • Saviour of dinosaur land
    clMiHQQ.jpg
  • Dinosaur land explorer
    uEiosIh.jpg
Yoshi's Island
  • Time goal ring
    AfhlduL.jpg
  • Mini battle champ
    gUnaj3M.jpg
  • Half-way to baby Luigi / Brothers Reunited
    Om7PKxe.jpg
  • Perfectionist / Extra credit - both on world 1
    ufvu0of.jpg
Super Mario Land
  • Top of the sarasaland goal
    8hQJDUX.png
  • Exploring Sarasaland's secret
    j4UYFDX.png


    ncatCDb.png


    4lH4tNk.png


    dedpJ5M.png

  • Super Ball Power
    uE1yAEF.png
  • Topple Tatanga
    epNd6Iq.png
  • Savior of Sarasaland
    o5SeJcH.png

Me after collecting the main badges:
ZJMHbqt.gif
Congrats on being our very first Super Player! Now will you also become our first Advance Player by getting a full 60/60 Badges? ;)

As for my own progress, I meant to do Super Mario Bros. 3 first, and I did make a lot of progress (up to World 6 right now!), but I had some free time while I was out and I did Super Mario Land instead. Oops!

Top of the Sarasaland Goal
Exploring Sarasaland's Secrets
Super Ball Power
Topple Tatanga (High Score: 331,540)
Savior of Sarasaland (played using the SML DX colorization hack since that one lets you play Hard Mode even if you reset, high score: 297,880)
 
Worked my way through Yoshi's Island (on the GBA) :D

Got pictures for: Time the Goal Ring, Mini Battle Champ, Perfectionist, Halway to Baby Luigi and Brothers Reunited



EDIT:Here's a screenshot for Extra Credit, showing the Extra-3 level with a score :)



EDIT 2: And while I'm at it, here's to "Secret Credit", curtesy of my poor thumbs. I think I lost more lifetime in some of those than Yoshi 👀











Very pretty game but I feel like the levels are a bit too large for their own good. Also the GBA sounds was a bit grating at times :LOL:

And here's to... SMB2: The lost levels (NES)

Peace is Paved and Fantasy World



Jesus Christ, this game. I have no words. It absolutely destroyed me. And I was already like halfway through when I realised that I had to clear the game 8 times to make it to the actual ending... I don't know if I have that in me o_o

So... I decided to play the All-Stars version. World-9 was fun but comparatively too easy. And the alphabet levels were super uneven, A-C had one or two tricky jumps but weren't really worse than anything between 4 and 8. And then there's D which has a spike in the beginning and then kinda... fizzles out? Overall the whole worlds felt a bit underwhelming, definitely not worth playing the game 8 times :p

 
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Any tips for clearing Boom-Boom's castle in World 7 of SMB3? I'm admittedly pretty baked right now lol but would love a nudge in the right direction
Assuming it's the one with the massive amount of brick blocks in it, in the long hall with the Roto-Discs, there is a pipe you need to fly up to. If you don't have a Raccoon/Tanooki power, there's one hidden in the level.
 
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