It's so bad. Every time I attempt to go through my backlog I pick up another game or go back to playing an older game I've played so much like Stardew or Rimworld.Splatoon 3 > every game in your backlog, objective truth
It's so bad. Every time I attempt to go through my backlog I pick up another game or go back to playing an older game I've played so much like Stardew or Rimworld.Splatoon 3 > every game in your backlog, objective truth
It's not a huge deal, since it's basically just a letter and the matchmaking is done with a hidden power based on your skill level instead, and also you can't derank normally. It's mostly just to make sure people don't stay in ranks they shouldn't be in (and to keep them out of X battles when that releases)Been playing multiplayer and got to Rank A so far. Grinding is much more forgiving but getting a Rank up? It's stressful lol.
However, I just found out that every 3 months, your rank drops down by 2 or 3? That kinda makes me want to stop playing ranked tbh.
Replay system works very well
I learned that technique from Bleach / Dragon Ball (and so did the rest of the lobby it seems)Why is this person flying?
It's a special that doesn't benefit from holding on to it and a weapon that turfs well, it's not my fault that's the only kit it has. I'm experimenting with it because I like the main weapon, but I'm not gonna ignore what synergizes with it.People playing reeflux with special charge are so boring. Go play Splatoon 2 if you wanna spam missiles so bad.
Has datamining figured out what's actually going on under the hood? Ignoring rank is contrary to official statements, though I am aware you can see S+ players as early as A.It's not a huge deal, since it's basically just a letter and the matchmaking is done with a hidden power based on your skill level instead,
I believe* replays work by saving game state periodically and inputs every frame; when you play it back it loads the nearest game state, plays out the inputs until the next full state, then corrects for any errors. Something seems to have desynced pretty badly here, though I've never seen that before.Why is this person flying?
Did you beat him? I lost to him (also in Eggsecutive VIP) and got 6 bronze scalesI'm sorry but the Cohozuna rewards are unacceptably terrible. Like I'm in Eggsecutive VP and you're gonna give me 9 bronze scales, 0 silver, and 0 golden? What is the incentive to compete in this wave when the rewards are so abysmal at the highest level.
Replay system works very well
Only beat Cohozuna one time in VP. It doesn't seem like winning makes a huge difference on the rewards, which are very random. That's part of the problem. It's not like people are demanding they can redeem all of the rewards immediately, but the progress is just absurdly slow right now. No one is gonna be happy with rewards that takes years of daily play to earn.Did you beat him? I lost to him (also in Eggsecutive VIP) and got 6 bronze scales
They implied that when they said "Cohozuna is one of the new King Salmonoids"I wonder if the'll add another type of King Salmonid at some point.
If you haven't use your specials in any of the first 3 waves do you have 3 when Cohozuna arrives?
Yeah, that is why I am hopeful they will indeed add more c: So let's hoooopeThey implied that when they said "Cohozuna is one of the new King Salmonoids"
always ink the base
inking the base is based. But anyway, if the match is a tie it just selects random team.always ink the base
I'd recommend this video, goes in-depth on how this is a misconceptionalways ink the base
it used to be that alpha always won ties, right? and that isn't a tie anyways, look at your points and mapinking the base is based. But anyway, if the match is a tie it just selects random team.
yep, it was alpha team I forgot. I know it's not a tie, but very close one.it used to be that alpha always won ties, right? and that isn't a tie anyways, look at your points and map
I'd recommend this video, goes in-depth on how this is a misconception
anecdotally at low level play it's a big factor. it may not win matches but not doing it has very clearly lost them
Gotta be honest: as someone who doesn't really use long-range weapons and generally prefers open maps, I'm not loving Mincemeat Metalworks and Scorch Gorge in turf war. Feels like once either team secures the obvious sightlines, it's pretty much gg.
Oh well, it's still early days.
I'm sure they're both actually just fine as they are, it's just been one of those sets in which the combination of weird team compositions + uncoordinated tactics made things go south fast. That, and splatlings being very effective against me, specifically.And since we're talking about the screenshot, the missing 0.3% are right there at the top left of base. Would have taken a few seconds to ink on respawn and not been a risk to the fight for controlling the map.
I play ranged but not Chargers and Mincemeat and Scorch don't strike me as the worst offenders. Maybe I need to have a look at their Turf War layout but while both have powerful vantage points, those can be contested from multiple directions at least. Other maps you can't challenge a sniper, once dug in, at all outside of displacement specials.
I still need to find a long-ranged weapon that feels right for these. The rapid blaster isn't doing it for me this time, not sure why. If anyone has been maining the tri-stinger, I'd appreciate some impressions.
Anyone have an inkling how special meter built so fast here? I wore random unleveled gear, so at most one main or a couple subs of charge up. Was it the bomb counting as ink? The splats? Does it give a boost for paint in the zone? In any case this seems wildly snowbally and in need of being tuned down.
Magnet_Man said:Breakdown of Special Power Up's effect on the Special Weapons. 1.0, 2.0, and 3.0 refer to how many Mains of the ability you equip
Killer Wail
-Extends duration of lasers
Tri-zooka
-Extends blast radius
-Extends duration
Splat Vac
-Extends radius of vacuum range
Zipcaster
-Extends duration (which doesn't matter since it'll end when you run out of ink trying to attack anyway)
Big Bubbler
-Increases durability of barrier (most likely not for the satellite above or the Beakon)
-Extends duration
*No improvement to Super Jump speed to the Beakon
Crab Tank
-Extends duration
*No change to armor health
Reefslider
-Extends blast radius
Ultra Stamp
-Extends duration
Booyah Bomb
-Reduces time to fully charge
*No change to armor health
Tenta Missiles
-Extends radius of target reticule
-Increases paint spread of missiles
Ink Jet
-Extends blast radius
-Extends duration
Tacticooler
-Extends duration of stat boost
*No change to amount of time drink stand remains on the field
*No further increase to stat boost
Wave Breaker
-Extends range of waves
*No change to durability of breaker stand or point sensor effect
Ink Storm
-Extends duration of cloud
Triple Inkstrike
-Extends throw range of the missile marker
*No change to duration or ink spread
Video ends with a breakdown of how much the value changes based on the amount of gear power you use, but shows more video examples of the differences. The main thing to take away is that for a lot of the specials, one or two subs doesn't make any notable change. It's more important to go with mains of it or three subs.
The winners are easily Bubbler and Tacticooler, with Wave Breaker in third
Anyone have an inkling how special meter built so fast here? I wore random unleveled gear, so at most one main or a couple subs of charge up. Was it the bomb counting as ink? The splats? Does it give a boost for paint in the zone? In any case this seems wildly snowbally and in need of being tuned down.
Maybe someone on your team had Tenacity? I noticed this happening several times on Splatoon 2, I wasn't painting (or wasn't painting much) and yet my special gauge kept going up automatically or faster than usual. I always assumed someone had Tenacity equipped and it affected your whole team.
Looks like the paint coming from your splats boosts the charge. Watch the meter when you get a splat
The passive generation happens whenever the opposing team is doing the objective. So if they control the zone in splatzones, have the tower or rainmaker in those games, or open the goal in clam blitz, your entire team will have their specials passively charging.I went "Oh fuck, it's Tenacity, isn't it" immediately after posting, but my team doesn't actually spend that much time at a disadvantage and those intervals don't line up with when the meter seems to be going up on its own unless it's lagging behind. As far as I'm aware Tenacity also only apply to the wearer, though it may well have been on my shirt during this match.
You're right. Those sudden jumps in the meter upon kills stand out. And they're frankly huge for something I wasn't aware factors into the gauge before. But there's also some passive generation going on which confuses me in addition to how rapidly special builds from the mere act of shooting enemies, even before they go splat.
The passive generation happens whenever the opposing team is doing the objective. So if they control the zone in splatzones, have the tower or rainmaker in those games, or open the goal in clam blitz, your entire team will have their specials passively charging.
Here are the current builds I am working on in Splatoon 3 for Hydra Splattling and Sloshing Machine if anyone is interested. I also have a Splat Roller and Flingza build I made for a friend. Feel free to critique: https://sendou.ink/u/93449913555234816