It’s crazy how Atlus of all companies basically just made the whole gaming community talk about these asinine justifications of why a game would skip a Nintendo platform. The company that is known to make AA JRPGS that are never cutting-edge and usually releases for last gen systems got people talking about the Switch 2
This confirms it even further, Atlus are simply stuck in a PS2 era mentality. I know I said I wouldn’t comment on that further but I have to let this out because so many people everywhere are saying nonsense. Fans on Twitter will try to ratio people and tell them to “stop whining” when it’s perfectly reasonable to call out how utterly incompetent Atlus are at business. I’ll try to be brief
We all know that back then, PS1/2 were the de facto platforms for anything JRPG, everything Japanese even. It was only from 360 that Xbox started getting games that it missed during the 6th gen because why not. When Nintendo started turning things around sales wise with the Wii they still didn’t bother, I don’t think the Wii’s lack of meaningful third party support was justified either but it was somewhat understandable because again, Nintendo were somewhat isolated from the rest of the industry since they were a gen behind in terms of power. While the Switch isn’t as powerful as the PS4/XB1, it was still overall a turnaround from these darker times. You had companies like Bethesda, which have said fanboy stuff about the “Nintendo audience” in the past, end up being one of the best supporters of the platform. The Switch sells the best so if you can get your game to run on it, it’s a good decision to do so.
This is especially apparent when you look at how AA JRPG makers thrive on the system. Companies like NIS, Gust and Falcom didn’t really bother building an audience on 3DS and such back then. They all thought the Otaku audience was on PS. The Switch was pretty much the first time a Nintendo platform would receive their mainline games and they are doing well. Falcom were kinda the perfect example of AA Sony loyalists up to the point they have finally realized how successful the Switch is so from now on they will actually be developing games in-house for it rather than outsourcing their late ports.
So, where are Atlus in this. Everyone thought that they would thrive with the Switch. They supported the DS and 3DS a lot, they are known to be late bloomers so they even supported the PS2 when the PS3 was out. They are pretty slow in developing HD titles. You would think that ideally, their idea of multiplatform would be at least Switch/PS4. I think this is too optimistic, the only Atlus games barring two late ports that are appearing on both these platforms are outsourced spinoffs and Nocturne HD. This kind of makes their whole Nintendo catalog seem like a fluke when you consider it was either exclusive games (SMT, TMS) or games that were made for dual screen systems. You would think that a sequel to Soul Hackers would be made for Switch before everything when Nintendo has been getting every SMT adjacent game barring Persona for quite a while now. However it’s very clear that Atlus are simply oblivous to the idea of “building an audience”. They think their superfans will just follow them everywhere. Persona 4 was milked in a bunch of different ways, yet it was never available to a modern platform besides the VITA and this one random PC port in 2020 that Sega of Europe apparently portbegged really hard for.
So again, it seems like for them it’s just their first non-exclusive HD game since Catherine, so they are picking up where they left and putting it on everything except Nintendo because that’s how the industry used to be. We all know other anime game makers like Bandai Namco have done this, they initially skip the Switch so their anime game have the illusion of being AAA, fanboys say that not every game needs to be on Switch, the game has modest sales, Bamco drops a late Switch port, fanboys that said that Kakarot wasn’t possible on Switch shut up. I don’t know how many surveys it will take for Atlus to get a grip but at this point I’m not even expecting a late port at all. Either way it’s hard to get excited about buying their games at launch when they randomly release enhanced editions of 100 hour JRPGs