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oooooooh gotchafor their outlets maybe. IGN might get the scoop
oooooooh gotchafor their outlets maybe. IGN might get the scoop
Sonic Team: people don't understand my vision!Sonic Frontiers interview: ‘Fans don’t yet understand what this new gameplay is’ | VGC
Sonic Team head Takashi Iizuka discusses the mixed reaction to the game, Sonic Adventure 3 ideas and…www.videogameschronicle.com
There is no way that's true, right?I saw somewhere that every reviewer played different builds.
It's heavily rumored yeah. I am on the Sonic Frontiers discord server. On the game's subreddit, many journalists have come out anonymously and said the PCs that they played the build on were old and may have suffered from a memory leak and there were other sources saying every build was different, hence the wildly varying impressions.There is no way that's true, right?
Sega just can't stop shooting themselves in the foot. every little unforced error just makes this whole rollout look more and more incompetent. I wonder if all of this was a last minute thing (relatively)It's heavily rumored yeah. I am on the Sonic Frontiers discord server. On the game's subreddit, many journalists have come out anonymously and said the PCs that they played the build on were old and may have suffered from a memory leak and there were other sources saying every build was different, hence the wildly varying impressions.
I think so actually, I’ve seen some first impression videos and thoughts on the demo, if I can find it again I’ll provide a link but this seems to be the case.There is no way that's true, right?
Reused level themes, different level design.
Yeah there have been enough Sonic games now that when people were saying "booo, where are new level themes?" I was kinda like "...what's left that Sonic hasn't covered though? " Honestly if they wanna reuse level themes that haven't already been redone to death (looking at you, Green Hill and Chemical Plant) but with new layouts, I'm down. The Sonic Speed Simulator made a pretty awesome modern Hill Top Zone area, for example, and that gave me serious nostalgia pangs. I'd be fine with revisiting old areas like that.Honestly, I would have been happy with a Generations 2 long ago since there are endless levels they haven't touched on yet. This is the best of both worlds!
Yeah it’s paired with the open world where they are clearly evolving the game and putting a lot of effort in, so I don’t mind.Yeah there have been enough Sonic games now that when people were saying "booo, where are new level themes?" I was kinda like "...what's left that Sonic hasn't covered though? " Honestly if they wanna reuse level themes that haven't already been redone to death (looking at you, Green Hill and Chemical Plant) but with new layouts, I'm down. The Sonic Speed Simulator made a pretty awesome modern Hill Top Zone area, for example, and that gave me serious nostalgia pangs. I'd be fine with revisiting old areas like that.
Reused level themes, different level design.
Yeah there have been enough Sonic games now that when people were saying "booo, where are new level themes?" I was kinda like "...what's left that Sonic hasn't covered though? " Honestly if they wanna reuse level themes that haven't already been redone to death (looking at you, Green Hill and Chemical Plant) but with new layouts, I'm down. The Sonic Speed Simulator made a pretty awesome modern Hill Top Zone area, for example, and that gave me serious nostalgia pangs. I'd be fine with revisiting old areas like that.
they seemed to have gone quiet on when the next updates will be. wonder if it's a responseHave they said when the next news drop is?
Y'know, given that the game's plot focuses on restoring Sonic's memories, the Cyberspace levels reusing assets from previous games makes a kind of sense. These levels are (assumedly) based on Sonic's memories of his past adventures.
Who says they’ll all be reused assets? Some might be newly recreated throwbacks. A mix like Mania.That's what they want you to think so they can reuse 10 year old assets.
If it's a level or two, it'll be fine. But if this is going to be most or all of the cyberspace content, yikes.... I wonder how bold they are to go down that road.
It's a shame because Sonic has so many interesting surrealistic places like in Mania.
It's a problem if it's going to be more than 2 or so throwback levels, this was never marketed as a throwback and nostalgic game.Who says they’ll all be reused assets? Some might be newly recreated throwbacks. A mix like Mania.
Yikes, don't do that to me lol. I’ve been very optimistic about this game but that would be the straw that breaks the camels back for me.Even before the Summer Game Fest footage started rolling in I had this fear, based on past leaks about the cyberspace levels and Sonic's amnesia, that they'd be contextualised as him "remembering" his past and be an excuse for them to reuse older level themes again.
I hate being right about that.
I'm not convinced that they're actually pulling back from Generations though; I really think they'll just pull from Forces only. "But MondoMega! Forces doesn't have Sky Sanctuary!" I hear you saying; and to that I present you with:
The Sonic Forces mobile game! The basic corridor level design is seemingly a better fit too!
We’re barely 1 month into the marketing cycle so we will see!It's a problem if it's going to be more than 2 or so throwback levels, this was never marketed as a throwback and nostalgic game.
Can't wait for Spring Valley.
Can't wait for Spring Valley.
We have to wait and see I guess.Not all of the details there really track with other things we know from confirmed leaks / demo impressions.
I guess it's a way to see it, but.. it still assets from Generations either way ;PEven before the Summer Game Fest footage started rolling in I had this fear, based on past leaks about the cyberspace levels and Sonic's amnesia, that they'd be contextualised as him "remembering" his past and be an excuse for them to reuse older level themes again.
I hate being right about that.
I'm not convinced that they're actually pulling back from Generations though; I really think they'll just pull from Forces only. "But MondoMega! Forces doesn't have Sky Sanctuary!" I hear you saying; and to that I present you with:
The Sonic Forces mobile game! The basic corridor level design is seemingly a better fit too!
I guess it's a way to see it, but.. it still assets from Generations either way ;P
I was actually trying to think how many times each of Generations levels were reused...
Green Hill - M&S 2014, Forces, Speed Battle and Frontiers;
Chemical Plant - Forces;
Sky Sanctuary - S&ASR Transformed; Speed Battle and Frontiers;
Stardust Speedway - Sonic 4 Episode II;
Speed Highway - M&S 2014;
City Escape - Speed Battle;
Seaside Hill - Not exactly recycled just yet, but the Seaside Hill track that exists since the original All-Stars Racing, seems to be updated with more current assets from Generations lately;
Crisis City - Already recycled from '06;
Rooftop Run - Already recycled from Unleashed; used yet again in Team Sonic Racing;
Planet Wisp - Already recycled from Colors, albeit updated/upscaled to HD; used again in Speed Battle and Team Sonic Racing;
(I guess there's Sonic Dash too; I know they pulled Mushroom Hill from Generations 3DS lol..)
I know most of the spinoffs "doesn't count" in the mind of some, but it's equally tiring when you're paying attention so close to the series; At least pre-HD era, they'd have a much bigger pool of older games to pull from (see the M&S games on Wii).. now, they're basically limited to pulling from all the same couple of games since Unleashed ('06 is barely referenced in that capacity);
Yeah let's give other classic zones some love!!Yeah, i’d still be upset about them revisiting older level themes again in what was supposed to be the big new Sonic game, but it’d at least be more tolerable if we were revisiting stages that weren’t revisited already this decade. What if the 06 stage was Kingdom Valley this time, or Sonic 2’s was Mystic Cave? A new spin on Twinkle Park or Final Rush for the Adventure games? If the game is about Sonic recovering the memories of himself and his friends, there you go; the trip to Twinkle Park was an important moment for him and Amy; ditto for Final Rush and Shadow. Lava Reef for Knuckles (where they fight before Eggman betrays Knuckles)? The aforementioned Kingdom Valley for Silver (where he and Sonic finally work together)? Pick out something for Blaze (from Rush), something for Cream (from Advance 2); they’ve got options!
If they’re out of ideas for new Sonic stages they could at least remake ones I haven’t already played in 3D with the boost formula. It doesn’t seem like they are though, and that’s a shame.
God why do I feel like you're gonna be rightEven before the Summer Game Fest footage started rolling in I had this fear, based on past leaks about the cyberspace levels and Sonic's amnesia, that they'd be contextualised as him "remembering" his past and be an excuse for them to reuse older level themes again.
I hate being right about that.
I'm not convinced that they're actually pulling back from Generations though; I really think they'll just pull from Forces only. "But MondoMega! Forces doesn't have Sky Sanctuary!" I hear you saying; and to that I present you with:
The Sonic Forces mobile game! The basic corridor level design is seemingly a better fit too!
This is my ideal Sonic game! Word for word.I'd actually be down with this game being Generations 2 with open world hubs and no Classic Sonic.
I'd actually be down with this game being Generations 2 with open world hubs and no Classic Sonic.
WAITThis is my ideal Sonic game! Word for word.
RIP chao garden