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I’m no expert, but those Switch screenshots look pretty good
I haven't fully tested it out across a wide range, but Valve rolled out an update a week or so ago to make Offline mode more ideal for getting around Steamworks' own DRM. Which, y'know, is kinda big deal for a portable device, so I appreciate it while I'm getting ready for my vacation soon!How has the Steam Deck fared with DRM games?
i thought that was a part of the Space Colony Ark, seems to be a giant robot boss?
The writers consulted Ian Flynn throughout the process, so I'm hopeful of thatNewest trailer still looks rough, story seems like it might be above the usual sonic faire though.
Looks good.
honestly, if they didn't get better (read: more) level designers than forces this is somehow the lesser of two evilslol. lmao, even.
Thankfully that snippet of Sky Sanctuary looks better and more original.
Unleashed level design on Green Hill, very odd lol
Judging by this, I think this was more the case of some clever editing.
Probably PCWhat platform is that?
Sorry for the late reply, I was just curious since Frontiers will undoubtedly have that DRM nonsense attached to the PC version and wasn't sure how the Steam Deck was handling that. Hope it runs well at 60fps by November!I haven't fully tested it out across a wide range, but Valve rolled out an update a week or so ago to make Offline mode more ideal for getting around Steamworks' own DRM. Which, y'know, is kinda big deal for a portable device, so I appreciate it while I'm getting ready for my vacation soon!
So, ideally, they'll keep getting better at it.
So it seems that every single cyberspace stage shown so far actually has been hacked together entirely from the level design of prior 3D boost games. Sonic Team are the comedy kings of game dev lol
This is not the same thing at all. If let's say New Super Mario Bros U came out, and then someone went "hey wait a minute, every single stage in World 2 of this game is just a stage from New Super Mario Bros Wii's World 6 in with a different background theme" people would rightfully say "what the hell they are literally reskinning the exact same content and selling it back to us as if it's a new thing." Reuse of assets isn't a problem (though there is plenty of that too) but in a platformer, level design is kind of your whole thing. I find a lot of the handwaving around this to be surprising honestly. It's not like they're being upfront here saying "hey do the open world stuff and you can unlock some levels we ported over from prior games" they're just hacking away chunks of old levels, splitting them up to be even more piecemeal, and then reskinning them so that people hopefully won't notice (too late). It shows a lack of ability/time/interest on the part of the team to actually create new levels in the boost formula especially considering their last effort on that front in Forces had notoriously awful level design.This just feels like the 'Elden Ring reuses assets' squawking to me. No way to tell until I play the game, obviously, but the only thing that bothers me about reusing assets is that they're reusing assets from games that aren't good and pretty much played themselves.
That's specifically why I mentioned Elden Ring. The reused assets there are attack animations and monsters - that's the bread and butter of the Souls series. The levels look pretty different even if there is clear re-use of chunks.in a platformer, level design is kind of your whole thing.
?????The reused level themes and level designs, paired with the Forces-like music is very alarming I gotta say. Forces had the absolute worst Sonic soundtrack. Can't even depend on Sonic having good music anymore.
Infinite's theme is the best worst worst best song in Sonic history.?????
Forces had amazing music. First Sonic game to somewhat scratch the itch of the Adventure-era music in a long time, too. But opinions and all, I guess.
I think only the PC version is on displayStill no impressions on the Switch version?
?????
Forces had amazing music. First Sonic game to somewhat scratch the itch of the Adventure-era music in a long time, too. But opinions and all, I guess.
I meant in terms of it being a return to having a variety of music styles for different characters plus more vocal songs in the soundtrack, something that kind of hadn’t really been a thing with main series Sonic games for quite some time prior to Forces. Like, you’ve got modern Sonic’s music, classic Sonic’s music, and the Avatar’s music, all with their own style, and the Avatar’s stage music is all vocal themes; I love it!It couldn't be further away from the Adventure style music.
Team Sonic Racing is the one that sounded Adventure-esque.
Yup. Great soundtrack?????
Forces had amazing music. First Sonic game to somewhat scratch the itch of the Adventure-era music in a long time, too. But opinions and all, I guess.
Interestingly I think I saw at least one positive impression out of Gamescom where the player had strongly preferred the open zone to the regular levels. Maybe it depends on whether the player prefers open worlds to linear levels. In most games I am in the latter group.I’m much more interested in the traditional 3D Sonic levels. I’m anticipating that the open world stuff is just something to get through before you’re allowed to play a regular Sonic game again.
While an extremely valid perspective / interest to take in the game, design-wise it's quite the opposite. Much more development interest and effort is clearly going into the open world, whereas what we've seen of the cyberspace levels is throwback content from prior games.I’m much more interested in the traditional 3D Sonic levels. I’m anticipating that the open world stuff is just something to get through before you’re allowed to play a regular Sonic game again.
This is pretty much the conclusion I've come to so far.Think Shrines vs Open World in Botw. The cyberspace levels are small bites.