- Pronouns
- He/Him
I am screaming.
Yall look it's the dudes
I am screaming.
I don't expect much from this stream. The important one will be the last in October with the Persona 6 announcement.
Lemme Guess Japan only school suits and Persona Flavored Ramen PacksI agree. Better to not hype ourselves up.
Sounds about rightLemme Guess Japan only school suits and Persona Flavored Ramen Packs
I was thinking more like a theater play, but the ramen works tooLemme Guess Japan only school suits and Persona Flavored Ramen Packs
I don't expect much from this stream. The important one will be the last in October with the Persona 6 announcement.
It did originally say September. So yeah since Announcement 7 did become Autumn, it probably will be made at the concert then.I could have sworn the original timeline said that the final announcement would be in September, one year after the kick-off on the anniversary date itself, but now that I'm looking into it it seems it always said "fall", so I must have made that up in my head. Well, October it is then!
Oh good so I’m not just remembering that wrong! But either way, it’s only a difference of like two weeks. Not a huge deal, especially since it’s probably only going to be the teasiest of teasersIt did originally say September. So yeah since Announcement 7 did become Autumn, it probably will be made at the concert then.
Link to the 25th anniversary so it’s easy to find. (I dug through the Persona poll thread to find it lol)
It's a very weird beast. The battle system never quite gelled for me but I will say get Wait Mode unlocked if you haven't already. The setting is particularly interesting because the stakes are high but you're swapping out a world-spanning adventure for a much more intimate feel. It's very weird but kinda works, and is a good reminder that not all RPGs need to have a sprawl to them (something that some of Tokita's projects like Live A Live and Parasite Eve I think did really well).So I recently started my FF15 playthrough and have just reached Altissia.
Never gave this game a chance when it released, but I am having a good time so far. The road-trip vibes are great, the boys are only occasionally annoying, and while I can not say I love the battle system, it is certainly serviceable.
Despite enjoying it overall, I can not help but feel like something is missing. It is not just about the battle system either, but I can not quite put my finger on it. It somehow manages to feel and not feel like FF simultaneously.
Shimomura and a handful of other composers!But good lord, the soundtrack. The soundtrack elevates it a ton. Shimomura never misses.
No physical at the moment unfortunately. i guess I can see it if/when they release a third gameWas there no physical release of the two Voice of the Cards games? I thought there may have been but I can't find any information online.
Ok! Maybe we’ll hear something at TGS then. Thanks!No physical at the moment unfortunately. i guess I can see it if/when they release a third game
I mean.. you started it off with the pacing GOAT so.. aside from CT? Dang, I dunno. Every other JRPG I can think of has at least one glaring lull in the progression.I miss this thread! Bump.
After cruising through over half of Chrono Trigger in the past few days, holy cow what a great game.
So my question for the community is... In addition to Chrono Trigger, which RPGs have the best PACING?
Happy to see the bump Excited to start talking more about RPGs again myself here once I finally fully wrap up Xenoblade. I’m 136 hours in and have seven colonies left to max affinity with and the final cave to explore still. Maybe two or three more days? I’ll definitely write a big post here when I’m done! Also I got my copy of NIS Classics Vol 3 today and I’m excited to talk about Rhapsody here soon. I still have to check out the DioField Chronicles demo too.I miss this thread! Bump.
After cruising through over half of Chrono Trigger in the past few days, holy cow what a great game.
So my question for the community is... In addition to Chrono Trigger, which RPGs have the best PACING?
I woudl say Grandia and Suikoden 1 and 2 and Phantasy Star 4So my question for the community is... In addition to Chrono Trigger, which RPGs have the best PACING?
I'm still mad that the NISA Classics can't be bought separately in switch. I just want to play Rhapsody
I woudl say Grandia and Suikoden 1 and 2 and Phantasy Star 4
Totally, all the Zeboyd games are carefully paced. I aslo recommend from the Chtulhu saves the christmasNice! The next RPG on my list to play after Chrono Trigger is Cosmic Star Heroine, which is pitched as a cross between CT and Phantasy Star IV, so I'm hopeful that it also has snappy pacing.
YessssssNice! The next RPG on my list to play after Chrono Trigger is Cosmic Star Heroine, which is pitched as a cross between CT and Phantasy Star IV, so I'm hopeful that it also has snappy pacing.
I still get mad when replaying it becuase they added a cameo from their april's fools Wild arms based game and it always remember it will never beYessssss
The whole time I was playing Cosmic Star Heroine I kept telling myself "This is like if Chrono Trigger had been made for the Genesis instead"
Like they really nailed the vibe.
I love my first hour of Soul Hackers 2. Fast, snappy, stylish and it sounds great.Oh hey this thread is still around! I'm currently on Chapter 7 of XC3 (105 hours in), but am kind of putting it on the backburner and am playing Soul Hackers 2 right now. SH2 is... odd. It has a lot of things I like about it, and a lot of things that are kind of bland, and feels like a mixed bag that needed more budget overall. But it's still pretty fun! And also not very long, it seems like.
It’s a great game, but it feels more like PSIV than chrono trigger to me.Nice! The next RPG on my list to play after Chrono Trigger is Cosmic Star Heroine, which is pitched as a cross between CT and Phantasy Star IV, so I'm hopeful that it also has snappy pacing.
Parasite Eve, which shares a number of key personnel along with a mechanical through line, is a nice and tight 6-8 hour RPG that just keeps moving without really any filler moments. Highly recommend checking it out in the context of CT.So my question for the community is... In addition to Chrono Trigger, which RPGs have the best PACING?
Define “experience system”. Otherwise, yes and Zelda is your answer.Just wanna ask this thread a question:
Can an RPG be an RPG without an experience system? I'm interested in that prospect.
Without an XP system, or without leveling up at all? There have been RPGs that haven't had XP like Chrono Cross, but they still have level ups in some way or another usually.Just wanna ask this thread a question:
Can an RPG be an RPG without an experience system? I'm interested in that prospect.
Not to derail too much into the "what is an RPG" argument but I don't think I'd consider Zelda to be an RPGDefine “experience system”. Otherwise, yes and Zelda is your answer.
Without an XP system, or without leveling up at all? There have been RPGs that haven't had XP like Chrono Cross, but they still have level ups in some way or another usually.
My basic definition has always been:Good point, and I'd say either of the two.
BotW comes close to being an EXP-free RPG, but the orbs are a form of exploration-rewarded EXP imo.
A game without constantly increasing stats but has some skill points gained from monsters/quests that can be used to purchase various perks would still be an RPG.
I think it depends on what is being purchased - that it's actually character growth - and how integral it is to clearing challenges in the world.That's just another money system though. I feel like Super Mario Odyssey would be an RPG since you get coins from killing enemies.
Yeah, the RPG level has gotten really muddy since the days of it meaning "make choices within your role"...
I'm mostly with you. But, one thing I would say is that what is and isn't an RPG is also kind of a vague "you know it when you see it" thing. And also depends on how important it is to the game.I think it depends on what is being purchased - that it's actually character growth - and how integral it is to clearing challenges in the world.
Like buying equipment (something that can be removed and replaced) is not character growth. Buying consumable items or outfits are also not character growth. Think of stuff more like Feats you can acquire in Dungeons and Dragons as a better example of what I mean by perks. Buying a potion is not growth, but buying the Herbalism skill that makes the character who purchased the skill heal allies by 50% more when using potions is character growth.
In Mario Odyssey, coins are mostly just used for purely cosmetic stuff like costumes. Unless I'm misremembering, you don't buy new moves for Mario to use with coins. If you could buy actual upgrades to Mario's movement and moveset, and these upgrades were important to actually beating the game and not just cool little bonuses, then I would consider it an action game with strong RPG elements.
For sure. Probably one of the most important elements in defining a genre that my previous posts missed is the lineage of the design elements. Identifying the main dish of gameplay and tracing back the lineage of its designs and the associated tropes gives a clearer picture of what the genre is supposed to be.I'm mostly with you. But, one thing I would say is that what is and isn't an RPG is also kind of a vague "you know it when you see it" thing. And also depends on how important it is to the game.
For example, tons of games these days use RPG elements - games like God of War, Assassin's Creed, etc., have levels, stats, equipment, skill trees, all that jazz. But I wouldn't call any of them RPGs. They're action/adventure games that also have some RPG elements in them. Where exactly you draw that line between "this game has RPG elements but isn't really an RPG" and "It's just straight up an RPG" is very difficult to pinpoint sometimes.