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With all the remasters and collections happening all the time I'd love if "radiata stories" made a return. If I had a gaming pc I'd emulate this :( I suddenly got an itch to replay this. So many interesting jrpgs locked to ps2 (xenosaga, suikoden and shadow hearts im looking at you...)
 
With all the remasters and collections happening all the time I'd love if "radiata stories" made a return. If I had a gaming pc I'd emulate this :( I suddenly got an itch to replay this. So many interesting jrpgs locked to ps2 (xenosaga, suikoden and shadow hearts im looking at you...)
I played Radiata Stories for the first time this year and really enjoyed it.

I was not a big game player in PS2 era and missed all of the RPGs. So many I want to play.

Have been thinking about playing Shadow Hearts this month for spooky season.
 
So Unicorn Overlord did a program to celebrate 1 million copies sold and some interesting data came up besides favorite characters.

1. The split between difficulties is very balanced
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2. The top favorite class was Swordmaster

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I played Radiata Stories for the first time this year and really enjoyed it.

I was not a big game player in PS2 era and missed all of the RPGs. So many I want to play.

Have been thinking about playing Shadow Hearts this month for spooky season.
There were so many great ones then. I still have my ps2, but playing them on 4k lcd would just hurt my eyes. Also, probably the controller is not in great condition.

I love games like suikoden and radiata where you can collect an absurd amount of party members. Too bad nothing like this exists anymore (eiyudeen is an exception)
 
There were so many great ones then. I still have my ps2, but playing them on 4k lcd would just hurt my eyes. Also, probably the controller is not in great condition.

I love games like suikoden and radiata where you can collect an absurd amount of party members. Too bad nothing like this exists anymore (eiyudeen is an exception)
The thing that made Radiata Stories so cool was that it was kind of a mix between Suikoden where you can gather like 150 characters, but also had a Majora's Mask-style 24-hour time cycle that looped and every single character had their own schedule they went about throughout the day. And recruiting many of the characters turned into a sort of puzzle about being in the right place at the right time, or causing something to happen and through a chain of events you'd get to see something new that would lead to a recruitment, and so on.

It's one of the most unique RPGs that I've ever played and I'm still surprised that we've never really gotten another game that tried to use that sort of system again.
 
The thing that made Radiata Stories so cool was that it was kind of a mix between Suikoden where you can gather like 150 characters, but also had a Majora's Mask-style 24-hour time cycle that looped and every single character had their own schedule they went about throughout the day. And recruiting many of the characters turned into a sort of puzzle about being in the right place at the right time, or causing something to happen and through a chain of events you'd get to see something new that would lead to a recruitment, and so on.

It's one of the most unique RPGs that I've ever played and I'm still surprised that we've never really gotten another game that tried to use that sort of system again.
also you could kick everything and everyone! 😂
 
I can see why Episode Aigis/The Answer is a bit polarizing for Persona 3 fans now, at least from a gameplay perspective. You basically grind through dungeons that get progressively longer, see a minute or two of story content, then repeat. Maybe something changes later, but I won't bet on it. I'm still having enough fun to continue. If my counting is correct, I think I have 4 dungeons left + whatever happens after that. I probably don't have time for another 60+ hour RPG before Dragon Quest 3 HD comes out, so Episode Aigis works well for me right now.
 
Finally got around to the Metaphor demo and I’m enjoying it quite a bit. I usually play JRPGs in Japanese first and replay them with the English dub but for a change of pace I went with dub here, and although the British fantasy voices can be a little silly, overall the game is fun. The MC being voiced is soooooo nice and such a gamechanger. It does feel a bit like Persona 5.5 gameplay-wise but that’s not necessarily a bad thing.

The opening cutscene exposition dumps were kinda tedious (typical of Hashino games really) but I do think once it gets rolling there’s way less repeating the same things over and over that plagued P5. Thinking I’ll get the game at launch despite having no really plans to before, for once FOMO got to me lol
 
I can see why Episode Aigis/The Answer is a bit polarizing for Persona 3 fans now, at least from a gameplay perspective. You basically grind through dungeons that get progressively longer, see a minute or two of story content, then repeat. Maybe something changes later, but I won't bet on it. I'm still having enough fun to continue. If my counting is correct, I think I have 4 dungeons left + whatever happens after that. I probably don't have time for another 60+ hour RPG before Dragon Quest 3 HD comes out, so Episode Aigis works well for me right now.
I have not played reload, but have played P3FES, P4 (PS2), and P5 (PS3) quite a few times, and I find FES The Answer (w/ party control mod) to be the most fun to run through when I want to play some SMT/Persona but don't want to commit to a full game.
 
2. The top favorite class was Swordmaster

dgfb3PG.png

Radiant Knight being the least popular class is wild to me. They're by far the best hybrid support class. They make enemy magic casters irrelevant with their row magic seal ability and they make for amazing squad leaders: Mounted movement speed, pretty good stamina for sticking around slogs of fights and reduced damage from magic assists. They're quite tanky on the front row when properly equipped and are good at cleaning up anybody left alive your main damage dealers don't kill. Using mercenaries to put one on every squad is game breaking stuff lol
 
Is super mario rpg worth $30? The biggest turnoff for me is that its easy and short, but its still mario at the end of the day so im expecting a high quality product
 
Is super mario rpg worth $30? The biggest turnoff for me is that its easy and short, but its still mario at the end of the day so im expecting a high quality product
Super Mario RPG is both short and easy, but it's still fun and the remake includes new deliberately overtuned postgame bosses.

Hypothetically you could not pick the optimal level up bonuses so your characters are slightly weaker, or use older equipment instead of staying up to date. When I first played the remake I didn't equip any armour to my party the whole playthrough and it was only mildly more difficult than usual, but I could get punished if I played too carelessly.
 
I bought baiten kaitos on launch day, finished the first one and then started origins. At some point I took a break to play games from gamepass. I just thought I'll finally dust off my switch and turned it on and checked the date on the latest save. Its... 8.10.2023. This has to be a sign :ROFLMAO: Jeez I forgot what was going on in the story.
 
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How does the Metaphor Digital Foundry video not have any PS4 impressions...
Like, am I the only one planning to get this on PS4??
 
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I’ve been bad about sharing what games I’ve been enjoying on Fami outside of Red Monster’s awesome weekend threads these past few months, so I’m going to make an effort to change that. The past few months I’ve been whittling down my PS3 backlog from 40 games down to 29. I played the games I was less enthusiastic about first that way if I have less time and enthusiasm to tackle the project in the future I’d have games I was more excited about left to motivate me. My goal was to hit 30 left before the year ends so I’m ahead of schedule.

Anyway, I’m quite excited I finally started Atelier Rorona Plus as part of this project. I’ve been collecting Atelier games for a long time now, but I never played more than an hour of any of them. I’m in the middle of the first year, third month right now, so I’m still early, but I’m having a great time so far. I’ve always been intimidated by the time limits in the series, but now that I’m almost done with the first big assignment period, I think I’m going to be ok. In something like Persona, I tend to get choice paralysis once I run out of obvious choices for how to spend my time. In Persona 3 for example toward the very end, I had hung out with everyone I wanted to and felt my party was more than ready to tackle the final boss and so each day was painful as I had no idea how to spend it. The only way I finished the game was by deciding to sleep in the whole final month which felt bad, but at least allowed me to see the ending.

In Rorona here by contrast, the goal of the game is straightforward. There’s twelve big assignments and you have 90 day windows to clear them in. What I didn’t know walking in, is that if you finish an assignment early, you can spend your time working towards a second set of big goals, and numerous small assignments plus there is a separate goal entirely of exploring all of the dungeons. What I like here is that it does a good job surfacing the information you need to help you best navigate the game and so far there’s always appealing options to work towards. The days fly by fast too (and I imagine even faster as you get deeper into the game) and according to How Long To Beat the overall playtime isn’t too large so while this sounds overwhelming on paper, as I got into it, it actually doesn’t seem that bad at all. I actually finished the first big assignment with 55 days to spare and cleared out the entire second set of goals with 21 days to spare. I still have time to further get ahead here then by entering the second dungeon, gathering more ingredients, and leveling up. The actual game feels pretty cozy so far too with solid enough production values and the classic style turn based combat has a good flow so far. I was concerned at first about having to hire allies, but the one guy I have so far who charges money ultimately charges very little for what he helps bring in and has only gotten cheaper as his friendship level rose.

Last thing briefly it was kind of funny when the story starts and your mentor is like “nah I still don’t want to work even with the castle threatening to close down our Atelier so here’s an instruction manual, the store is yours now, good luck and bye!” as it really felt like I was being thrown into the deep end immediately. But yeah as I’m finding so far almost 1/12th of the way in, this might not be so bad after all. Wish I played this one sooner, I’m feeling optimistic I’m going to have a good and maybe even great time here.
 
I’ve been bad about sharing what games I’ve been enjoying on Fami outside of Red Monster’s awesome weekend threads these past few months, so I’m going to make an effort to change that. The past few months I’ve been whittling down my PS3 backlog from 40 games down to 29. I played the games I was less enthusiastic about first that way if I have less time and enthusiasm to tackle the project in the future I’d have games I was more excited about left to motivate me. My goal was to hit 30 left before the year ends so I’m ahead of schedule.

Anyway, I’m quite excited I finally started Atelier Rorona Plus as part of this project. I’ve been collecting Atelier games for a long time now, but I never played more than an hour of any of them. I’m in the middle of the first year, third month right now, so I’m still early, but I’m having a great time so far. I’ve always been intimidated by the time limits in the series, but now that I’m almost done with the first big assignment period, I think I’m going to be ok. In something like Persona, I tend to get choice paralysis once I run out of obvious choices for how to spend my time. In Persona 3 for example toward the very end, I had hung out with everyone I wanted to and felt my party was more than ready to tackle the final boss and so each day was painful as I had no idea how to spend it. The only way I finished the game was by deciding to sleep in the whole final month which felt bad, but at least allowed me to see the ending.

In Rorona here by contrast, the goal of the game is straightforward. There’s twelve big assignments and you have 90 day windows to clear them in. What I didn’t know walking in, is that if you finish an assignment early, you can spend your time working towards a second set of big goals, and numerous small assignments plus there is a separate goal entirely of exploring all of the dungeons. What I like here is that it does a good job surfacing the information you need to help you best navigate the game and so far there’s always appealing options to work towards. The days fly by fast too (and I imagine even faster as you get deeper into the game) and according to How Long To Beat the overall playtime isn’t too large so while this sounds overwhelming on paper, as I got into it, it actually doesn’t seem that bad at all. I actually finished the first big assignment with 55 days to spare and cleared out the entire second set of goals with 21 days to spare. I still have time to further get ahead here then by entering the second dungeon, gathering more ingredients, and leveling up. The actual game feels pretty cozy so far too with solid enough production values and the classic style turn based combat has a good flow so far. I was concerned at first about having to hire allies, but the one guy I have so far who charges money ultimately charges very little for what he helps bring in and has only gotten cheaper as his friendship level rose.

Last thing briefly it was kind of funny when the story starts and your mentor is like “nah I still don’t want to work even with the castle threatening to close down our Atelier so here’s an instruction manual, the store is yours now, good luck and bye!” as it really felt like I was being thrown into the deep end immediately. But yeah as I’m finding so far almost 1/12th of the way in, this might not be so bad after all. Wish I played this one sooner, I’m feeling optimistic I’m going to have a good and maybe even great time here.
Overall Gust did a great job remaking Atelier Rorona with all these features and updating how the assignments works. They really make it friendly for newcomers to the franchise and pretty much removed all the frustrating parts of the original (no mp, minimum guiding, extremely tight time windows for each assignment, more limited points to gather some materials).

And for the last part I think the funniest part is that Rorona's parents are like:
CROdgMx.png
 
I’ve been bad about sharing what games I’ve been enjoying on Fami outside of Red Monster’s awesome weekend threads these past few months, so I’m going to make an effort to change that. The past few months I’ve been whittling down my PS3 backlog from 40 games down to 29. I played the games I was less enthusiastic about first that way if I have less time and enthusiasm to tackle the project in the future I’d have games I was more excited about left to motivate me. My goal was to hit 30 left before the year ends so I’m ahead of schedule.

Anyway, I’m quite excited I finally started Atelier Rorona Plus as part of this project. I’ve been collecting Atelier games for a long time now, but I never played more than an hour of any of them. I’m in the middle of the first year, third month right now, so I’m still early, but I’m having a great time so far. I’ve always been intimidated by the time limits in the series, but now that I’m almost done with the first big assignment period, I think I’m going to be ok. In something like Persona, I tend to get choice paralysis once I run out of obvious choices for how to spend my time. In Persona 3 for example toward the very end, I had hung out with everyone I wanted to and felt my party was more than ready to tackle the final boss and so each day was painful as I had no idea how to spend it. The only way I finished the game was by deciding to sleep in the whole final month which felt bad, but at least allowed me to see the ending.

In Rorona here by contrast, the goal of the game is straightforward. There’s twelve big assignments and you have 90 day windows to clear them in. What I didn’t know walking in, is that if you finish an assignment early, you can spend your time working towards a second set of big goals, and numerous small assignments plus there is a separate goal entirely of exploring all of the dungeons. What I like here is that it does a good job surfacing the information you need to help you best navigate the game and so far there’s always appealing options to work towards. The days fly by fast too (and I imagine even faster as you get deeper into the game) and according to How Long To Beat the overall playtime isn’t too large so while this sounds overwhelming on paper, as I got into it, it actually doesn’t seem that bad at all. I actually finished the first big assignment with 55 days to spare and cleared out the entire second set of goals with 21 days to spare. I still have time to further get ahead here then by entering the second dungeon, gathering more ingredients, and leveling up. The actual game feels pretty cozy so far too with solid enough production values and the classic style turn based combat has a good flow so far. I was concerned at first about having to hire allies, but the one guy I have so far who charges money ultimately charges very little for what he helps bring in and has only gotten cheaper as his friendship level rose.

Last thing briefly it was kind of funny when the story starts and your mentor is like “nah I still don’t want to work even with the castle threatening to close down our Atelier so here’s an instruction manual, the store is yours now, good luck and bye!” as it really felt like I was being thrown into the deep end immediately. But yeah as I’m finding so far almost 1/12th of the way in, this might not be so bad after all. Wish I played this one sooner, I’m feeling optimistic I’m going to have a good and maybe even great time here.
Oh hey that’s my next atelier I plan to grab. After Ryza. I need to get back to Ryza. Just grabbed some materials for the first time in meteor castle while sneaking around, and now I’m gonna upgrade some stuff
 
I bought baiten kaitos on launch day, finished the first one and then started origins. At some point I took a break to play games from gamepass. I just thought I'll finally dust off my switch and turned it on and checked the date on the latest save. Its... 8.10.2023. This has to be a sign :ROFLMAO: Jeez I forgot what was going on in the story.
I tackled three RPGs last year that I had previously stopped playing.

Final Fantasy XIII — had stopped playing quite literally just before the final boss back in ~2015 and I came back and spent two hours trying to beat the game because I had to relearn how the combat worked.

Tales of Symphonia: Dawn of the New World — stopped playing back in ~2016 at the penultimate boss fight because I had underlevelled monsters in my party. Looked up tips online and did a little grinding to finish it.

Tales of Berseria — DNF’d in 2017 after 25 hours but decided to give it a second chance and didn’t want to start from the beginning. Luckily the game has a decent story synopsis built-in.

I really wonder what possessed me to give up on 13 and Symphonia 2 when I was so close to finishing but anyway sometimes it’s neat to go back and finish these things. 😅
 
Overall Gust did a great job remaking Atelier Rorona with all these features and updating how the assignments works. They really make it friendly for newcomers to the franchise and pretty much removed all the frustrating parts of the original (no mp, minimum guiding, extremely tight time windows for each assignment, more limited points to gather some materials).

And for the last part I think the funniest part is that Rorona's parents are like:
CROdgMx.png
Yeah the parents being weirdly unconcerned made it even more goofy lol. Nothing was stopping the vacation they wanted to go on with just the two of them haha.
 
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Oh wow, Wandering Sword's devs just added achievements to Steam. That's a strong sign that the game's about to receive its second expansion. Wish it had hit during the summer, but the little teasers I've seen all look really good. I'll probably put aside BG3 and SMT V to go back to Wandering Sword, it's actually that good.
 
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I would say 60%
Oh good, I’d like to finish this before the year is up(or if I can focus before the month is up). Might just do explore a new area for materials, continue till I hit a roadblock then alchemise instead of explore, makes stuff, explore then move forward XD. Was able to cheese the dragon with an ice bomb with minimal lost health already. Tho if I find a good collecting spot to upgrade my gathering tools I may wind up grinding a bit again
 
I just wrapped up the first year in Atelier Rorona Plus so now seems like a great time for a post! I made a big mistake early on without realizing it. I thought the UI for the big assignments only asked you to fill in three stars instead of ten like the other goals when I was doing my first one so I didn’t realize I did the bare minimum to avoid Game Over. I’ve read up on the game and learned if I want the True Ending I ultimately need 94/120 stars (plus 80% popularity) so only getting three was a big morale hit in the moment. Thankfully though it might have worked out as I had built up my skills and resources in the first assignment with the extra time I had so my next three were wrapped up with little effort at ten stars each giving me tons of free time to work with. Another thing that caught me off guard was that the super easy, high pay jobs docked your popularity by 5% each time. I felt like I was doing a lot of side quests so I didn’t understand why my popularity was taking hits. I learned this is tied to a character ending which I’m currently aiming for as a result. Again those early hits may have worked out though, as the extra cash those quests gave me way more leeway how to approach the game.

I’m ultimately really digging this game a lot so far. There’s a lot to juggle and plan out, but it’s not overwhelming like I was concerned about either. It’s more seeing how you can make the most of your time and resources rather than stressing over hard deadlines at least 1/3rd of the way through which I appreciate. I’m really enjoying seeing my characters grow more powerful and how I’ve been opening up more and more of the world. The travel times to dungeons are getting longer which is concerning as I have to plan my trips more carefully, but it should speed the game up too. Excited to keep going!
 
I just wrapped up the first year in Atelier Rorona Plus so now seems like a great time for a post! I made a big mistake early on without realizing it. I thought the UI for the big assignments only asked you to fill in three stars instead of ten like the other goals when I was doing my first one so I didn’t realize I did the bare minimum to avoid Game Over. I’ve read up on the game and learned if I want the True Ending I ultimately need 94/120 stars (plus 80% popularity) so only getting three was a big morale hit in the moment. Thankfully though it might have worked out as I had built up my skills and resources in the first assignment with the extra time I had so my next three were wrapped up with little effort at ten stars each giving me tons of free time to work with. Another thing that caught me off guard was that the super easy, high pay jobs docked your popularity by 5% each time. I felt like I was doing a lot of side quests so I didn’t understand why my popularity was taking hits. I learned this is tied to a character ending which I’m currently aiming for as a result. Again those early hits may have worked out though, as the extra cash those quests gave me way more leeway how to approach the game.

I’m ultimately really digging this game a lot so far. There’s a lot to juggle and plan out, but it’s not overwhelming like I was concerned about either. It’s more seeing how you can make the most of your time and resources rather than stressing over hard deadlines at least 1/3rd of the way through which I appreciate. I’m really enjoying seeing my characters grow more powerful and how I’ve been opening up more and more of the world. The travel times to dungeons are getting longer which is concerning as I have to plan my trips more carefully, but it should speed the game up too. Excited to keep going!
Yeah, popularity is really easy to get in this version so I wouldn't worry about easy requests (which btw are from Cordelia). But yeah the initial year is kinda the tutorial and with longer travels between new areas and complex synthesis taking more days scheduling becomes more important in the second half (it's still not that strict like the original game or Totori though)
 
I've mostly been posting in the Metaphor thread but to echo that here: Metaphor is really, really freaking good. One of the better job systems I've seen in a while on top of incredible travel/time-management stuff per usual from Persona along with a really unusual but super interesting plot setup. And all the characters and voice acting has been top tier, too.
 


The team behind Monark are working on a new title.

Machine translation of the tweet
We, Team Noir, are a game team creating a school RPG that depicts the dark side of the human heart and the charm of people who shine especially in the darkness. The themes of desire and ego were explored in "Monark," but now a new project based on a different theme is underway. We hope you all will support Furyu's "Team Noir."

I thought Monark was like a 7/10 game, it had decent ideas and it has some potential, but the execution was not great.
 


I’m not sure if this means it his absolute last thing ever or if he will still be composing a song here and there. Probably my favorite game composer, I’ll definitely miss hearing new songs from him.

He means that it's the final full solo project. Both Uematsu and Sakaguchi has said it before too, even before he worked on FF7 Rebirth's main theme.
 
I honestly thought we stopped solo composing videogame soundtracks a few years ago. You see him contribute a song here and there but I can't recall an OST that was done entirely by him recently. The OG Fantasian might have been the most recent.
 
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