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Pokémon Trading Card Game Pocket skyrockets to $200m in first month
The Pokémon Company and DENA's mobile sensation Pokémon Trading Card Game Pocket has hit $208 million in gross revenue across the App Store and Google Play.
www.pocketgamer.biz
Pocket will soon become the second most successful Pokemon mobile game on its second month on the market, only being below the titan that is Pokemon Go.
Seems like the biggest spending event so far was the Blaine one, which is funny because the general sentiment was that it was a very whack event.
Pokémon Trading Card Game Pocket skyrockets to $200m in first month
The collectible card game is already the third most successful Pokémon title on mobile
The Pokémon Company and DeNA's mobile sensation Pokémon Trading Card Game Pocket has hit $208 million in gross revenue across the App Store and Google Play in its first month since global launch, according to AppMagic estimates.
The collectible card game hit $100m in just 17 days and has now doubled those earnings, reaching its latest milestone on November 29th.
Flaming hot revenue
The title averaged $6.5m in daily player spending over its first month. Its best single day so far was $8.4m on November 22nd, while its release date of October 30th saw the lowest level of player spending at $2.7m.
Pocket’s most lucrative day coincided with the start of the Fire Pokémon Mass Outbreak event on November 22nd, designed to incentivise more log-ins throughout the day to claim free, guaranteed Fire-type cards.
With fan favourite Charizard one of Pocket’s three key faces at launch - alongside Pikachu and Mewtwo - Fire-type decks are currently among the most powerful in-game.
But the randomised nature of Pocket’s pack openings has meant not every player could build a deck of this type - it was largely up to chance as to which cards they obtained.
By giving away cards that make Fire-type decks that much more accessible, players’ interest in spending evidently surged with daily revenue boosting by 20% at the start of the event. Among the pools of Fire-type cards were Kanto classics like Ninetales and Rapidash.
A blockbuster month
Globally, Pocket’s player spending increased week-on-week until week three, its most lucrative thus far with $51.1 million generated over the seven days commencing November 13th.
Week four marked the game’s first decline, down 3% to $49.7 million, despite seeing Pocket’s best single day for evenue.
As for where Pocket has been making most of its revenue, Japan has held a stable lead since global launch. Players in the country have contributed $90.1m in lifetime player spending to date, or 42% of the total sum - the same percentage as of Pocket’s first $100m.
The US, meanwhile, has slipped marginally down to 27% of total spending since the first $100m, but maintains its position as the collectible card game’s second-biggest market with players spending $58.2m. Taiwan currently ranks third at $9 million in player spending, or 4% of total revenue.
Pocket’s first month has already landed it as the bronze medallist among all Pokémon titles on mobile, overtaking 2023 sleeper hit Pokémon Sleep and Tencent’s 2021 MOBA Pokémon Unite in gross lifetime revenue.
The only titles still ahead are Pokémon Masters EX and the as-yet-untouchable Pokémon Go.