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News Pokémon Presents Scheduled for February 27 2024 at 6am PST

At least with Pokemon you can rely on patterns :LOL:
Ironically, while the presentation's existence is predictable, there's no clear pattern for what game will release this year. It's too soon for a new gen even if they still insist on their three year pace. Remakes have never been less than 5 years apart; this would only be 3 since BDSP. Let's Go and Legends are both one-offs at this point in time. There hasn't been a gap year since 2015.

The only certainty is no new gen, imo. We could get anything else from the above, or something that doesn't fit a prior mold.
idk. Feels way too soon for BW remakes or another Legends game. The only reason I even cling to something Unova related is because of Khu. Were it not for his hints, the most logical thing to me would honestly seem like Let's Go Johto (or god forbid nothing, for once)
I'm not even sure another Let's Go game is logical. They feel like one-offs to me, even though they sold pretty well.

Legends strikes me as a higher potential concept to revisit, both artistically and in terms of sales. Given the last one allegedly started development concurrently to Scarlet and Violet, I don't think it's too soon for another one if it started soon after Arceus. But who knows.
 
The main thing I want to see is gens 1-3 on the switch. Whether that’s on NSO or on another app to make sure there is home compatibility, I would be fine either way.

The mainline game for this year is going to be interesting, because it would usually be Junichi Masuda’s title. But with him leaving Game Freak, I'm not sure who will be directing this year’s game. It having been only two years since legends makes it feel early for another one, but who knows maybe rather than ILCA they have drafted the Namco team who did Pokken/New Pokemon Snap to help co-develop the RPG for the year. I’m very much on the Gen X in 2026 train, so I hope whatever game they release this year does have DLC in 2025
 
I'm at the point of actively not wanting games on NSO until they give us the option to disable borders.

I would rather have classic Pokemon games be separate downloadable eShop titles.
 
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I'm already over Open World Pokémon; "open zone" a la Legends Arceus seemed to work way better for Gamfreak given their limited tech capabilities + time crunch schedule. I'm all in on the Legends Johto idea for the next game*.

*assuming that skipping a year for Gamefreak is literally impossible.
 
Pokkén 2, for the love of Arceus!
Oh, don't I WISH...

I'm encouraged since it seems as if a number of the people behind that game (if they haven't been spoken for by Tekken 8), were last sighted on '21's Snap.

To me, the big question is they would keep certain things like the "Phase Shift" system intact or not. It's fun 'n quirky, but trying to have your traditional fighter cake, and eat it in the arena fighter realm, too, was a thing that I believed kept it from really taking off in the FGC. At the least, you always needed multiple consoles, tvs and LAN for setup, which, understandably, was as much a headache there as it is for Gundam Vs.
 
Oh, don't I WISH...

I'm encouraged since it seems as if a number of the people behind that game (if they haven't been spoken for by Tekken 8), were last sighted on '21's Snap.

To me, the big question is they would keep certain things like the "Phase Shift" system intact or not. It's fun 'n quirky, but trying to have your traditional fighter cake, and eat it in the arena fighter realm, too, was a thing that I believed kept it from really taking off in the FGC. At the least, you always needed multiple consoles, tvs and LAN for setup, which, understandably, was as much a headache there as it is for Gundam Vs.
If they ditch the phase shift, they should make it a full 3D fighter like Tekken. Otherwise the name wouldn't make much sense either. I do hope they keep it though, because I like the extra layer phase shift adds.
 
If we get a Johto game it will be Let's Go with a slightly updated/revised version of LGPE Kanto as the post game
 
In fact, I think the best case scenario would be the next gen mixes the classic style linear routes connecting large open areas like Legends. We should also have designed dungeons and caves, and hell, put a loading screen to enter those and buildings if that's what it takes to have interior spaces back. The exploration in SV and Legends is what the series needed and they nailed it, the whole world being accessible from the beginning isn't really necessary (in fact, I would like a bit more structure so the challenge can be scaled appropriately).
Completely agree with this. Sure, the whole world is accessible from second one, but you can't do anything in the high level areas, so there's no point in going there. It's not like a Zelda where you can just speedrun to Ganondorf with your starting equipment and stats, there's a level curve in Pokemon.
 
If they ditch the phase shift, they should make it a full 3D fighter like Tekken. Otherwise the name wouldn't make much sense either. I do hope they keep it though, because I like the extra layer phase shift adds.
It'd still make sense, so long as the likes of "Heihachu" and "DevilJin-izard" remain. LOL

But yeah. Gimme my boy Zekrom, especially, and I'll be there no matter what.
 
I’d rather a top down Black and white 3 than a remake even if it’s still made by ILCA

Ideally I think I want a Unova Legends

Also the statement that it’s too soon for a new remake because the pattern is every ~5 years doesn’t hold weight to me when I can say the pattern is games are remade on the system that succeeded the successor of the system the games were originally released on:

RB released on GB remade on GBA
GS released on GBC remade on DS
RS released on GBA remade on 3DS
DP released on DS remade on switch
BW released on DS remade on switch
 
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What are the Gen VI remakes going to look like, incidentally? I can’t really think of what they’d be able to do to modernize or “improve” the more recent gens that doesn’t take significantly more time and money than they seem to want to put into remakes at the moment.

They should look into the Star Ocean 2nd Remake artstyle.
 
Okay, it's crazy that people keep mentioning Let's Go as if there's any chance of a second one.

Or am I the only crazy one? It's 2024 the time of Pokémon Go is long gone.
 
Please just let me not see an incredibly familiar chibi-ass B/W character model at this presentation. I’m going over in my head which I want less between that style of Gen V remake and a Let’s Go game and I think I land in favor of Let’s Go, since I can more easily Pretend I Do Not See It.

🤷‍♂️, I'm totally fine with them remaking the games in a way that resembles the original games with split art styles between the world and in battle.

Fact is all the Pokémon games up to the end of the ds (and then the 3ds titles also did to some level) did exactly that and I'm not going to pretend it's in any way sane to think it's ok with sprites but not with models.

The problems with BDSP were because the modern Pokémon balancing ruined all semblance of any even remote way to begin to even avoid being massively over leveled, and game freak will no doubt demand that again no matter how the next titles come about.
 
I'm not even sure another Let's Go game is logical. They feel like one-offs to me, even though they sold pretty well.

Legends strikes me as a higher potential concept to revisit, both artistically and in terms of sales. Given the last one allegedly started development concurrently to Scarlet and Violet, I don't think it's too soon for another one if it started soon after Arceus. But who knows.
What makes Legends more likely than Let's Go, outside of gut feeling/wishful thinking? They sold almost exactly the same. I'd much rather have a Legends game too, because I agree on more artistic potential - and I didn't even buy Let's Go on principle - but it must have been more expensive to develop than Let's Go as well, considering its areas were pretty much one to one recreations of existing RBY maps.

I don't doubt they could develop a Legends game in three years, but the only pattern for non-new generation games we have to go off is remake releases, which so far have been on a much slower cadence. I don't think they'd wanna pump out new subseries games any faster, and I'm not sure why fans just assume that's the case yet. Feels like the only reason people have so far is that Legends is the way better one, therefore it must be the one Game Freak continues, and immediately.
 
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🤷‍♂️, I'm totally fine with them remaking the games in a way that resembles the original games with split art styles between the world and in battle.

Fact is all the Pokémon games up to the end of the ds (and then the 3ds titles also did to some level) did exactly that and I'm not going to pretend it's in any way sane to think it's ok with sprites but not with models.

The problems with BDSP were because the modern Pokémon balancing ruined all semblance of any even remote way to begin to even avoid being massively over leveled, and game freak will no doubt demand that again no matter how the next titles come about.
My problem with the BDSP approach aesthetically is that if you do it that way, you end up with a game that just looks outright worse than the game it‘s attempting to remake. there’s a vast difference between well done spritework and a weird, ineffective attempt to basically try doing the same thing 1:1, but in 3D. It just doesn’t work. It’s impossible to take seriously (even inasmuch as one needs to take Pokemon seriously).
 
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Okay, it's crazy that people keep mentioning Let's Go as if there's any chance of a second one.

Or am I the only crazy one? It's 2024 the time of Pokémon Go is long gone.
I think the belief in LGJ is based less on Pokemon Go hype and more an excuse to remake and milk the nostalgia for millennials fav generation a second time lol
 
What are the Gen VI remakes going to look like, incidentally? I can’t really think of what they’d be able to do to modernize or “improve” the more recent gens that doesn’t take significantly more time and money than they seem to want to put into remakes at the moment.
The Unova remakes should have the most beautiful HD2D graphics I or anyone in this thread have ever seen. Pokemon company should spend top dollar making one of their most ambitious games have an equally ambitious remake
 
The miniaturized overworld sprites in the 2D games are an abstraction of the full-sized characters and were necessary due to hardware limitations.

With more power this abstraction becomes less and less necessary. Hence why Gen 7 / 8 used full sized models everywhere. There wasn't some drastic shift in route design - still relatively linear, with visible paths, patches of grass, trainers facing in certain directions, etc. What a number of people wanted with DP remakes was a translation of Gen IV's pseudo-3D environment into Sword / Shield's 3D engine. It would have required more work for sure but it would more closely match the desire of 'old gen brought up to current gen standards' that previous remakes accomplished.

6.jpg

8.jpg


What's worse about BDSP is that they extended the chibi abstraction into cutscenes where it would have had more impact using the full proportioned models.

18ph3psqvzc91.jpg


Not even ORAS did that - they used the normal models in major cutscenes.

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I just know they will mess up gen 5... i have the lowest expectations possible. Feels like this is the last gen people really have a connection to.
 
The miniaturized overworld sprites in the 2D games are an abstraction of the full-sized characters and were required due to hardware limitations.

With more power this abstraction becomes less and less necessary. Hence why Gen 7 / 8 used full sized models that resembled the characters everywhere. There wasn't some drastic shift in route design - still relatively linear, with visible paths, patches of grass, trainers facing in certain directions, etc. I think all people wanted with DP remakes was a translation of Gen IV's pseudo-3D environment that into Sword / Shield's 3D engine. It would have required more work for sure but it would more closely match the desire of 'old gen brought up to current gen standards' that previous remakes accomplished.

6.jpg

8.jpg


What's worse about BDSP is that they extended the chibi abstraction into cutscenes where it would have made plenty of sense to use full sized models.

18ph3psqvzc91.jpg


Not even ORAS did that - they used the normal models in major cutscenes.

sddefault.jpg
Yeah, this is a major drawback of this approach. Sprites give you the freedom to imagine the characters as you see fit. Hyperzooming on a silly little 3D chibi fella… does not do this. I would easily take the Gen VI middle ground over the “faithful” approach they went with.

or indeed HD2D if they want to insist on being similar to the original games.
 
The miniaturized overworld sprites in the 2D games are an abstraction of the full-sized characters and were necessary due to hardware limitations.

Yeah, no, stop that faulty line of thought right there.

Yes, older games had to be designed with hardware limitations in mind. No, that doesn't mean you should carte blanche upend deliberate artstyle choices from them because modern devices are more powerful, and arbitrarily say that actually what they used to do was not deliberate or something worth having done.

To really illustrate the problem with that line of thinking, imagine what would happen if a title like wind waker which objectively has a crazy abstraction of full sized characters that don't look like people in any sense, but made best use of what could actually be done on the hardware of the time, had people turn around and say that actual a remake should just go for a full on realistic style with models like BOTW or whatever because it was an art style chosen only because of the hardware limitations.

You're effectively saying the exact same thing about the older pokemon games. And while I can understand not liking what they did with BDSP from someone else's perspective, I fundamentally disagree that the correct answer at the same time is "rip everything out that they used to do, they didn't want it to look that way"
 
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No, that doesn't mean you should upend deliberate artstyle choices from them because modern devices are more powerful.
But the old deliberate art style simply does not work when translated to modern devices verbatim, is the fundamental problem here. It’s in a new context and needs to be recontextualized or else it fails to achieve even the effect it originally achieved.
 
going by the hints Khu is giving us......it looks like a hybrid between gen 2 and 5.
Maybe its a top down Pokemon with 2 regions?
or maybe Khu doesn't know shit and he's hedging in both camps because those are the most likely gens getting something. Time will tell.
 
I think the chances of a new Game Freak project in this are fairly low. The biggest announcement I'm expecting would be another outsourced remake.
Ironically, while the presentation's existence is predictable, there's no clear pattern for what game will release this year. It's too soon for a new gen even if they still insist on their three year pace. Remakes have never been less than 5 years apart; this would only be 3 since BDSP. Let's Go and Legends are both one-offs at this point in time. There hasn't been a gap year since 2015.

The only certainty is no new gen, imo. We could get anything else from the above, or something that doesn't fit a prior mold.

I'm not even sure another Let's Go game is logical. They feel like one-offs to me, even though they sold pretty well.

Legends strikes me as a higher potential concept to revisit, both artistically and in terms of sales. Given the last one allegedly started development concurrently to Scarlet and Violet, I don't think it's too soon for another one if it started soon after Arceus. But who knows.
They have more or less established a new pattern of:
  • Experimental revisit
  • New Generation
  • "Third Version" DLC
With outsourced remakes thrown in sometimes when they feel like it. The next thing in line from Game Freak is a new experimental revisit, but I personally think we'll be waiting a bit longer to see that.
Yeah, no, stop that faulty line of thought right there.

Yes, older games had to be designed with hardware limitations in mind. No, that doesn't mean you should carte blanche upend deliberate artstyle choices from them because modern devices are more powerful, and arbitrarily say that actually what they used to do was not deliberate or something worth having done.

To really illustrate the problem with that line of thinking, imagine what would happen if a title like wind waker which objectively has a crazy abstraction of full sized characters that don't look like people in any sense, but made best use of what could actually be done on the hardware of the time, had people turn around and say that actual a remake should just go for a full on realistic style with models like BOTW or whatever because it was an art style chosen only because of the hardware limitations.

You're effectively saying the exact same thing about the older pokemon games.
The chibi sprites in Pokémon specifically have always very explicitly been an abstraction to facilitate the overworld graphics. The battles have always had the characters at typical anime proportions. It's no accident that the overworld and battle graphics have slowly converged over the history of the series.
 
Yes, older games had to be designed with hardware limitations in mind. No, that doesn't mean you should carte blanche upend deliberate artstyle choices from them because modern devices are more powerful, and arbitrarily say that actually what they used to do was not deliberate or something worth having done.

I think I gave a pretty good example of what happens when you adhere so strictly to using miniaturized models just because the original game used mini overworld sprites everywhere, you end up using them in an inappropriate context. The impact of the Cyrus cutscene is lessened. Black and White is another example where the overworld models are miniaturized - but the Xtransreceiver calls, in battle models, cutscene models, etc. are all full sized humans. I also gave ORAS as an example. It's 3D, it uses miniaturized models, but cutscenes play out with full sized models. There's an appropriate implementation of this artstyle. It's clear to the player that the miniaturization is a representation of a larger world and not the world itself.

My desire for full sized models in Pokemon is not because I believe in completely upending artstyle designs from the past. An example is Link's Awakening Switch. It's a very deliberate decision to adhere to the proportions of the GB game to preserve the 2D level design and combat since all of that is very dependent on the precise relationship of tiles and sprites in a grid. And they leveraged that chibi design to emphasize a dreamlike diorama feel where everything is miniaturized on purpose. It also mimics the photographs from Link's Awakening DX. But the non-dream world - the intro and the credits - are in the normal proporionate LttP style.

But this sort of preservation of sprite based game design is not 100% necessary for Pokemon since Let's Go is effectively a 1:1 remake of GB Kanto but uses the same more realistically proportionate humans everywhere. It is a deliberate art style choice to make them a little bit squatter and cuter than the normal models but they are still closer to how ORAS did it than BDSP.

I'm not really sure how Wind Waker fits into this. WW and TP exist on the same console, so realistically proportionate character models are possible on the hardware. Wind Waker also doesn't show two different representations of character proportions throughout gameplay - it's not a 2D RPG that shows different overworld and battle sprites. I'm not even sure how this is relevant when I gave Gens VI and VII as examples of what I would prefer to see, those are still very cartoony games. Gens VI and VII share the exact same hardware limitations but they moved on to full sized models in Alola.

If BDSP used chibi models but switched to full sized models in certain cutscenes then I would have less of a problem with it. However, I still would prefer full sized models in the overworld, because I want to see the region represented in full 3D. Because I think it would simply look better, and because I know it's possible. With a remake of an older game on stronger hardware, I would prefer to see abstractions lifted.

Fact is all the Pokémon games up to the end of the ds (and then the 3ds titles also did to some level) did exactly that and I'm not going to pretend it's in any way sane to think it's ok with sprites but not with models.

This is what you originally said. The classic Pokemon games absolutely needed to use miniaturized representations in the overworld so no one ever expected the full character models to be portrayed there. It is sane to expect more with models, because they literally moved on to using more proportionate models starting with Gen VII, and the hardware can display it. If you prefer chibi models in the overworld, that's fine, but you frame it as a question of 'sanity'.
 
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Yeah, no, stop that faulty line of thought right there.

Yes, older games had to be designed with hardware limitations in mind. No, that doesn't mean you should carte blanche upend deliberate artstyle choices from them because modern devices are more powerful, and arbitrarily say that actually what they used to do was not deliberate or something worth having done.

To really illustrate the problem with that line of thinking, imagine what would happen if a title like wind waker which objectively has a crazy abstraction of full sized characters that don't look like people in any sense, but made best use of what could actually be done on the hardware of the time, had people turn around and say that actual a remake should just go for a full on realistic style with models like BOTW or whatever because it was an art style chosen only because of the hardware limitations.

You're effectively saying the exact same thing about the older pokemon games. And while I can understand not liking what they did with BDSP from someone else's perspective, I fundamentally disagree that the correct answer at the same time is "rip everything out that they used to do, they didn't want it to look that way"

The chibi sprites in Pokémon specifically have always very explicitly been an abstraction to facilitate the overworld graphics. The battles have always had the characters at typical anime proportions. It's no accident that the overworld and battle graphics have slowly converged over the history of the series.
Just to drive this point home a bit more, here is the same scene depicted in the same game in the overworld vs a cutscene:

maxresdefault.jpg

l5Lcr8c.gif
 
Just to drive this point home a bit more, here is the same scene depicted in the same game in the overworld vs a cutscene:
I forget to mention that the overworld sprites in Gen V are even a little taller compared to Gen IV to more closely resemble the normal character proportions.

Having static Pokemon sprites in battle was another abstraction and design choice based on hardware limitations. They abandoned this as soon as they were able to come up with a system to animate them in Gen V and with 3D models in Gen VI, because having immobile Pokemon models during battle would not translate well on more detailed hardware. This doesn't mean the static sprites were bad - Gens I and II had some great artwork for battles - it just wouldn't work as well nowadays.

Chibi models can work because chibi games exist. But as a matter of preference, I would prefer the models be consistent. If Pokemon kept used miniaturized models throughout all of its 3D games, I would have a completely different set of expectations.
 
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After loving Super Mario RPG's remake, I think chibi designs can work well.
It was ILCA's first shot at it so the art direction was not the best, but I'd say let them keep trying - either with a remake or a spinoff.

Cutscenes should be with full-sized characters though, agreed.
 
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Completely agree with this. Sure, the whole world is accessible from second one, but you can't do anything in the high level areas, so there's no point in going there. It's not like a Zelda where you can just speedrun to Ganondorf with your starting equipment and stats, there's a level curve in Pokemon.
I've kvetched about this before but the problem here isn't that Game Freak doesn't know how to do mixed wild levels in large zones, it's that they chose not to do it in SV specifically. Legends: Arceus has low level stuff in Alabaster Icelands! There are spawns of Pokémon with levels in the 20s there that you will simply never use because you may as well catch the higher level stuff at that point! It's pointless in that game because you can't reach Alabaster Icelands until you've cleared Coronet Highlands, but it would be extremely neat in a game that's actually open-world!
 
Give me a great remake of gen 2 using an improved version of Let's Go's artstyle or a Legends Celebi game. The remake should have following pokemon and mounts just like in Let's Go or I won't be happy. Actually both the remake and Legends game should have those along with all future games.
 
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