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Discussion Pikmin 4 Discussion and Speculation Thread

Pikmin 4 Announcement in 2022?

  • Yes

    Votes: 15 24.6%
  • No

    Votes: 46 75.4%

  • Total voters
    61

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
What is the best Pikmin game in your opinion?
My personal ranking would be 3 > 1 > 2.

Pikmin 3 to me has the best level design and the best gameplay. It also is the most balanced I feel.

The maps are really amazingly designed and I appreciated them even more when I replayed it on the Switch.

I also love the concept of the Extra Spicy mode in Deluxe version. Really hope that they are keeping the difficulty settings for the next game.

Whats yours?
 

Kaka

Piranha Plant
What is the best Pikmin game in your opinion?
That would be 3 I think. It is perfect, save for the last level which is its weakest point. But still one of Nintendo best game and dx makes it even better imo.
Ranking would be 3-2-hey-1-bloom but actually I don't think there is a bad Pikmin game.
 

Tailzo

Bob-omb
My personal ranking would be 3 > 1 > 2.

Pikmin 3 to me has the best level design and the best gameplay. It also is the most balanced I feel.

The maps are really amazingly designed and I appreciated them even more when I replayed it on the Switch.

I also love the concept of the Extra Spicy mode in Deluxe version. Really hope that they are keeping the difficulty settings for the next game.

Whats yours?
Sorry, I could’ve started telling you mine.

3>2>1 did not try the 3ds game, I thought the first was really cool, but way too hard. They just kept becoming better though.
 

Catalyst

Bob-omb
Pronouns
He/Him
What is the best Pikmin game in your opinion?
They all have different strengths.

1 is the most replayable, but it’s the least polished and has the least content.

2 is the longest, has more unique enemies and the best soundtrack. But the Purple Pikmin are a bit overpowered and the caves take up too much of the runtime, they get old after a while.

3 is my favorite overall. It has the Rock and Winged Pikmin which add more unique gameplay, it has numerous quality of life improvements, and the best extra modes. But it isn’t perfect, the final area is tedious and some things feel like a downgrade from 2 (like the enemy variety).
 

Vuapol

Maro - *WHACK*!
Founder
2>3>1 for me.

I like the caves. Pikmin 2 also has the best product placement in video game history. Always fun to see just what real world item would turn up next and it was great reading what Olimar made of these ‘ancient artifacts’. The fruit in 3 just wasn’t the same.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
I guess I am in the minority for loving the last area in Pikmin 3.

I think it was a really nice way of encapsulating what the series is all about. Namely making progress under pressure and getting more efficient while also testing everything you have learned. The boss fight was also a really fun way to end the whole thing.
 
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Brofield

Famicomrade
Pronouns
He/Him/His
FamiGold
12
Having only played the mainline series and not the 3DS/mobile spinoffs, I think I'd have to rank it

1 > 3 >= 2

Pikmin 1 is great, at this point my only cons with the game is that I can breeze through it so easily and that being the first in the series, it obviously has its limitations. But nostalgia is a helluva drug; the music, the sound effects of ambient scenery and local fauna, the flavour text of rocket parts you're collecting, even the little parade horn march melody that slows down or speed up based on how far you tilt the C-stick on a Gamecube controller is imprinted on my brain as a core memory.

Pikmin 3, I love the detail of graphics being the first Pikmin game developed in HD and can't wait to see how it'll improve for here. While I appreciate the extra missions added to Deluxe, the overall main story is just too short. I've played it through three times now, and I feel the only way it feels substantial is if you actively seek out a perfect fruit run. Some enemies are really cool, but I feel Pikmin 2 definitely has the edge here overall in terms of variety.

It's tough to place Pikmin 2 at the bottom of this list, because it's not as though I dislike it in any capacity, but rather I was never a big fan of the cave systems and often how difficult it was to spawn purple pikmin that meant I had to go through so much hassle resetting the game just to load up the main menu anytime I lost even so much as one purple pikmin because of that damn dumbbell in the final area (especially with that Gattling Groink wandering around surfaceside). But the expansive nature of the worlds, the new enemy variety, and even expanding the subspecies of Bulborbs and Armoured Cannon Beetle larvae I thought was a really cool way to flesh out the ecosystem and I hope Pikmin 4 can do more like that in this regard.
 

DenkeyKong

banana
I guess I am in the minority for loving the last area in Pikmin 3.

I think it was a really nice way of encapsulating what the series is all about. Namely making progress under pressure and getting more efficient while also testing everything you have learned. The boss fight was also a really fun way to end the whole thing.
Wholeheartedly agree
 

snow's tire

Digital goober
Pronouns
he/him
I actually have a lot of thoughts about Pikmin 3 lol—I like it quite a bit but it is by far my least favorite in the series, and the relatively minor changes in the Deluxe version take things even further in the wrong direction.

The first two games had fairly imprecise controls, weird & difficult-to-understand enemies, mostly-nonlinear levels, and interesting collectibles that were worth seeking out for reasons other than increasing a "completion percentage".

3 places a huge focus on perfection and optimization, meaning that the level of control the player has over the Pikmin has been tightened up and enemies are simple to predict and deal with, and a new "charge" move replaces the strange C-stick rallying move to do a bunch of damage at once—Deluxe doubles down by letting you lock on and hold the button down to rapidly throw all your Pikmin (though I understand the accessibility benefits of this as opposed to requiring button mashing). Rather than a bunch of guys to wrangle and try to manage and direct, your Pikmin mostly function as A Number, an ammo count to keep maxed out and to unload on enemies or fruit—the ever-present numerical indicator next to the cursor reinforces this.

The levels in 3 are a bit open-ended, and in particular often require you to split off in a few different directions to progress, but they're so heavily focused on forward momentum and commitment to that particular level's "mission". The mission structure sidelines the collectibles that were the focus of the first two games in favor of linear progress toward a boss battle, then a move onto the next level. I actually think the fruit collectible system is really smart, but it's balanced in such a way that, arguably even in the Ultra-Spicy mode, there's no real incentive to seek any off the main path unless you're concerned with overall completion. In the first two games, almost every collectible, and thus almost any direction of exploration, is meaningful.

There's also no weird mysterious stuff like Mamuta or Goolix or the Smoky Progg or even the Waterwraith—I think strange, unpredictable stuff like that was a hallmark of games of the Gamecube era (I'll give the caveat that these were some of the first 3D games I played, so perhaps everything was mysterious then). The fact that there was rarely any dialogue within the individual days to give any context to those weirder bits (e.g. a massive ghost emerges from an egg and plows through you, instantly killing 60 Pikmin; at no point does the game stop for Olimar to say "My scanning device says that that's the Smoky Progg! Be careful, or he'll eat all your guys!") made them all the weirder and more magical.

Anyway, I'm not too worried about enjoying 4 if it ever emerges—they've mixed up the structure in each game so far, and, especially if they save it for their next platform, it'll probably be the best-looking game Nintendo's ever made. And again, I do like 3 a lot, Pikmin as a whole is probably my favorite Nintendo series, it just throws out a lot of what I loved in the first two games to make a slightly but fundamentally different kind of game.
 

Simba1

Moblin
Despite we know that game was in development, game was never officially announced,
If game is not announced this or next year latest, I would said that game does not exist any more.
 

Tamantayoshi

Piranha Plant
My ranking would be 2 > 3 > 1 but I've become more fond of 1 over the years. Also, Pikmin 3 dx is absolutely phenomenal. The amount of effort they put into that port gives me hope that they still care about the franchise. Well enough care to not just leave the switch era with one port, but we'll see.
 

Pflaumenmus12

It's dangerous to go alone....
Pronouns
He/Him
My ranking would be 2 > 3 > 1 but I've become more fond of 1 over the years. Also, Pikmin 3 dx is absolutely phenomenal. The amount of effort they put into that port gives me hope that they still care about the franchise. Well enough care to not just leave the switch era with one port, but we'll see.
Miyamoto said that Pikmin 3 was his best game yet in 2013. As long as Miyamoto cares Nintendo cares.
 


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