praying to God that Switch Pro is real and they give 4 ray tracingTo this day, Pikmin 3 still has the single best fire effect I've ever seen in a game. It's practically photorealistic.
Even more impressive that it's not just a background or pre rendered element, but is actually an interactive part of the game. Nothing else I've seen has ever made me say "Yep, that's fire" like Pikmin 3.
The whole game might be the most graphically impressive Nintendo game in history.
Even if there ends up not being a Switch Pro: the Switch is way more capable than the Wii U, in just about every metric.praying to God that Switch Pro is real and they give 4 ray tracing
So this has been the year that I finally play Mission Mode, and I really had no idea what I was missing as a kid. I've been grinding through completing the treasure collecting missions, and these compact scenarios are absolutely perfect for creating interesting choices and strategy. I hope that Pikmin 4 also has a robust challenge or mission mode.
Soon!! I'll post here when I do itNow, get a buddy to the TV and play Bingo Battle!
Agreed this was so lazy and silly of themLove Pikmin 3, but would like to take this as another chance to be bitter about it being one of the rare Wii U games to not improve the resolution. In the case of most 720p Wii U games, they'd remain 720p on Switch portable, and end up 900-1080p docked. In this case, it remained 720p on Switch docked, and went 576p portable.
Pikmin 3 is an especially linear game, so your current objective should be to get to the captain's signal by unblocking the path. The green markers denote the fauna, most of which are hostile.I just picked this up the other day after the Pikmin 4 announcement and seeing the sale. Iām enjoying it so far but had a question since Iām new to the series (apart from playing a bit of the first game years ago).
Is there a specific structure to how the days need to be played out? For example Iām on Day 5 and thereās a signal from the Captain still but Iām not quite sure where to head next ā the way to him seems blocked off and thereās a bunch of green round markers on the map. Is the idea to just explore as much as you can during each day, or do you need to perform specific tasks each day to progress in the story? I get sort of stressed by the day timer, as well as the juice and whether or not I need to collect fruit on each day ā and Iām still getting used to managing Alph and Brittany.
Perfect, thank you! I just also realized I didnt fully explore an area on Day 4 so I should probably go that way.Pikmin 3 is an especially linear game, so your current objective should be to get to the captain's signal by unblocking the path. The green markers denote the fauna, most of which are hostile.
The juice mechanic is more of a similar but FAR more forgiving version of the time limit mechanic of the first Pikmin (where you had an explicit number of days to complete your objective). On the first playthrough, you should be pretty OK, at least until you get the hang of the game prior to going to later areas; it's usually safe later on to go without gathering fruit for a day.I just picked this up the other day after the Pikmin 4 announcement and seeing the sale. Iām enjoying it so far but had a question since Iām new to the series (apart from playing a bit of the first game years ago).
Is there a specific structure to how the days need to be played out? For example Iām on Day 5 and thereās a signal from the Captain still but Iām not quite sure where to head next ā the way to him seems blocked off and thereās a bunch of green round markers on the map. Is the idea to just explore as much as you can during each day, or do you need to perform specific tasks each day to progress in the story? I get sort of stressed by the day timer, as well as the juice and whether or not I need to collect fruit on each day ā and Iām still getting used to managing Alph and Brittany.
Yeah, it's there to create a feeling of urgency but without the stress-inducing time management of the 1st game and is there to only challenge the extreme novice gamer or remind the player that this isn't an open world to just endlessly faff about in.you pretty much cannot run out of juice
I finished a playthrough of pikmin 3 and nintendo promptly gives me 4I give this thread credit for manifesting Pikmin 4
I can't believe I said this like a week before it happenedIn conclusion, my love for Pikmin 3 is back in full force, perhaps stronger than ever before, and I am excited to endorse it to others in the future. A hypothetical sequel has regained its footing as my most anticipated game from Nintendo. I pray nightly that it is happening, and I hope it is a triumphant display of the level design and art capabilities of Nintendo EPD. If Nintendo launches new and more powerful hardware in the near future, I hope that Pikmin acts as an early technical showcase as 3 was for Wii U.
dont worry, Pikmin 5 in 2033 will have itpraying to God that Switch Pro is real and they give 4 ray tracing
I can't believe I said this like a week before it happened
nah I'm just sayingDo we have confirmation it was shown on the next Switch as a technically showcase?
Nah, itās clear to tell its running on Switch hardware.Do we have confirmation it was shown on the next Switch as a technically showcase?
Yeah I think Iād miss that aspect, plus the touchscreen controls feel really intuitive to me. but I kinda want to play the extra content.Really fun game, only downside of the switch version is it being unable to fully imitate the Wii U set up. Was a blast using the two screen approach to plan out and optimize your day
It's there to look deliciousYeah, it's there to create a feeling of urgency but without the stress-inducing time management of the 1st game and is there to only challenge the extreme novice gamer or remind the player that this isn't an open world to just endlessly faff about in.
Well said! The dungeons in Pikmin 2 are really polarizing and I found them super stressful at first but over time I really came to appreciate their difficulty.I think future titles in the series should return to the sense of weirdness Pikmin 2 had. Pikmin 3 attempts to bring back some seriousness to the story but it kinda falls flat in comparison to Pikmin 1 in my opinion. Regardless, I flip-flop between which game I consider the best in the trilogy constantly which probably speaks to the quality of the franchise and how unique each of the games are.
Yea itās definitely a downer that itās gone but Iāll be honest the extra stuff and all the previous dlc being included makes up for it imo. Can still be just as efficient as the Wii U version just wonāt be as easy at times without the game pad.Yeah I think Iād miss that aspect, plus the touchscreen controls feel really intuitive to me. but I kinda want to play the extra content.
I have the Wii U version in my backlog. When I get around to playing it, that's the version I'm going with. Good to hear that it holds up!So, thanks to this thread, I've busted out the Wii U to play through the Pikmin 3 campaign again.
The game hasn't aged a gosh darn day. Absolutely magical from the moment you start exploring round the Garden of Hope. Everything about the opening is just perfect.
and one guy alone made all of this,even 64 games had multiple effect designers,some games nowadays have dozens but somehow pikmin 3 had only oneTo this day, Pikmin 3 still has the single best fire effect I've ever seen in a game. It's practically photorealistic.
Even more impressive that it's not just a background or pre rendered element, but is actually an interactive part of the game. Nothing else I've seen has ever made me say "Yep, that's fire" like Pikmin 3.
The whole game might be the most graphically impressive Nintendo game in history.
Personally the best use of the gamepad to this day, ever, for true multitasking that's rewarded by play and style.I have the Wii U version in my backlog. When I get around to playing it, that's the version I'm going with. Good to hear that it holds up!
honestly? very carefully. try to always be behind and only take safe shotsUpdate: I'd forgotten what a tough first boss that armoured crawdad is. It's easy enough coughing rock Pikmin to crack his shell, but he's got an awful ability for spreading his mandibles wide and devouring entire chunks of your Pikmin army.
No idea how people beat him with zero Pikmin deaths
easy: if a single pikmin dies we ragequit and start overNo idea how people beat him with zero Pikmin deaths
i tried a lot of attempts especially during the WiiU daysUpdate: I'd forgotten what a tough first boss that armoured crawdad is. It's easy enough coughing rock Pikmin to crack his shell, but he's got an awful ability for spreading his mandibles wide and devouring entire chunks of your Pikmin army.
No idea how people beat him with zero Pikmin deaths