finished the demo. some really good music in this one.
i think the asking price is more than fair for the content that is there tbh. 10 dollars for what will take people 30 to 50 hours to solve is pretty cheap. and i think designing the puzzles isn't as you imagine, both when it comes to the pixel art and designing puzzles that are fun to solve. i've played a lot of picross games on my phone and most of them have really easy and simple puzzles. creating a puzzle that can stump the player for 10 or 20 minutes at times is probably not that easy.
Yeah, i realized its more me, i would prefere a more chunky game for 20-30€ and then a bigger change for the next one then what is the equivalent to regular releases for a sudoku/crosswords book series.
there are for shure many bad picross apps. i would argue that the feel is a big factor of that, at least in my experience on the phone it never fellt responsive, because of the touch inputs without a stylus.
im still shure that the generation and testing of those could be automated to a high degree.
The curation would then come to check the motives, statistics, and see which ones fit into the theme / dificulty curve.
I honestly cant fault Jupiter for anything, they are transparent about the content, its not outragious in price, it is well polished,
there is no nicle and diming with mycro transactions, obviously great support (extra puzzles of owners of multiple, the backported features you mentioned in the other thread). They even have demos.
I just would like them to really try and push and experiment more.
With the demoes after (im not shure if i played to 2 or 3) i just felt like its more of the same.
BTW:
huge nostalgia flash, it sounded to me like n64/early 00 music from a dream.
Love that track, so chill.