On the n64 app I played through and completed Banjo Kazooie and Paper Mario last year.What games has anyone here beaten on NSO? Just wondering.
On the n64 app I played through and completed Banjo Kazooie and Paper Mario last year.
NES: Fire 'n Ice, Vice Project Doom, Mighty Bomb Jack, Joy Mech Fight (JP app only), also played tons of Pinball and Balloon Fight.
A ton, actually. All of the main Mario games. Super Metroid. LoZ, LTTP, MM. Most of the Kirby games.
Sure enough, it'sIn Australia, the MyNintendo Store is going to be restocking the NSO N64 controllers later this week
Nintendo 64 Controller for Switch restocks coming this week on Aussie My Nintendo Store - VooksReady your wallet readywww.vooks.net
Might be good odds other regions get their restocks before long as well; I don't think the controller has been restocked on the NA store since June 2022? Well overdue by now, especially with more people having subscribed for GoldenEye no doubt
I think Snes is my most used part of the service, and I blame a lot of that on Super Mario Picross. Damn those later puzzles wrack your brain.A ton, actually. All of the main Mario games. Super Metroid. LoZ, LTTP, MM. Most of the Kirby games.
I have like 15 hours on NES, 30 on N64 and SNES, and like 5 on GB/GBA so far.
If you like Mean Bean Machine, try Avalanche for more of that Puyo goodness, and the added hilarity of Kirby smack talk.NES: --
SNES: F ZERO
Mega Drive: Gunstar Heroes; Phantasy Star IV; Dr Robotnik's Mean Bean Machine
N64: Star Fox 64; F ZERO X; The Legend of Zelda: Ocarina of Time
GameBoy: Super Mario Land 2
GameBoy Advance: The Legend of Zelda: Minish Cap
I played through a lot of NES and SNES stuff on Wii and SNES Mini, the latter of which especially led to me not really engaging with that stuff on Switch. I'm gradually getting more use out of NSO now; I'm currently playing Wario Land 3, and Superstar Saga, Metroid Fusion and Goldeneye are all on my radar.
I wonder how Nintendo negotiates licenses for this service, as someone pointed out that no games have left NSO. It's why I don't want it to become "the Netflix of retro games" as it's incredibly frustrating with streaming services to get half-way through a box set and then have it leave the service (X-Files and Prime Video spring to mind). Do Nintendo pay a one-off fee for use in perpetuity on this particular service? Or an annual fee? Or do they share a percentage of NSO revenue based on engagement (minutes played)? I'm curious.
Game Pass suffers immeasurably in my eyes by it's impermanence. Is it the same with Sony's equivalent? Games come and go?
Maybe I'm wrong, but I think the approach of Nintendo is different as the one Microsoft and Sony have on their subscription. Personally I don't see any of the games leaving the service, not even Goldeneye. They want to have a great library of retro games, so they probably will have a permanent license for the NSO apps, which is one of the reasons the next system will almost surely be backwards compatible, so they don't have to get those games again.No games have left yet, but there's no way they have a permanent license for Goldeneye, at the bare minimum. They just simply would not be able to get a perpetual license for that franchise, given it changes hands so often.. At some point they're going to have to renegotiate that. It's not like delisting was a huge problem on the virtual console either though, the Wii Shop in the EU only ever had 12 titles delisted through the things entire life according to the wikipedia page, and only 3 of them were from Nintendo's own consoles. This might even be why certain titles haven't reappeared; 'Yoshi's cookie' in particular might not be getting added to the service for this very reason, being the only software with the dubious honour of having a Nintendo ip in it, yet being permanently discontinued from the VC service.
We probably won't ever know the terms that games are on the service under though.
Yeah, I'm expecting them to milk the N64 library for a while. But if we get a GB and GBA game every month (and like, a notable one, like Metroid Fusion and Kirby's Dream Land 2), I can live with that.With 2 weeks left in the month, we could well be due Mega Drive and N64 updates. There's the obvious question of whether updating every system in a single month is something Nintendo would want to do, but N64 hasn't been updated since January and Mega Drive hasn't had an update since December.
What's the feeling, gang? It feels like maybe there isn't quite space for it; the N64 release would presumably get a week's warning before release, while Mega Drive would come out of the blue. If Nintendo announce an N64 game this week for release the following week, then dropping MD games around that might not be something Nintendo want to do.
And, sadly, I'm also not expecting that to be a regular occurrence. NES/SNES drops likely only happen a few times a year; MD gets a drop roughly once a quarter; GB is too soon to tell; GBA is likely monthly; N64 may have been demoted to every other month.
Maybe I'm wrong, but I think the approach of Nintendo is different as the one Microsoft and Sony have on their subscription. Personally I don't see any of the games leaving the service, not even Goldeneye. They want to have a great library of retro games, so they probably will have a permanent license for the NSO apps, which is one of the reasons the next system will almost surely be backwards compatible, so they don't have to get those games again.
Regarding Goldeneye, I don't think they even have a license for the franchise, just that one game. That's why I think it can be permanent, it's not a case in which they are able to use Bond to do more games, so it probably isn't like the usual license renting.
What'd ya think of it?Mostly my basic SNES and N64 favorites that I've already beaten a dozen times each:
GBA: Minish Cap (first time finishing it)
Games I've finished on NSO (* means first time)
These for sure off the top of my head
The ability to easily rewindWhat'd ya think of it?
I beat it for the first time too, but that's because I'm stubborn. What possessed you to beat a game like Spinball? Most folks just give up at the 2nd level, 3rd tops.
I liked Minish Cap a lot and glad I finally finished it. Wasn't for lack of options though - I had a GBA SP, a DS, a Wii U and it's on my ambassador 3DS. I think it's a terrific 2D Zelda. It's far more ambitious than Link's Awakening and not the same formula as Link to the Past. Good variety in bosses, items, dungeons, areas and other challenges. The 2D pixel art and animation looked great and I enjoyed the shrinking mechanic. Combat felt good and length was just right. I liked combining the kinstone pieces but I collected 999 mysterious shells and never knew what to do with those!What'd ya think of it?
The goldeneye situation has me curious. Because if I understood correctly, the Xbox version is on game pass but also a free "purchase" for those with rare replay, which is my case, I don't have game pass. So technically they wouldn't be able to take from you the game as you have "purchased" it, it's not the same as leaving a subscription. We have seen licensed games being delisted from shops, but if you bought it you can keep it. Then Nintendo would be on an inferior situation as they only have the game on the subs, which would lead to a hypothetical future situation in which the game leaves NSO but owners of rare replay can keep it on Xbox.Nobody would ever offer a license like James Bond in perpetuity. It would be downright stupid from the license holders Especially since the film license holders MGM, just in the last year completed a sale to Amazon, when it comes to negotiating extension of the license, they probably won't even be negotiating with the same people as the first time.
Inevitably, eventually, something will leave the service, and golden eye remains the most likely
Well, the Yoshi Eggs and Ace coins are nice additions to the challenge of the original, and the many remixed bonus rooms and boss are nice upgrades. It at the least is a solid remastering of SMB2. Now Advance 2 and 3... PHEW those are absolutely the barest of bones, they are so bare the marrow is gone.I finally found my least favorite Nintendo developed Mario stage: “Magical Note Blocks” in World-e of Super Mario Advance 4: Super Mario Bros. 3. Woof.
Anyway, I had the port of Super Mario Bros. 2 in 2001 then never bought the others. With Nintendo Switch Online, I’m finally getting a chance to play the Super Mario Advance series. I have to say these ports back in the day represent Nintendo at its worst:
A lot of words have already been written about how Nintendo never released a new 2D Mario platformer on GBA so I don’t want to dwell on that part. I’d merely add that the e-Reader stages show what could have been a nice compromise/middle ground of using existing assets to create new/remixed content. In an alternate universe, “Super Mario Bros. 2: Advance” would include the original SMB2 plus a second quest of GBA exclusive stages.
- Reselling almost exact ports at full price (the occasional voice samples as not good additions).
- Locking new content behind a niche peripheral and fragile cards. This only applies Super Mario Advance 4. the others didn’t support the e-Reader, and only Yoshi’s Island included some bonus stages.
- The naming structure is needlessly confusing.