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Also the highest-selling console without GTA V.Highest selling console in the US without a Call of Duty?
Also the highest-selling console without GTA V.Highest selling console in the US without a Call of Duty?
I would say it would have been very hard for FIFA Legacy Edition to do gangbuster numbers considering the amount of stuff missing from it & FIFA Ultimate Team (Switch).Its also possible that EA has determined that PS4/5 and Xbox One/Series combined represent a significant portion of their potential fanbase and that the number of potential customers on Switch, who do not already own another console is too insignificant to mandate the dev teams support Switch.
Maybe this dovetails into your first bullet, but I naively assume that if Fifa did gangbusters on Switch that perhaps other yearly titles would have had their PS4/X1 games ported to Switch.
Im curious to see if the rumored CoD installment materializes.
We know thanks to NPD charts that Fifa Switch has done amazing numbers being the leading SKU in retail in a lot of European countries. And EA has a history of bias against Nintendo since Wii U daysMaybe this dovetails into your first bullet, but I naively assume that if Fifa did gangbusters on Switch that perhaps other yearly titles would have had their PS4/X1 games ported to Switch.
DS/PS2/GBAAlso the highest-selling console without GTA V.
FIFA sells at least 500-600k a year on Switch, on par with Xbox version. And it's a legacy version, unlike Xbox one.Its also possible that EA has determined that PS4/5 and Xbox One/Series combined represent a significant portion of their potential fanbase and that the number of potential customers on Switch, who do not already own another console is too insignificant to mandate the dev teams support Switch.
Maybe this dovetails into your first bullet, but I naively assume that if Fifa did gangbusters on Switch that perhaps other yearly titles would have had their PS4/X1 games ported to Switch.
Im curious to see if the rumored CoD installment materializes.
Oops, you're right. My original post said "without a GTA" but I remembered GTA Trilogy was a thing. I guess my point doesn't work any way you slice it, lolDS/PS2/GBA
Switch is the 2nd best selling console without a new GTA (no late ports/remasters), right now Wii is the best selling oneOops, you're right. My original post said "without a GTA" but I remembered GTA Trilogy was a thing. I guess my point doesn't work any way you slice it, lol
It was, as usual, that weird gamer myopia. After the October reveal presentation it was clear that Nintendo had something with wide appeal – that reveal spread far outside of the usual “core Nintendo fan” circles. But then the January presentation hit, and spec-and-number-focused gamers were dismayed by its “too high” price of “still lower than any other console” and its “ridiculous” pricing of $80 for a set of Joy-Cons. But normal people are willing to pay for an appealing producf, even if it’s “more than a Nintendo portable should be,” and no one in the real world is basing their hardware purchase decisions between completely different types of platforms based on whether a second controller is $15 more than the competition or not. Simply put, Switch was a product that was more than the sum of its parts, and spec-focused geeks and gamers have always struggled to understand the appeal of that type of product, even if its obvious to less knowledgeable people. It’s the same way some of the most plugged-in tech enthusiasts initially dismissed the iPod, like with the infamous “no wireless. less space than a nomad. lame” quote, completely missing the point of the iPod’s key innovations (a pocketable as opposed to a CD-player-sized design and an easy-to-navigate interface). Almost no one even remembers what a Nomad is today, but that was the clear winner to geeks back in the day.
It’s the same myopic reason why gamers are convinced that it was the memory card pricing that doomed the Vita, even though the Vita was just fundamentally a product that didn’t have mass appeal in 2012. Most people didn’t even get to the part where they discovered the memory card prices; they just weren’t interested in the hardware and it didn’t have any big games to change their mind.
It may change now that FIFA is no longer beholden to EA.FIFA sells at least 500-600k a year on Switch, on par with Xbox version. And it's a legacy version, unlike Xbox one.
The reason EA focuses on other platform is purely money related. Both Sony and Xbox pay EA for market their game on their behalf, they even pay for console bundles like these:
If Nintendo wants to get the best of EA has to offer, they need to pay. They do pay but it's nowhere near enough what others pay. This is how EA works and it's never gonna change.
It’s crazy to me how huge the 360 was in the US and how Microsoft lost most of that. I’m sure NA is still Xbox biggest market, but 360 was another level here.
It may change if someone else grabs the FIFA license. And that's not happening with that price tag anytime soon and EA will remain as the king of soccer.It may change now that FIFA is no longer beholden to EA.
Doesn’t count. It’s a handheld. Multiple systems per house.
Right…I don’t know anyone in the US who didn’t buy multiple ps4’s during its lifetime…
I didn’tI helped
So we can blame 2K and Embracer for inflation.Third parties who's been supportive of Switch (2K, Embracer): This prints money!!!!
Others: Well yeah. But what IS money? Have you ever thought about that? Why do we need it? Why? Why are we even here?
Totally agree. Sadly big publishers are laser-focused on big budget AAA titles with live worlds and hyper-engaged player bases. Spend big win big and all.It's maddening. Like, no-one expects GTA6 to all of the sudden be Switch-exclusive or anything, but at the same time, folks can attempt at smaller budget exclusives like in the Wii days, you don't NEED huge budgets to make more compact, Switch-specific games, even if it's an HD platform.
GTA Hot Coffee redeemed.Imo, AAA focused 3rd parties are becoming less important given how they are releasing fewer, & fewer titles these days and heavily focusing on big budget love service games.
As one of the “Other” markets, I could say that here in Chile the PS4 was incredibly popular while the Xbox One was almost non-existent. The Switch is popular too but I don’t know if it’s on the same scale today as the PS4 was back in it’s prime during 2015-2018. Maybe mostly because of price, here a Switch is REALLY expensive compared to the other platforms and the cost of the games is another problem too. Even used games can be expensive.I was surprised to see this. I know Switch isn't ahead worldwide yet, and Switch is much stronger than PS4 in Japan, so outside of Japan PS4 is still something like 20-25 million in the lead. US is a big chunk of that non-Japan market, so I thought maybe half of that lead would come from there. So I guess PS4 is just stronger in Europe and "Other" than I realized. Harder to keep track of these things since Sony's shipment numbers are just worldwide.
“There’s more to life than money...”Third parties who's been supportive of Switch (2K, Embracer): This prints money!!!!
Others: Well yeah. But what IS money? Have you ever thought about that? Why do we need it? Why? Why are we even here?
Nintendo is truly built differently. Their energy embodies "We are NOT the same".What's really impressive to me is that the Switch has found success in the US independent of those games. Hollow Knight is now more important to the Switch than Call of Duty.
In the past, missing those games was a death knell, but now they're just a "nice to have" instead of a "need to have."
I'll admit I was someone who thought it would succeed after the October 2016 reveal, but was much more skeptical about prices after the January 2017 event. It wasn't that I was worried about pricing mixed with specs, but just the pricing alone in its entirety. I don't think people base their purchasing decisions on what controllers are 15$ more than other controllers, but the overall pricing of what the package they're buying is (i.e. they compare the price of a console, a couple games, and a couple controllers).
Tbf, I think a big part of that was me being behind the times on realizing how important pricing is. As far back as 2006-07 it seemed to be a huge deal, the PS2 was outselling the current gen consoles at the time because of its 100$ price point.
I really think Smartphones changed the game and raised the price ceiling on what people are willing to spend on tech pretty highly. The average age of the consumer going up probably also helped a lot.
I'll admit I was someone who thought it would succeed after the October 2016 reveal, but was much more skeptical about prices after the January 2017 event. It wasn't that I was worried about pricing mixed with specs, but just the pricing alone in its entirety. I don't think people base their purchasing decisions on what controllers are 15$ more than other controllers, but the overall pricing of what the package they're buying is (i.e. they compare the price of a console, a couple games, and a couple controllers).
Tbf, I think a big part of that was me being behind the times on realizing how important pricing is. As far back as 2006-07 it seemed to be a huge deal, the PS2 was outselling the current gen consoles at the time because of its 100$ price point.
I really think Smartphones changed the game and raised the price ceiling on what people are willing to spend on tech pretty highly. The average age of the consumer going up probably also helped a lot.
1st thing probably has helped make it quicker but Switch has been outselling PS4 launch aligned since 2019 so in the end wouldnt matter , second thing doesnt matter nobody buys a Switch due to not being able to get a Series X/PS5.Sony not making PS4s at all for the past couple of years and the new consoles being hard to get helped a lot
It probably helps that general audiences don't spend as regularly on gaming. They don't feel the urgency to optimise their spending when it is only the occasional splurge.In a weird way, the general audience seems to be less price-sensitive than some of the enthusiast set, which seem to obsess over whether any given hardware is a good value on paper.
Another thing that I think people are sometimes “behind the times” on, when they think about how pricing will doom or not doom a system, is inflation. Like, $299 in 2017 isn’t the same as $299 in 2000, and obviously the $299 launch price in 2000 didn’t exactly hurt the PS2’s success. $299 in 2017 dollars is almost exactly in line with the $199 launch price for the Nintendo 64 in 1996, for example – not quite an impulse purchase, and definitely a bigger “toy,” but not outside what a middle-class family might elect to purchase for a holiday or birthday, or what a young adult could be able to purchase for themselves with their disposable income.
I would say it would have been very hard for FIFA Legacy Edition to do gangbuster numbers considering the amount of stuff missing from it & FIFA Ultimate Team (Switch).
The hilarious part is that it has done great numbers for the type of product that it is though.
We know thanks to NPD charts that Fifa Switch has done amazing numbers being the leading SKU in retail in a lot of European countries. And EA has a history of bias against Nintendo since Wii U days
I stand corrected, but confused.FIFA sells at least 500-600k a year on Switch, on par with Xbox version. And it's a legacy version, unlike Xbox one.
The reason EA focuses on other platform is purely money related. Both Sony and Xbox pay EA for market their game on their behalf, they even pay for console bundles like these:
If Nintendo wants to get the best of EA has to offer, they need to pay. They do pay but it's nowhere near enough what others pay. This is how EA works and it's never gonna change.
EA would need to rework on the engine they use for everything (Frostbite) so it could run properly on the Switch, that's something they refuse to do for whatever reasons; they said when shareholders asked for the lack of Switch support that they think in Nintendo platforms only 1st party stuff sells and competing vs 1st party Nintendo is hard, we don't know if they are serious or just shareholder talk but whatever it is it's a really weak argument.I stand corrected, but confused.
I have trouble imagining that a company in the money making business would pass on ports then
I think it's more of business decision, considering they already made it possible to run Frosbite on Switch. Bringing the Power of Frostbite to the Nintendo SwitchEA would need to rework on the engine they use for everything (Frostbite) so it could run properly on the Switch, that's something they refuse to do for whatever reasons; they said when shareholders asked for the lack of Switch support that they think in Nintendo platforms only 1st party stuff sells and competing vs 1st party Nintendo is hard, we don't know if they are serious or just shareholder talk but whatever it is it's a really weak argument.
you know what they say about switch's with big feetGod damn, what a feet!
Has it been noted how far ahead the top 4 are?
From Welfare on IB:
NDS: ~53.5M
PS2: ~46.4M
360: ~43.2M
WII: ~41.7M
GBA is below Wii but something above 35M
Switch at minimum should be ~35M right now.
EA would need to rework on the engine they use for everything (Frostbite) so it could run properly on the Switch, that's something they refuse to do for whatever reasons; they said when shareholders asked for the lack of Switch support that they think in Nintendo platforms only 1st party stuff sells and competing vs 1st party Nintendo is hard, we don't know if they are serious or just shareholder talk but whatever it is it's a really weak argument.
I see the PS4/X1X versions of many sports titles are running Frosbite, so coupled with Frostbite actually running on Switch I am confused.I think it's more of business decision, considering they already made it possible to run Frosbite on Switch. Bringing the Power of Frostbite to the Nintendo Switch
the simple answer is Switch ports wouldn't make enough money to put people to work on them. the games would be profitable, but they would be better put to use elsewhereI see the PS4/X1X versions of many sports titles are running Frosbite, so coupled with Frostbite actually running on Switch I am confused.
That certainly must be the calculus, but I’m surprised after being informed of Fifasthe simple answer is Switch ports wouldn't make enough money to put people to work on them. the games would be profitable, but they would be better put to use elsewhere
At the moment that's the GBA.Highest selling console in the US without a Call of Duty?
By North American shipment numbers, Switch actually just passed GBA. So if Switch is still behind in NPD numbers, it shouldn't be for very long.WII: ~41.7M
GBA is below Wii but something above 35M
Switch at minimum should be ~35M right now.
I could see the Switch aim for 135M.IMO in the end the difference between NSW and PS4 will be around 10M-15M.
At the moment that's the GBA.
NSW is going to blow past it obviously.
But also maybe NSW will receive some kind of CoD...
I was talking US alone, with the 10M-15M gap.I could see the Switch aim for 135M.
DS is indeed the really hard one to beat.wow the DS is so absurd. 53 million?I dont think it will manage to reach the DS in the us even if it manages to surpass it worldwide lol
Wii U was outselling PS4 for a while…Incredible to be honest. From Wii U to outselling PlayStation 4.
It's the same case in most of Europe really, DS sold so well it's almost impossible for NSW to outsell it, the DS is the best selling console in almost all West Europe countries by a lot. Most of Switch sales that allow it to match DS performance are from outside of the Western Europe/NA/Japanwow the DS is so absurd. 53 million?I dont think it will manage to reach the DS in the us even if it manages to surpass it worldwide lol
Ah thanks. I somehow thought you were speaking about ww figures. Switch at 50M in NA would be gargantuan.I was talking US alone, with the 10M-15M gap.
DS is indeed the really hard one to beat.
niceWorldwide: 69.9%
One other element of the "concern" over the $300 was the commonly held beliefs of the power limitations based on the announced third party games. It's easy to forget now but ppl openly discussed whether Rocket League was too much for the Switch. Surely never Overwatch. "Why spend $300 on another device that's only capable of running Nintendo games instead of an Xbox 1S that's on sale?" was a frequently posed question.I will be honest. I did not understand some of those concerns regarding pricing? It was 299. 100 dollars more than the 3DS (sure, the small 3ds was cheaper, but those were non existent). I just think with what the machine was in 2016/2017 - and it was cutting edge as it could be for the price point, size, battery life - 300 bucks was solid and cheaper than the other systems at 400. The Wii U was 300, so no way it would be sold less than a Wii U or the same price as a 3DS.
After the huge success of DS, a $250 price was still enough to make 3DS a turnoff early on, necessitating a fast and large price cut. I can totally understand seeing launching the successor to less successful platforms for even more as history repeating.I will be honest. I did not understand some of those concerns regarding pricing? It was 299. 100 dollars more than the 3DS (sure, the small 3ds was cheaper, but those were non existent).
After the huge success of DS, a $250 price was still enough to make 3DS a turnoff early on, necessitating a fast and large price cut. I can totally understand seeing launching the successor to less successful platforms for even more as history repeating.