Pre-Release Nintendo has done everything in its power to make Metroid successful. The (morph) ball is in the market's court now

Clix

Actually likes NSO
Who said anything about an exclusive club? It's just that Nintendo is not quick to purchase developers. Just look at Rare's output during the N64 era and Nintendo did NOT buy them.
That is a good point. But a counter. Their output post N64 and pre DKC :D

But yes, it seems normally Nintendo likes having a partner instead of buying studios usually, unless said studio is up for sale (Next Level).

Normally I am not a cheerleader for buying studios… but I wish they bought out Allha Dream :(
 
Normally I am not a cheerleader for buying studios… but I wish they bought out Allha Dream :(
Alpha Dream was tiny and didn't showcase useful skills to make acquisition worthwhile. they would have needed to quickly gain experience in making 3D games which would have slowed them down.
 

Clix

Actually likes NSO
Alpha Dream was tiny and didn't showcase useful skills to make acquisition worthwhile. they would have needed to quickly gain experience in making 3D games which would have slowed them down.
I would have been happy with more 2D Mario & Luigi games :(

Those remakes should have launched on Switch.

What kind of just world is this where Arzest outlived them.
 

storres

Piranha Plant
Pronouns
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That is a good point. But a counter. Their output post N64 and pre DKC :D

But yes, it seems normally Nintendo likes having a partner instead of buying studios usually, unless said studio is up for sale (Next Level).

Normally I am not a cheerleader for buying studios… but I wish they bought out Allha Dream :(
From what we know, a good chunk of their devs went straight to Nintendo.
 
OP
OP
Phantom Thief

Phantom Thief

The Ghost of Tsushima
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I don't want any more acquisitions. No more industry consolidation, pls.

Nintendo can nurture Mercury Steam without buying them out.

Honestly, in an ideal world, Nintendo wouldn't need external teams to develop Metroid for them.
 

Skittzo

Bob-omb
Founder
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I feel like if this breaks series records in any respect they'll find it worth doing PR. With the amount of marketing they're giving this I think they'd be happy to give it some more in the form of sales PR.
 

storres

Piranha Plant
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He/him
I don't want any more acquisitions. No more industry consolidation, pls.

Nintendo can nurture Mercury Steam without buying them out.

Honestly, in an ideal world, Nintendo wouldn't need external teams to develop Metroid for them.
This sounds too idealistic. Nintendo can nurture them, but in the end someone else willing get them.
 

storres

Piranha Plant
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Which is why Nintendo should look into having an internal development team for Metroid like SPD1 before Iwata restructured it.
Let's agree to disagree. I don't think Nintendo should play nice, when everyone else are gobbling everything.
 
OP
OP
Phantom Thief

Phantom Thief

The Ghost of Tsushima
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He/Him
Let's agree to disagree. I don't think Nintendo should play nice, when everyone else are gobbling everything.
Don't get me wrong, I don't think it's about playing nice. I think it's about Nintendo already having the talent and structure to be able to sustain the kind of growth others can only buy their way into organically.

All this said, agreeing to disagree sounds okay to me haha 😅
 

AquaWateria

Set Your Heart Ablaze
Community Liaison
It selling beyond 5 million would make it into NSMBU tier which I find impossible lol.

That would mean casuals are coming in droves buying this game. I don't think Metroidvanias are strong enough to pull those kinds of numbers.
 

Tron1

Tektite
Founder
It selling beyond 5 million would make it into NSMBU tier which I find impossible lol.

That would mean casuals are coming in droves buying this game. I don't think Metroidvanias are strong enough to pull those kinds of numbers.
We shall see. Will be interesting.
 

Tlozbj

Cappy
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My local GS opened at 10 and by the time I got there, like 10:20, all the MD copies that were not preorders were sold out.
Adding to the new good news chain! The local game store received around 18 non-preorder copies of Dread at noon. When I went to pick up my copy, they were all seemingly gone!
 

HK-47

Cappy
It selling beyond 5 million would make it into NSMBU tier which I find impossible lol.

That would mean casuals are coming in droves buying this game. I don't think Metroidvanias are strong enough to pull those kinds of numbers.
I definitely think a Metroidvania can pull 5 million. It just needs to be multi platform. HK will definitely cross that threshold at some point if it hasn’t already.

I predicted 3.5 million for Dread. If it gets there, that is excellent. If it exceeds it, that is gravy. But even just giving Metroid its first million seller since Prime 3 would be good.

Also to be fair, the only reason that is NSMBU territory is because Wii U sold 5 copies.
 

AquaWateria

Set Your Heart Ablaze
Community Liaison
I definitely think a Metroidvania can pull 5 million. It just needs to be multi platform. HK will definitely cross that threshold at some point if it hasn’t already.

I predicted 3.5 million for Dread. If it gets there, that is excellent. If it exceeds it, that is gravy. But even just giving Metroid its first million seller since Prime 3 would be good.

Also to be fair, the only reason that is NSMBU territory is because Wii U sold 5 copies.
I'm not sure HK will reach 5 million considering it's only a bit over 3 million.
 

sanstea

Cappy
Pronouns
He/Him
If this sells well, the gates are open for the Metroid franchise in general.

Next year we will have MP remake and 2023 should be MP4. With lots of new people getting invested into the Metroid franchise with Dread and a steady stream of new Metroid game releases in the coming years, this could spell a huge surge of new Metroid fans.
 

Beard

Piranha Plant
It selling beyond 5 million would make it into NSMBU tier which I find impossible lol.

That would mean casuals are coming in droves buying this game. I don't think Metroidvanias are strong enough to pull those kinds of numbers.
Yeah, I think 5 million is out of reach. That being said, I don't think 3+ million is unrealistic at all and would be a massive success for the IP.
 
OP
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Phantom Thief

Phantom Thief

The Ghost of Tsushima
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He/Him
I don't think 5 million is as out of reach, to be honest. I think 3-5 million is the range we are looking at for this game, 5 is on the higher end so harder to realize, but it can happen if everything plays out well for the game.
 
OP
OP
Phantom Thief

Phantom Thief

The Ghost of Tsushima
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He/Him
It was at 2.8 million back in February 2019. And it has recently had huge spikes in active players on Steam, which means it is still selling.
Also a perennial fixture on the eShop charts.

Like, literally

I don't think it has ever left those charts since it launched on Switch in 2018
 

Terrell

The Great Equalizer
Founder
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Which is why Nintendo should look into having an internal development team for Metroid like SPD1 before Iwata restructured it.
I don't think you're doing your position any favours here. You're anti-consolidation but then in favour of undercutting pre-existing quality talent by effectively creating less work for them to be hired for? Those positions are totally at odds with one another.
 
OP
OP
Phantom Thief

Phantom Thief

The Ghost of Tsushima
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He/Him
I don't think you're doing your position any favours here. You're anti-consolidation but then in favour of undercutting pre-existing quality talent by effectively creating less work for them to be hired for? Those positions are totally at odds with one another.
Huh? I'm not following your argument in the slightest, because you seem to be inferring something I never said.
 

Terrell

The Great Equalizer
Founder
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He/Him
Huh? I'm not following your argument in the slightest, because you seem to be inferring something I never said.
OK, so... you don't want consolidation. You want a developer to be free. The counter-point made was that they may not stay that way, and thus may not be able to continue to contribute, with consolidation providing assurance that their quality work would continue. So the proposed solution you gave instead of consolidation is to remove any possibility of their contribution by doing it in-house, rendering their contribution as seemingly superfluous and (by the very nature of your proposed solution) replaceable, forced to hunt down another work contract to pay bills because they're no longer necessary, despite doing what reviews indicate to be really amazing work. In lieu of consolidation, you suggest more employees hired to replace ones that could have already existed through consolidation. In the end, the corporation gets bigger regardless and the contracted studio gets shuffled off the project, forgetting the possibility that maybe they'd like to keep making what they're making and enjoy a steady paycheque from a parent company not known for ever disposing of talent.

You see the problem with that, right?
 

SuperFakerBros

Complete Rando
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He/Him/His
I'm personally expecting FE: TH-levels of units sold, so like 3+ million. If it goes beyond that, then I think Nintendo will be truly happy and we'll see 2D Metroid here to stay

Yeah, I think 5 million is out of reach. That being said, I don't think 3+ million is unrealistic at all and would be a massive success for the IP.
Nice to see you make your way over, assuming you're OrbitalBeard. Did wonder why you left Era 😅
 

Instro

Rattata
It was at 2.8 million back in February 2019. And it has recently had huge spikes in active players on Steam, which means it is still selling.
Yeah there's a lot of important context missed when talking HKs sales numbers. Beyond the last reported numbers being 2.5 years old, nearly 2m of that 2.8m sold in the 7-8 months after the Switch version launched. Whenever we do get numbers again, presumably when Silksong resurfaces, the LTD is going to be huge. It's constantly selling on Steam and eShop, and has since been released on more platforms.
 

Leo

Cappy
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He/Him
You can't really measure the potential of Metroid comparing it to Hollow Knight. As much as HK is popular and cheaper, indie games get very little to no marketing push and if they get physical releases they are very limited and aren't available in most retailers, so they basically depend entirely on word of mouth post release. A first party game like Dread can sell much more even being the same genre if the game is good (and it is) and becomes popular.
 

Deleted user

Self-requested account removal
3 words: Yamauchi/Lincoln era. And don't get me started there, I have no kind words for that era from the corporate end, but I will say the way that Nintendo ran its business at that time was a house of cards destined to fall, their handling of Rare being a good example of that.

I've always thought that Nintendo NOT buying Rare was a good business move.

(1) They were overpriced. Nintendo would not spend the money Microsoft spent for Rare.
(2) They were already past their prime and was going downhill (look at Rare now for proof of that).
(3) Rare did not own the James Bond IP. Let's say they hypothetically did, Nintendo would have bout them IMHO)
(4) Rare was making too many games that was in direct competition with some of Nintendo's biggest games (DKRacing vs MK64, Banjo Kazooie vs SM64,) This must of pissed off the top execs at Nintendo. If I were them I'd be thinking are these people (Rare) our partners or our competitors?

(4) is the biggest reason I think Nintendo didn't buy Rare.
 

Catalyst

Rattata
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He/Him
It selling beyond 5 million would make it into NSMBU tier which I find impossible lol.

That would mean casuals are coming in droves buying this game. I don't think Metroidvanias are strong enough to pull those kinds of numbers.
NSMBU sold 10 million. Unless you mean just the Wii U version, but comparing Switch games to other Switch games is more useful considering the Wii U had a terrible install base. Dread obviously couldn’t sell 5 million or anywhere close if it was on Wii U.
 
The guy at the rural walmart I went to knew exactly what game I wanted, and said it was flying of the shelf. This is going to be the best selling Metroid to date.
Went to Walmart as well (not rural but one of the three within 70 mile radius) and had the same experience. The lady took me right to Metroid and said they had already sold a few (this was at 7:30 and it opened at 7).
 

AquaWateria

Set Your Heart Ablaze
Community Liaison
NSMBU sold 10 million. Unless you mean just the Wii U version, but comparing Switch games to other Switch games is more useful considering the Wii U had a terrible install base. Dread obviously couldn’t sell 5 million or anywhere close if it was on Wii U.
That's precisely why I used beyond 5 million which is basically you hit the mainstream and casual market. Yea I know NSMBU Deluxe sold 10 million on Switch.
 

Jersh

Tektite
Developer
I don't want any more acquisitions. No more industry consolidation, pls.

Nintendo can nurture Mercury Steam without buying them out.

Honestly, in an ideal world, Nintendo wouldn't need external teams to develop Metroid for them.
Between the demand for all their old IP and for new ones from them, something's gotta give.
 

Soul Skater

Rattata
Between the demand for all their old IP and for new ones from them, something's gotta give.
Pretty much. Nintendo needs more studios. It’s pretty clear after a few years of switch combining their handheld and console divisions wasnt enough. They need more help. And preferably yeah some more western studios who might have more interest in the series they haven’t touched in literal decades
 

xsquiddox

Darkness within Darkness
Contributor
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Personally i think dread will do pretty well and might become the best selling metroid game yet.

Im so glad Nintendo marketed the game so well and even with a new model console launch. It's as if i am in some different dimension haha. But im glad for it! Hopefully it introduces alot of people into metroid! Fingers crossed.
 

Miraj

Rattata
Pronouns
He/Him
Anecdotally, when I was picking up my copy from the game store, a guy ahead of me in line was picking something else up and was like "hey do you have any copies of that Metroid game everyone's talking about?" and blind bought a copy. It's just one guy, but it indicates there's word of mouth spreading about this being a big deal. Taking a guess, I expect it to do roughly 2 million this holiday, and 3 million by the end of the fiscal year. Maaaybe 5 million lifetime. However, I also wouldn't be surprised if this is an anomaly driven by a multitude of unique factors, and the series goes back down to 1-2 million sales if they do a Metroid 6, since it's just not a mass appeal type of series.

On a side note OP, your list of reasons why the Metroid series has historically underperformed reminds me a lot of Star Fox. Just like Metroid, it tends to get entries released on less popular consoles, or on already dead consoles just before the popular successors come out. Both series have skipped some generations, and have had untimely remakes or spinoffs come out to tepid reception when fans really wanted proper sequels. To me, a Nintendo console isn't one of the best if it doesn't have a Metroid, Star Fox and F-Zero on it, and while F-Zero is a long shot, I'm thrilled Metroid is getting love, and I hope Star Fox gets its time in the spotlight on Switch.
 

Supreme Overlord

Look on my Works, ye Mighty, and despair!
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Not to DoomPost or anything, but anecdotally, the Walmart here never put out Dread stock.
To be fair, apparently a key element of their neverending remodel is to just not touch new video game stock. I'd Dread being the person who made that decision right about now.

Really, though, I don't think Metroid needs to sell into the highest echelons. There's nothing wrong with being smaller in that way.
However, having claimed it as a favorite series ever since I started playing video games, I would love for Metroid to maintain its distinct identity and still reach new, previously unbelievable, highs; with the release of Dread, it seems best poised to do this.

Some of y'all need to buy at least 2 copies and you know who you are.

For my part, I've reminded people of the game's release.
And, while I actually don't even have a Switch yet on which to play it, that doesn't mean I haven't gone out to procure a copy of Dread.

I still remember I think on GAF, in the announcement thread for Super Nintendo Land someone said they hope there’s a Metroid attraction, and someone else quoted and said “just hope for a Samus keychain in the corner of the gift shop at this point” lmaooo

I love the series but I laughed out loud
Metroid doesn't quite seem to fit the tone they're going for with that--especially given as it all seems Mario-related thus far--, but I could actually see a Metroid cavern adventure working. Not quite haunted house type (Luigi's Mansion would probably have that covered), but atmospheric, with motion-triggered creatures and a laser tag mechanic.
I love F-Zero, but it has two hurdles. Sure, the series has had declining sales, but there are two factors here:

1, it is an arcade racer and unfortunately, while I love those type of racers best, that genre just does not seem to do as well anymore

2, the game is brutally unforgiving with a steep learning curve. Something fans of the series love, but it is a road block for casual audiences IMO. They can make it a lot easier, but then the fans will not be happy.
Given reports I've seen of Dread's difficulty, perhaps they could leverage this more "core" element of the Nintendo for marketing. That said, it seems unlikely that F-Zero would be expected to reach or sustain high numbers.
But, as noted above, there's nothing inherently wrong with that. I just selfishly want it to live.

Nintendo continues to do Waluigi dirty. Smh my head

Waluigi was merely a lackey before. This is is villain origin story.
 

menx64

Rattata
I do believe we are in for a surprise tbh. The game seems incredible and WoM is facinating. Anecdotally here in Costa Rica it flew out of shelves.
 
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