Miraj
Moblin
- Pronouns
- He/Him
All those links to sources are great. Got the receipts to back it all up!Well, as Miraj stated, Metroid Dread followed up the story from a 2002 game nearly 20 years later...
I think Starlink featuring the original teams is really just more the result of it just being based on Zero, the most recent game in the series as of this time that was designed as a direct reimagining of 64 and thus recycling the same cast and basic plot for simplicity's sake due to the weird control scheme. Ubisoft has already implied that that it's probably not really canon to anything anyways. 64 3D is also just a basic remake of 64 that wasn't really meant to affect the status quo so of course it also just features the OG cast.
I mean it's not like Nintendo has completely thrown out Adventures, Assault and Command. Krystal shows up as an assist trophy in Smash Bros. Ultimate and The Battle Begins anime short, which Miyamoto and Imamura were heavily involved in, has a shout-out to Planet Sauria. The Star Fox Starlink stuff also has a little shoutout to Adventures, so I feel like if Nintendo really has completely thrown out the post Adventures timeline, they've been doing it in a pretty lackadaisical way.
There's actually evidence that NCL higher ups like Miyamoto and especially Imamura enjoyed what came out of the GCN/DS games, the latter just commemorated Adventures' 20th anniversary with this drawing of Krystal on Twitter last week. So I don't think Zero was meant to completely erase everything the post-64 games did.
Yeah, Starlink was a quick turnaround opportunity. It was a chance encounter at E3 that turned into them using the Zero assets for the game. Some people even consider Starlink the Switch's Star Fox title, but that's like saying Donkey Kong or Rayman being in the Mario & Rabbids DLC packs count as games. Just doesn't work that way. The game didn't do super well, but it sold way more on Switch than on other platforms, where it utterly bombed. Nobody seemed to care about it until they put Star Fox content into it, showing how the brand still has interest.
What we've really seen here is that no Star Fox title since Assault has truly committed to being taken as anything more than a side game or spinoff. Command was a "what if" game, 64 3D was a remake a la OOT/MM 3D, Zero was a "reimainging", Guard was a spinoff, and Starlink was a glorified cameo using Zero assets. Star Fox 2 coming out was more of a special selling point for the SNES Classic, and is a novelty from the original timeline before 64 rebooted it. There is nothing stopping them from just ignoring all of that and doing a game post-Assault with the cast and events up to that point acknowledged, and going off to fight a new threat or whatever.
I get that some people really just want to see the OG team in a Star Fox 64-style game, but with new missions, and you got that with Zero. It didn't set the world on fire, so maybe it's not the sequels' characters or stories or attempts at new gameplay styles that are the issue. Maybe they should go back to evolving the Assault formula and story since that had a lot of potential. This is why I think it'd be great if Bamco were doing a remake of it, because they could catch players up while also updating the controls (and adding online multiplayer!), priming people up for a possible new entry following that game. It worked for Metroid, so who's to say it wouldn't work for Star Fox?