Well the Switch is literally Nintendo combining their home console and handheld systems together.
So kinda to be expected; no less cool.
The main tradegy in my eyes is how some of the typical console games (3D Zelda, 3D Mario, etc.) are getting more handheld game design philosophies ingrained into them. Mario with their moons around each corner, and Totk with nearly every quest being segmented in ways that make them completeable in roughly the same short amount of time, as well as the dungeons having obvious bookmarks as well so you aren't lost in them if you had to take a break in between sections(because the traffic light changed, who knows?). It gives the games inherently monotonous pacing.