It's time for the Finale! Please take a look at the post here and cast your vote for Famiboards' Game of the Year!
it's a consistent 60fps with it dipping to 50fps-55fpsBumping this thread to remind everyone this beauty is now out for the Switch.
Awesome! I'll jump in later today.it's a consistent 60fps with it dipping to 50fps-55fps
through a patch or 2 I can see this being a stable 60fps
overall looks good.
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Nine Sols for Nintendo Switch - Nintendo Official Site
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ITS 10% OFF FOR LAUNCH!!! I DEMAND EVERYONE PLAY NINE SOLS!!!!
I'm very early into the game. So my knowledge is limited.When you die, do you :
1: Lose your currency / XP ?
2: If so, do you lose part of what you've left on your death position if you get hit before you recover it (oh hi Lies of P) ?
3: Are you penalized with something like half your life is removed or half your restoration ability (oh hi Hollow Knight), lost some sort of weird power and made the game even harder because your dared to die ?
Yep that's me. I'll give this an early try on Gamepass and if I really like it I'll get it on the Switch since the performance is pretty good.looks good..? I'm probably going to try this out on the GamePass of course
you lose part of your souls every time you get hit but if you kill the enemy that hit you, you get it back. [in lies of p, no other game does this afaik]2- No, you don't. It's Dark Souls style. You lose it all if you're unable to recover it, and there's no punishment for being hit along the way. I had no idea Lies of P did that. That's crazy!
I'd say losing your money on death is actually a pretty huge deal considering there is a considerable money dump which is required before a side quest activates. If you're losing all your money constantly I assume that quest is pretty fucking lame to finish.I'm very early into the game. So my knowledge is limited.
1- Yes, you do.
2- No, you don't. It's Dark Souls style. You lose it all if you're unable to recover it, and there's no punishment for being hit along the way. I had no idea Lies of P did that. That's crazy!
3- No.
Also, it seems to me that the currency you lose is not as important as it is on, say, Dark Souls. Yes, you can use it to buy some stuff, including the ability to heal more. And yes, accumulating a good amount of it leads to a level up. But the level up does not seem as vital as it is on Dark Souls, because here leveling up only gives you skill points to spend on a skill tree, as far as I can tell. And although I'm sure there's some useful stuff in that skill tree, it mostly seems to be made up of extra abilities you can do without.
Well, crap. I'm not losing too much, but that's worrying.I'd say losing your money on death is actually a pretty huge deal considering there is a considerable money dump which is required before a side quest activates. If you're losing all your money constantly I assume that quest is pretty fucking lame to finish.
Basically Hollow Knight, then? Although in that game it wasn't too hard to not lose anything permanently, and also you were swimming in currency by the second half of the game.I'm very early into the game. So my knowledge is limited.
1- Yes, you do.
2- No, you don't. It's Dark Souls style. You lose it all if you're unable to recover it, and there's no punishment for being hit along the way. I had no idea Lies of P did that. That's crazy!
3- No.
Also, it seems to me that the currency you lose is not as important as it is on, say, Dark Souls. Yes, you can use it to buy some stuff, including the ability to heal more. And yes, accumulating a good amount of it leads to a level up. But the level up does not seem as vital as it is on Dark Souls, because here leveling up only gives you skill points to spend on a skill tree, as far as I can tell. And although I'm sure there's some useful stuff in that skill tree, it mostly seems to be made up of extra abilities you can do without.
Yep. Currency can also be used to buy charms, so Nine Sols has got a lot of Hollow Knight in it.Basically Hollow Knight, then? Although in that game it wasn't too hard to not lose anything permanently, and also you were swimming in currency by the second half of the game.
Thanks for your answer.I'm very early into the game. So my knowledge is limited.
1- Yes, you do.
2- No, you don't. It's Dark Souls style. You lose it all if you're unable to recover it, and there's no punishment for being hit along the way. I had no idea Lies of P did that. That's crazy!
3- No.
Also, it seems to me that the currency you lose is not as important as it is on, say, Dark Souls. Yes, you can use it to buy some stuff, including the ability to heal more. And yes, accumulating a good amount of it leads to a level up. But the level up does not seem as vital as it is on Dark Souls, because here leveling up only gives you skill points to spend on a skill tree, as far as I can tell. And although I'm sure there's some useful stuff in that skill tree, it mostly seems to be made up of extra abilities you can do without.
It's not important for true ending or anything, but you have toWell, crap. I'm not losing too much, but that's worrying.
How important is that side quest?
you should compare this to other combat-focused exploration games like Hollow Knight. it is much more a game like that than any "classic" metroidvania.How good is this game compared to other legends, like Castlevania: Aria of Sorrow and Ori and the Will of the Wisps, of the Metroidvania genre?
Played for 3 hour and defeat the first 'Big Boss', it's so good, as of now pulling a perfect parry it's much easier than Sekiro, though in this game you're directly punished if you can't perfect parry.
To be fair, you can set the game to story mode, which in turn allows you to change how much damage you deal and take. But yeah, anything other than a perfect parry leads to damage.Aaaand this just pushed the game out off the "look into"- and wishlists.
Not because of the "easier perfect parry than Sekiro" part, because of the general "perfect parry" part.
I hate such gameplay mechanics.
Same, just finished the first boss, also it's super cool how the game is 2D, yet 3D at the same time at certain moments.I just beat the first major boss and I'm loving this so far. It's hitting that perfect Sekiro-like gameplay of "this boss is crazy hard" to "oh wait now I nearly beat him untouched" and it just feels so good to have that level of improvement
Went from definitely buy to won't touch.
- Checkpoints should definitely be closer to bosses and, especially, mini-bosses.
Regarding checkpoints: Does this get worse later? Because so far, I've done two Sols and they both had a checkpoint within sight of the boss fight. I haven't had any boss runbacks at all yet.Double-posting for some early impressions, after having beaten two of the nine Sols.
What I like:
- Level design is damn great! At all times there is more than one place to explore, so you're always having to figure out where to go next, which is what I want out of a Metroidvania.
- Combat is awesome. Going for a dodging approach is more viable than it is in Sekiro, bu at the end of the day parrying is still a must in most cases.
- Difficulty is perfect to those who like Dark Souls.
- Personally, I think it's nice to have an indie Metroidvania with a more wordy storyline. I love the usual obscure storytelling games of the genre go for, but it's great to see a clearer approach for a change.
- I love the character development the game does for each of the Sols.
- Visuals are so damn good. The hand-drawn animation and scenarios are top-notch.
- There are lots of cool extra challenges and mini-bosses that give you neat rewards.
What I don't like:
- The merchant should be more easily accessible. I have no idea why they didn't put him in your home base. Sometimes you're full of cash and wanting to spend it on something, but you're just too far away from where the merchant is. Maybe at some point he'll move to the home base, but so far that hasn't happened.
- Checkpoints should definitely be closer to bosses and, especially, mini-bosses.
- When you drop your soul, especially against mini-bosses and bosses, it should appear in a predetermined spot; one that's practical for you to pick up without triggering the battle.
This one I agree with. Some more recent games have solved this by either allowing you to grab your currency before re-entering the boss room (Lies of P did this and it ruled) or at least just automatically giving it back to you once you reenter the boss room. Not a dealbreaker or anything but it's a mild annoyance.
- When you drop your soul, especially against mini-bosses and bosses, it should appear in a predetermined spot; one that's practical for you to pick up without triggering the battle.
I think it actually gets better. After I made that post I didn't think any bosses had that problem, only mini-bosses.Regarding checkpoints: Does this get worse later? Because so far, I've done two Sols and they both had a checkpoint within sight of the boss fight. I haven't had any boss runbacks at all yet.
Like I said above, there's only one instance of that and it's early in the game, at least when it comes to big bosses. Some optional mini-bosses do have that problem, though.Went from definitely buy to won't touch.
Bosses runs are the worst thing Dark Souls popularised.
It's basically exactly the same as Sekiro and Bloodborne on that front - the difference being that the heal does feel a bit slow in this game. There is a Jade you can get that makes it quicker though which I usually use for boss fightsVery early on in the game and it's decent but I'm not vibing well with the parrying system. Especially not liking the fact that such a slow healing system is tied to a dpad button (which means you have to take your thumb off the movement stick). At least when Prince of Persia tied its heal to the dpad it was for a very fast heal.
Bloodborne has the benefit of the heal not requiring you to take your thumb off movement though.It's basically exactly the same as Sekiro and Bloodborne on that front - the difference being that the heal does feel a bit slow in this game. There is a Jade you can get that makes it quicker though which I usually use for boss fights