It looks good but I don't get that vibe from it. Cult of the Lamb I could see making a similar buzz to Hades.If it launches with no problems/gyro control/good reviews I’m definitely grabbing it day 1 tbh. This has the potential to be the next big indie hit like Hades was
Guess not.So I guess this doesn't indicate a Direct next week one way or the other anymore?
That could be the next big roguelike but my comparison is more in a general sense. Both have cool aesthetics and music, as well as some kind of relationship building system. Hades blew up not only due its quality but especially because it does a lot to break the inherent monotony or repetitiveness associated with roguelikes. Neon White isn’t a roguelike but while it looks like a hard sell due to its unlikely mix of genres, the arcadey/speedrun stuff isn’t for everyone either. However, it does seem like it gives the player a lot of incentives to encourage getting better and engaging with the game’s mechanics and gameplay loop, notably with the unlocking stuff.It looks good but I don't get that vibe from it. Cult of the Lamb I could see making a similar buzz to Hades.
Yeah, it’s a really good month. Really looking forward to Omori, Sonic Origins and the Cuphead DLC.Have the game downloaded and ready to go.
There's so much good stuff to play right now. Neon White, Omori, the OlliOlli World DLC, TMNT, Cuphead DLC at end of month . . .wow.
Perfect game for a demo IMO. I love fps but looking at the gameplay scares me.
This really needs a demo. A card battler/rail/FPS/platformer? Yeah, I definitely need to take that for a spin first.
I'm glad to see the good impressions though because it looks really cool.
It's mainly a platformer/FPS. The movement is very fast paced like the recent Doom games.
There's no synergistic deck building or anything. You collect cards as you move through a level. Each card supplies a specific weapon with a certain amount of ammo, and you can switch between cards by pressing the L button. Each kind of card can also be "trashed" with R, which gets rid of the card but immediately gives you a movement option, like an extra jump in the air for example.
The game that I would best compare it to is something like Portal where you would have bite size levels (testing rooms) that sometimes required a careful mix of quick platforming and shooting to complete. It's kind of like that. Except here it's a bit more like an obstacle course and you can often figure out shortcuts using your cards to get to the "flagpole" faster.