so I've been a SwAxe user all my life, but have just stuck to the basics - I've just had invincible gambit and soaring wyvern blade with the charger on both scrolls.
Been looking more into combos and discovered the elemental burst counter switch skill, which seems lit AF, so I'm trying to go with Wyvery blade and counter on one scroll, and gambit and charger on the second, but I just can never counter correctly. I can do it perfectly in the trainer arena, but not on quests. Anyone got any tips on good monsters to start it on, or any good video tutorials?
I got my timing Honed using espinas, and his constant charge turn around charge again repeat move. I don't suggest that for normal people lol.
The switch axe counter is a lot more complicated and demanding than any of the other counters.
The first and obvious difference is move start time. Other weapons, it's more or less instant compared to this one, this is not a reactive counter, where you see a monster start an attack animation that's going to hit you and you bring up your counter. There are not very many monster moves slow enough for that to work for the swax counter. Like everything else on the swax, this is very much pro active. You have to keep control of the rythm and pace of the battle, your sense and knowledge of the monster and use it when you think the monster will be attacking soon.
It takes more than just being ready in time. Other counters you get ready in time and the monster does the rest of the work for you. The monster attacks you, if it hits you with it's attack you auto launch the counter attack.
Not how it works with swax. It's not a counter attack, it's an attacking counter. With swax, you have to attack, and hit, the monsters attacking hitbox, to activate the counter. That means you must have your orientation, distance, and timing correct, to hit the attacking hit box area. Which means you need to adjust the counter for each monster, which is why you can pull it off with the toadversary, but doing the same thing on another monster doesn't yield the same exact results.
Fortunately your own attacking hit box is a bit generous, but yeah, it requires a lot more from the player than the other counters in the game.