I know I'm overthinking it, because it's just a hypothetical, but ideally the series would be way more popular by the time they start having 2 3D series (whether that means 2D is sacrificed or not). It would be a headache managing that and if the series remained niche I could see it having bad consequences.
I can see where you're coming from with this, yeah, though I suspect it's not nearly so drastic. Again, the timespan between release of new entries of the different branches plays a role in this. And I find the necessary differentiation inherent to different forms can even help avoid people feeling like there's too much of the series coming out too quickly.
The integral part, I think, is in mapping out different parameters that define what makes
Metroid feel like
Metroid, so different branches can lean into the
Metroid-ness and feel consistent, even as they are incredibly different.
Metroid as a whole is rather plot-lite, which should help in keeping everything fitting together in that area.
In the end, I expect the different suggested forms are different enough that their existence doesn't cause issues overall, and might even be the preferred way for Nintendo to put out a bit more of one of its flagship IPs, rather than trying to push out more of one of the other two options.
The problem is that there's still only so much room to experiment in each form; they're so different from each other and yet allow for so many different variations within each type as well.
third person over-the-shoulder like the REmakes or like Other M?
I feel like a third person Metroid should probably try to implement some of the appeal of the 2D games, and as a result it would either have a camera like Other M, or a camera that's only over the shoulder while aiming, that way it could implement platforming and jumping better than if it was over the shoulder.
I think the specific form of third-person perspective should reflect the goals of the title in particular, so the specifics aren't necessarily important until that's figured out. The tricky part is probably in working with shooting/combat and platforming, or in what best builds the scenery and atmosphere.
Part of me thinks mobility and ability concerns suggest a more pulled-back camera, but it really depends on how everything is meant to work together.
It's an interesting consideration, though, of what form this hypothetical
Metroid could take.
I also want a separate 3rd person game. Gimmie dat Other M 2.
I've been meaning to jump back in the overall
Metroid thread to ask this, and it probably fits better in there overall: when you say you want an
Other M 2, what do you mean by that? I think there's room to iterate and improve the gameplay ideas, and that would be my takeaway. I really don't think plot or story is something it offers much for, though.
Actually, I think I'd considered how a more fixed perspective camera could work if something were ever to really come from Retro's
Metroid Prime 1.5, and
Other M is probably a good starting example.
I think this is also where my Blame!-inspiration suggestion originates, which would make use of that sort of forced perspective.
I do think the series has a better chance of being more popular with 3rd person games in Japan though, though I don't think it will ever be big.
Yeah, I don't know how much we might be able to expect it to grow there -- and I don't really think it should reinvent itself to that end (again, the aforementioned parameters) -- but I do think it would help the series gain more of a foothold and develop more mindshare in Japan, certainly more than
Prime would be expected to. And I suspect this idea would be appealing to Nintendo.
I doubt they're actively pursuing it, though. You need people to oversee it and to work on it, after all.