Another different source, who prefers not to spread his name to avoid "problems", who worked at MercurySteam and was involved in the development, tells us by email that he was working for more than 11 months and does not appear in the credit titles of Metroid Dread . "Not accrediting the work of the team that puts all the love in the project, and the effort, is a very ugly practice , " he says.
Regarding the clause mentioned by the MercurySteam representative, he comments: "the 25% issue sounds like an invented one to me and that it suited them well for the above case ... but hey, neither 25% nor 1%, if I have participated you should put [ in credits] ".