More reserved yes, but she will be def more humanized. The stuff they did in the 2000s would never fly nowadays she would be instantly called bland and emotionless.
My hopes is that they know how to do it with finesse
I think the people that would call her depictions in Super, Fusion, Prime 1-3, etc. "bland", or "emotionless" aren't much worth listening to, tbh.
I mean, yeah, it's not like those games approached Samus looking to perform a deep character study, or anything of the sort, but there were certainly enough bits and pieces there that allowed players to develop an idea of who she truly was. I suppose everyone is going to fill in the blanks with their own, subjective interpretations, but when I think of Samus, I don't think much of flashy boss kills, and the like. I think of the
etching she made to commemorate her bird dads, her saving the baby, saving the Etecoons and Dachoras, etc. Those things go such a long way in showcasing her underlying warmth and humanity, in my eyes. I know Dread had her speaking to Quiet Robe, assuring him that she'd put an end to Raven Beak's plans, and that was a similarly standout moment, as I'm sure we'd all agree.
It's not wrong to appreciate the "badass" moments, to be clear. I just think the folks who need those moments to even
like Samus, as a character, aren't giving the older games their due credit! There's power in subtlety.