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I'm picking it up on Monday but am not rushing to start it. I'm really enjoying Tokyo Mirage Sessions and will be trying to finish that before starting!
How do you transfer save from demo? Didn't get any prompt when launching my physical version.
HD-2D 1.2 engine putting in the work. I don't think i've seen this style look so clean on Switch, especially stark compared to something like Triangle Strategy.
Pretty sure that Live A Live is native 1080p; unlike Octopath (720p) & Triangle Strategy (900p).HD-2D 1.2 engine putting in the work. I don't think i've seen this style look so clean on Switch, especially stark compared to something like Triangle Strategy.
wow i didn't realize TS is higher res than Octopath. In my mind it's the blurriest of the 3.Pretty sure that Live A Live is native 1080p; unlike Octopath (720p) & Triangle Strategy (900p).
In exchange though, the effects work is not as advanced as those two games (especially Octopath).
Finished Imperial China last night and started the Prehistoric chapter. Really enjoying it so far, and while
I was expecting the disciple I favored to be the one to inherit the legacy, I didn't expect the other to fucking die, jeeze. (I chose Lei)
Honestly such a stunt can only be pulled off due to LaL's chapter structure and the chapter in question being relatively short up till the disciple is chosen. If you get noob trap punished and don't hyper focus on one pupil, hopefully most people reload their save instead of trying to power through.
So sorry for your loss, my condolences.Sad fact: this game sadly came out the day after my uncle passed away, so I decided to order the game via Amazon for Monday because I just didn't feel like going out and buying a game while mourning, so I decided to wait for Monday and play the demo on Sunday while waiting.
Instead amazon sent the game immediately and it arrived today.
I hope everyone here is having a fun time with it.
ThanksI'm having fun with the Prehistoric because I'm very immature and farting on and throwing shit at my enemies is really funny to me.
So sorry for your loss, my condolences.
Sorry to hear, take time to grieve. If you need to vent we're here for you.Sad fact: this game sadly came out the day after my uncle passed away, so I decided to order the game via Amazon for Monday because I just didn't feel like going out and buying a game while mourning, so I decided to wait for Monday and play the demo on Sunday while waiting.
Instead amazon sent the game immediately and it arrived today.
I hope everyone here is having a fun time with it.
Yea, that one gets pretty dark towards the endDistant Future is freaking heavy, man. Jeez. I shouldn't have started with that one, but I chose at random...
i'm aiming for one chapter per day. if i keep that up I should be able to finish in time for Xenoblade! or so I tell myselfI was fully prepared to binge this game over the weekend, but ultimately decided against it, and to savour it instead.
As one should with any game!I was fully prepared to binge this game over the weekend, but ultimately decided against it, and to savour it instead.
The Distant Future chapter makes me really want a HD-2D Xenogears update.
Also does anyone know what determines thein the China chapter?successor
For my money, Prehistory is the worst chapter (despite still having some charm to it) so at least it's mostly up from there!I started the pre-historic chapter as my first one and not really impressed so far - think I should have started with a chapter that has some actual dialogue hehe
The review by Edwin Evans-Thirlwell over at Eurogamer directly addressed thisCombat is interesting to me, since it seems cool and I like the positioning aspect but also you get so little time to really get a feel for character growth and how to use them and strategize well that it kind of feels a bit flat overall. Maybe this will change later on once I get into whatever is after the stories.
The major drawback of Live A Live's anthology structure is that the combat doesn't quite evolve over the course of the first 15 hours, because each of the initially unlocked time periods needs to be accessible enough to serve as the player's first choice, with its own miniature arc of challenge and complexity. Fortunately, the two concluding chapters turn up the heat, and the final episode especially is an opportunity to really put the battle system through its paces - recruiting previous protagonists from around the map and venturing into character-themed puzzle dungeons to obtain their ultimate weapons.
It’s not a long game, I think every chapter is only a few hours or less. Most people are saying beating the entire game is around 25 hours.I don't really want an exact length but how much content is there in each chapter?
I'm mostly interested in the wild west chapter but I don't really want to pick it up if that part is over in just a few hours or something.
All the final bosses are pretty great, it's hard to be let down when you get that epic introduction and boss dialogue and then "Megalomania" starts cranking in your ears.I knocked out both Prehistory and Near Future. Definitely preferred both China and the Far Future from yesterday. Prehistory was fine. I liked having a bigger party finally and I liked the final boss. Near Future was very weird. Was half into it, half not, but I mostly liked how it came together. Combat mostly fell flat, but the final boss was good (four for four here).
Hope to at least play two more tomorrow as Xenoblade inches ever closer.
My ranking of the chapters as a whole would be
1) Imperial China
2) Edo Japan
3) Far Future
4) Modern Day
5) Prehistoric
6) Near Future
7) Wild West
I don't think Wild West is bad, I just think it's too short and it's scenario gimmick is too easy to pull off.
Near Future just kinda drags, I like the story but Akira's abilities feel like they're not designed well around the enemies in his chapter. The ending is amazing though.
Prehistoric makes me laugh with how animated the characters are, it also has pretty solid pacing as long as you don't grind for the super boss.
Modern Day and Far Future nails what they're going for perfectly
Edo Japan gives a ton of variety of how to tackle the chapter, the only thing that holds it back from being at the top is that the in scenario story is kinda whatever.
Imperial China has the perfect balance of a great story, compelling characters, and a great gimmick to it's structure. It's the perfect LAL scenario because what it does can only work in a game like this where each scenario is 1-2 hours on average.
I'd slot the medieval chapter below modern day. I love the ending twist, and I love the first half of the chapter. The second half when you're going through the same dungeon again solo really drags the pacing a lot. If not for that segment it'd probably be #2.
I can't think of anything that requires the sticks for any reason in the remake. You should be all set.Question! Haven’t started the game yet. Would it be possible to play this game with a SNES NSO controller? As in, would I be able to completely play the game without needing sticks at all? I feel like it would just feel right with a SNES pad.