Let's be honest, if there's a Super Metroid Remake in the future, it would be very criticized

Chris Walken

Rattata
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Currently i finished Dread 3 times, in preparation for the game, i finished Zero Mission, Super Metroid and Fusion in that order.

Right now i'm replaying AGAIN Super Metroid, because Dread had a big impact in me that imho it's the only 2D Metroid that stands at the same level.

Of course i have to say something, yes Dread objectively is a better game if we compete them 1:1, but that's not fair because Super is 27 years old, and it feels really dated in control scheme, iu, qol features, etc.

If we want to compare them we have to put things in context at the moment every title was launched, right now Super Metroid is a masterpiece in gaming history, no doubt, it created the basis of an entire genre, but we can't compare it to Dread as an equal.

With that said, imagine that Mercury Steam launched a full Super Metroid remake, updating the map detail, makingnit bigger, with the same controls as Dread but in base is the same game, sequence break and linearity is equally the same as the original.

Even with that, it would be very criticized, why? People will think that you can't get lost as in the original.

That is because of the map, if we put the map from Dread on Super Metroid, the linear path would be very clear, because you will know were tongo due to color doors, marks with closed paths, etc.

The improved map is the key here, in Super Metroid, the map tells you nothing, only the places you visited or not, that's it, no color doors, no red or blue rooms that indicates different temperatures.

We have to admit this because it will happen, same in many other games, in fact, it happened before with Link's Awakening, which btw after olaying the remake, it's impossible for me returning to the original, i'm sorry.
 
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Zalman

Stuck on a different planet
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I would welcome it. Super Metroid is the only entry that's a bit difficult to go back to for me. It would be great with controls similar to Dread. The original isn't going anywhere if people end up preferring that.
 

Alent

Rattata
A remake of Super with Dread-style controls and map would be pretty rad imo. I'd love that. Just thinking about the exploration in Super with a Dread-nimble Samus, oh that would be so good.
 

Dinoman96

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Trying to remake Super Metroid is like trying to remake The Empire Strikes Back.

If any game needs to re-release or remake it's probably just Samus Returns, what with it being stuck on 3DS and all. But outside of that they should simply just focus on making new games.
 

Gashead

Rattata
Dread controls would decimate Super. Just imagine the start for example, Samus plods down to the morph ball and then the monsters get alerted and you shoot your way back up to find the path to go on, But with dread you'd counter smack them out the way while ledge grabbing and be gone through it 10x quicker.
 

Twinsen

Piranha Plant
It's perfecr the way it is. Most snes games are. They made the right decision too when they decided to make a link between worlds instead of a lttp remake.
 

Tarasque

Rattata
That's why, playing Dread give me the ease for a future remake of Super Metroid. We know that this will happen eventually, and honestly, i'm now okay if we have the same control and Boss battle in Dread, and the level design of Super.
 

Fercho

Rattata
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I don't think it will be THAT criticized, as long as the quality of life changes make sense and include some nice extras, i believe a remake could be successful.

My dream remake is to have all 3 games (Zero, Super and Fusion) together in the same game, with highdef sprite graphics and some nice QOL changes, throw some sort of achievements to the mix as cherry on the top. And i don't mean a collection of the 3 games bundled, but 1 game spanning the 3 Metroids and narratives.
 

Mazzle

Animetrash
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Of course i have to say something, yes Dread objectively is a better game if we compete them 1:1, but that's not fair because Super is 27 years old, and it feels really dated in conteol scheme, iu, qol features etc.
Well we can already disagree in that regard, since I like the world in Super way better and for me it's more how I want Metroid.
That is because of the map, if we put the map from Dread on Super Metroid, the linear path would be very clear, because you will know were tongo due to color doors, marks with closed paths, etc
No, it really isn't that clear once you get the Ice Beam, because after that the game lets you explore the world and you have to find your way. Most will go ack and explore Crateria and Brinstar, before they go and beat Crocomire. Also you don't really need the map that much in Super compared to Dread, because Super has less locks but more memorable. It's like with a Zelda Dungeon. It's just big enough to feel like an actual place but not too big the get confused and frustrated.
The improved map is the key here, in Super Metroid, the map tells you nothing, only the places you visited or not, that's it, no color doors, no red or blue rooms that indicates different temperatures
Again, you don't need such a detailed map. Make it like in Fusion and you're already good to go. Heck with more details to show, you can make things clearer like using the Bower Bomb before the elevator to Norfair or make the Power Bomb Doot before Ridleys head, the eleveator to lower Norfair more memorable.

In Dread you don't get lost, if you follow the bread crums laid down by the devs. You need to trust the devs you you have constant progression and action. Super howeer lets you explore and I love it. It opens up just right, teaches you enough before it lets you go and I personally never got lost, with all these locks that only reward me with an upgrade and rarely with a new path like Dread did. I got more frustrated in Dread, because two times the path forward was behind hidden Beamblocks, I couldn't see on the map I needed so much. In Super, I new those few and spreaded spots and didn't get frustrated.
 

Brock Reiher

aka "Smokeshow"
Super Metroid remake won't happen, I don't think. Zero Mission and Samus Returns mainly happened to bring the pre-Super games under the Super/Sakamoto umbrella, changing the game design and music to be more familiar to Super.

A Super remake isn't necessary because
1. Super is already like Super, there's no Ridley fight or Norfair Depths music to add
2. A super remake would basically just be Zero Mission with a few extra bosses
3. Nobody asking for it

I think they'd rather make new games at this point.

Edit: Altho now that I think about it, the Samus design for
the Super Metroid pinup in Dread
looks really weird and not like Super Metroid from what I remember. Maybe it's already being developed with that design.

The improved map is the key here, in Super Metroid, the map tells you nothing, only the places you visited or not, that's it, no color doors, no re
Super map tells you everything you need to know to the point where I consider it an action puzzle game. If tells you which rooms have secrets and where the next room is, you just need to look.
 
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Yzz

Shy Girl
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She/Her
If it's sprite based it'll be well-received by most fans. Super Metroid has some undercooked aspects, mainly the controls and the sound design, but I don't think that's enough to justify a complete remake. Just give the game the Taxman treatment.
 

totofogo

Tektite
Dread was a perfect celebration of the series so far, I think it's time for them to take a risk and move it forward. Strike while the irons hot to expand the series reach and budget, a Super remake would do nothing of the sort. Unless it's made by a b-team, I'll pass.
 
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If it's sprite based it'll be well-received by most fans. Super Metroid has some undercooked aspects, mainly the controls and the sound design, but I don't think that's enough to justify a complete remake. Just give the game the Taxman treatment.

Nintendo wouldn't do a sprite-based remake though. They'd do something Link's Awakening style - Dread-style HD presentation on the same map and charge $60. To over simplify, they don't care how the die hard Metroid fanbase would receive it.
 

AngryAlchemist

#1 Fullmetal Alchemist Fan
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I really don't like how discussions like this often go (not necessarily meaning OP). It's essentially putting down a game because of a hypothetical of "what if it was made or remade today, people would realize it's actually not that good". No, new people play these old games all the time and still love them. Yes, Super is the hardest of the great 2D Metroids to get into. Yes, that's because it's the least handholdy and mainly because it has the most challenging control scheme by default. But there is tons of things that are great about it, some which even come out of those criticisms.

The first time I played Super Metroid, I discovered the Brinstar and Meridia connection after asking someone where to go because I was frustrated and didn't know what to do. I thought "this is bullshit, how was I supposed to know to break the glass? In most video games that cracked would just supposed to be a detail! How would I know to do that?"

Then, I replayed Super Metroid. And was a lot more thorough in exploring. And I realized the intended path is actually to go from Wrecked Ship to Meridia. Yes, the intended path is a secret area you might miss if you don't use the x ray goggles. Even better than that, the intended path literally hints at you to break the glass.

The point? This could never even happen in Dread, because Dread's areas don't directly connect like Meridia and Brinstar. So that's already one area where Super Metroid will never be as linear as Dread, map or not. Yes, "seeming" linear is the key word here. Maybe it's good that Super has the map that it has, maybe it is actually more interesting in some regards.
 

wrowa

Rattata
Samus Returns felt like a Dread prototype, a project whose primary goal was to get back into the groove and test the waters if the team is up to the task of taking charge of the Metroid franchise. A Super Metroid remake would serve no such purpose and it frankly would feel like a waste of resources to me if they went back to Super instead of making Metroid 6.

If they end up remaking Super, I hope they'll stay true to its identity. Super Metroid is not a fast-paced action game and it shouldn't become one. It's deliberately slow paced and a remake should respect that.
 

Josh5890

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I've said the same thing about Melee lol

Anyway Super Nintendo games are in that weird position where most of them (at least the first party games) don't really need to be remade. Maybe it is my nostalgia talking but those games seem to have been preserved rather well and have stood the test of time. Of all the games that ever gets talked about getting a remake, I almost never see anyone asking for SMW, ALTTP, SM, DKC trilogy, or F-Zero to be given the HD treatment. It seems like the community at large likes those games the way they are. The only Super Nintendo game that I can think of that has had HD treatment is some of the tracks in Super Mario Kart, but that is a different scenario altogether.

The ironic thing is that I wouldn't mind seeing Zero Mission, Samus Returns, and Fusion getting an HD remake before it is all said and done, but I feel no need for the same in Super Metroid.
 

Jarmusch

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If it's sprite based it'll be well-received by most fans. Super Metroid has some undercooked aspects, mainly the controls and the sound design, but I don't think that's enough to justify a complete remake. Just give the game the Taxman treatment.

yeah, the zero mission treatment would be the only one universally accepted, i think. If you turn it into a 3d or 2.5 affair and mess with the design, purists will not dig it.
 

Yoshifan31

Rattata
I don’t think it needs a remake at all. You can literally find reaction videos of zoomers playing the game for the first time and having fun with it.

Remakes make sense when the original version of a game is heavily compromised. Metroid II needed a remake because it is one of the most important games story-wise in the series, yet it was stuck on the original Gameboy. In this case, it was justified to make a modern version of that game and add some more context to the story that would lead up to Dread. I know the original has its fans but for the vast majority of people, playing a game with no colors is a dealbreaker because they never had to settle for a console that had no colors in order to play portable games. This is honestly justified, colors in videogames are a lot more important than colors in movies. I care about retro games and gaming history more than the average person and even I never bothered with Gameboy games that didn’t have a DX version

A Super Metroid remake would be very poorly justified because none of its so called issues are actual dealbreakers. You just sound very spoiled if you think this game needs modern features in order to be enjoyable. I think game design doesn’t age. You don’t see film buffs advocating for remakes of every classic out there. You mention that it’s unfair to compare Super and Dread 1:1, well actually you can and Super can very much come out on top despite it being much older. Both are action-adventure games with Dread leaning more towards the action part while Super is more on the adventure part. If you prefer the latter then it’s easy to see why someone would prefer Super despite the lack of modern features.

I could name many examples with other series. I think Ocarina of Time is a better game than Breath of the Wild in pretty much every possible way. When people say we need an OOT remake it’s laughable to me, especially when they say things like “OOT in BOTW engine” or “Hyrule Field needs to be like BOTW”. I don’t think OOT has any lessons to take from open world grindfests that feature crafting, because OOT’s structure, despite being more linear, feels a lot more rewarding in terms of pacing. Same thing for Mario, I’ll take 64 or even Sunshine over Odyssey any day, despite the latter being advertised as a successor for those games. I think 64 and Sunshine both have very strong level design that isn’t really replicated in Odyssey. To me that game feels more like a bunch of open maps that have one Galaxy level in it (the main route) and a bunch of 3D World levels scattered around (the interior ones). It doesn’t really iterate on what 64 and Sunshine did. The point of these examples is to show how we really shouldn’t take for granted that a newer game should be better than an older game when comparing them 1:1
 

DecoReturns

Memento Mori
Founder
Super Metroid has terrible controls so easy to remake.

Even tho, we get people complaining non-stop of any little change. So it’s gonna happen no matter what, just gotta accept it if you’re remaking anything.
 

Marce-chan

Tektite
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Yeah, there are games that remaking won't do them justice. Super Metroid is one of those cases of perfection. I think it only worked for Shadow of the Colossus, Ocarina of Time and Crash because those were "remakesters" and you didn't have them go with all new gameplay. i don't think going that route for a 2D 16-bit game would work... If you just replace the graphics of Super the controls would become the problem. And of you make QoL changes in Super you just change the game. It's not like it's perfect by today's standards but it was the closest to perfect the SNES could get. Same with Super Mario World. I think Nintendo might make that work tho, but I don't think they'll go the remake route with Super. Fusion would be more likely and I go as far as to say they'd rather make a 2.5D remake of the original Metroid/Zero Mission, so they can market it as the "where it starts" like they'll do with MP1HD, than to try to change anything on Super.
 
Samus Returns made Super age 10 years in a second. Dread just makes it feel ancient. It's still an amazing game, peak of the genre, whatever, but by now it plays and feels close to unapproachably old, slow, and clunky.

It also has a well deserved cult status, which means any attempt to fix those would be met with strong rejection, and likely make a lot of veterans hate any possible remake or remaster from the get go. So it's tricky.

I personally say go full Samus Returns and just make a "new" game with the blueprints of the original, similar map with changed areas, similar progression with new items thrown in, something that makes the original justice but is also a new experience by itself; so it becomes clear it's not attempting to replace it, sort of.
 

Raytro

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Don't think Super need a remake. I think it still holds up for a 1994 game. And i say that with thinking Dread AND Super are the best 2D Metroid, followed by Zero Mission.
Imo Super is near perfect. I love the whole game and controls, almost lunar, really are part of the experience. I love to take Super as the ultimate exploration-based game in the series, maybe with Prime 2 and 1.
However, I don't mind if they remake it. Making it more accessible would be a good thing in my opinion, especially for younger audience who don't really want to play a 27 years old game, but I fear the remake would lacks the unique controls and atmosphere of the original to me. Mixed feeling about it.
 
I mean, yeah, there's always gonna be a (very, very) vocal contingent of fans who are overly protective of their sacred cows, but a modern update featuring gameplay and QOL improvements from SR and Dread could be successful. Plus, it's not like the original would go any where - new fans would get to appreciate the series' crown jewel with all the shiny new bells and whistles they've come to expect from modern games, while the OGs can carry on yelling at clouds.

Then again, a remake of Super seems completely unnecessary - the game's still eminently playable and widely available. Plus, after Dread I'd think most people are desperate see where the series goes next rather than revist Samus' past outings.
 

Brannigan

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Would it be possible to make a package that includes both a light remake/port and a full remake in one? This would be similar to Zero Mission including the NES game.

Players could enjoy Super Metroid in original SNES pixel graphics with original controls on the Switch or they could choose options for minor tweaks for 16:9 widescreen, reworked controls, etc.

If you're not into that, you could play the full remake, which might be as different to the SNES game as Samus Returns was to the GB game.
 
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