Chris Walken
Rattata
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- He
Currently i finished Dread 3 times, in preparation for the game, i finished Zero Mission, Super Metroid and Fusion in that order.
Right now i'm replaying AGAIN Super Metroid, because Dread had a big impact in me that imho it's the only 2D Metroid that stands at the same level.
Of course i have to say something, yes Dread objectively is a better game if we compete them 1:1, but that's not fair because Super is 27 years old, and it feels really dated in control scheme, iu, qol features, etc.
If we want to compare them we have to put things in context at the moment every title was launched, right now Super Metroid is a masterpiece in gaming history, no doubt, it created the basis of an entire genre, but we can't compare it to Dread as an equal.
With that said, imagine that Mercury Steam launched a full Super Metroid remake, updating the map detail, makingnit bigger, with the same controls as Dread but in base is the same game, sequence break and linearity is equally the same as the original.
Even with that, it would be very criticized, why? People will think that you can't get lost as in the original.
That is because of the map, if we put the map from Dread on Super Metroid, the linear path would be very clear, because you will know were tongo due to color doors, marks with closed paths, etc.
The improved map is the key here, in Super Metroid, the map tells you nothing, only the places you visited or not, that's it, no color doors, no red or blue rooms that indicates different temperatures.
We have to admit this because it will happen, same in many other games, in fact, it happened before with Link's Awakening, which btw after olaying the remake, it's impossible for me returning to the original, i'm sorry.
Right now i'm replaying AGAIN Super Metroid, because Dread had a big impact in me that imho it's the only 2D Metroid that stands at the same level.
Of course i have to say something, yes Dread objectively is a better game if we compete them 1:1, but that's not fair because Super is 27 years old, and it feels really dated in control scheme, iu, qol features, etc.
If we want to compare them we have to put things in context at the moment every title was launched, right now Super Metroid is a masterpiece in gaming history, no doubt, it created the basis of an entire genre, but we can't compare it to Dread as an equal.
With that said, imagine that Mercury Steam launched a full Super Metroid remake, updating the map detail, makingnit bigger, with the same controls as Dread but in base is the same game, sequence break and linearity is equally the same as the original.
Even with that, it would be very criticized, why? People will think that you can't get lost as in the original.
That is because of the map, if we put the map from Dread on Super Metroid, the linear path would be very clear, because you will know were tongo due to color doors, marks with closed paths, etc.
The improved map is the key here, in Super Metroid, the map tells you nothing, only the places you visited or not, that's it, no color doors, no red or blue rooms that indicates different temperatures.
We have to admit this because it will happen, same in many other games, in fact, it happened before with Link's Awakening, which btw after olaying the remake, it's impossible for me returning to the original, i'm sorry.
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