Following on from the smash success of the Link's Awakening remake, I feel like chances are pretty high that Grezzo will be remaking Oracle of Seasons and Oracle of Ages. They're both just as beloved as the original Link's Awakening, and have their own unique spin on the top down Zelda formula.
What many fans don't know is that there were originally three games planned: their original names were Mystical Seeds of Courage/Power/Wisdom. Each game was intended to represent a different element of the Triforce. Development on all three games went ahead, and the third game Mystical Seed of Wisdom was only scrapped when the developers at Capcom had difficulty implementing the password system across three different games.
There's an archived IGN article from back in the day that sheds some light on how the three games would have worked:
web.archive.org
"One game was to focus on action (Chapter of Power), one was to focus on puzzles (Chapter of Wisdom), while the gameplay focus of the third (Chapter of Courage) was never officially announced. Each was also to have a theme -- The Tale of Power was about the four seasons, with the Rod of the Seasons able to change the seasons which then change the game areas; The Tale of Wisdom was to use a color theme, with various events and areas and tools built around certain colors; The Tale of Courage was to have the theme of time, where you could need to use morning, noon, evening and night in order to solve various riddles in this game. Each was also to have its own Oracle as the pivotal character of the story -- Din in the Tale of Power, Nayru in the Tale of Courage, and the lost Oracle Farore in Tale of Wisdom. All three games were to use Nintendo anticipated-at-the-time cellphone adapter technology for some form of data transfer. The plan at the time was to stagger the release of each game by six weeks to build anticipation for each new game and its cross-link compatibility."
"In 2000, the 3-game concept became too much for the platform and the limitations of the password system used for the games, so the team scaled the project back to just two games and restructured the password system and storyline. Mystical Seed of Power became Oracle of Seasons and Mystical Seed of Courage became Oracle of Ages, and both were released in 2001. The third chapter, Mystical Seed of Wisdom, was never finished, and it is unknown how much of the game was ever completed or how much was re-created in future Zelda titles. "
Fast forward to twenty years later: If Nintendo and Grezzo decide to follow up LA with the Oracle remakes, how likely is it for them to revive the cancelled third game? I imagine a lot would need to be reworked from the original cancelled project, but the idea of a game focused around colours would still slot in incredibly neatly alongside the other two games' focus on seasons and time.
Maybe it's overly optimistic, but we're living in a world where Metroid Dread got announced less than six months ago and is now out and playable after 15 years of intrigue. Could Oracle of Secrets get the Metroid Dread treatment?