Nmanic
Moblin
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- He/Him
I fundamentally disagree with the premise that video games are toys. On some level, video games can be functionally similar to toys, but "toy", by most definitions, carries a connotation of being something primarily made for amusement (mostly for children).Bit of a tangent, but I need to comment on this.
Videogames are electronic toys. The debate should not be if videogames are art or not. It should be why toys in general aren't art. It being an electronic toy doesn't mean it can't be art, but being a toy shouldn't automatically be a dismissal of its status as art.
Is Lego art? The designers that come up with the sets are masters of their craft, trying to figure out how to make the kits resemble stuff and still be fun to play with on a parts budget. Are Transformers art? The engineers that need to come up with a design that works out as a vehicle and as a robot and still keep both functional are nothing sort of wizards.
Videogames are toys. Toy design is art.
Games are way too diverse in nature to be reduced to "toy" as a definition, even if they can be similar to or used in the same way as toys. They are not always made for amusement. Oftentimes, the medium is used to fulfill the creative desires of an artist who feel they can best get their message across through a game. As an interactive medium, games combine several forms of art, and they offer something to the world that music, visual arts, and toys cannot. I'm not saying toys don't have their own artistic value, but I think they deserve to have their own distinct category, and discussing games as a medium that's gone beyond simply being "toys" is important in legitimizing its artistic value.
I don't agree the discussions should be tied together, but, I would be with you in arguing that toy design is art.
Edit: a simpler way to sum up how I feel-- some games are similar to/designed like toys, but that doesn't mean the medium as a whole should be considered a part of the toy category.
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