they have bad history and AMD has a complete solution while Nvidia didn'tI know they have their own tools but am still surprised no one went with Nvidia on the Sony/MS front.
they have bad history and AMD has a complete solution while Nvidia didn'tI know they have their own tools but am still surprised no one went with Nvidia on the Sony/MS front.
I think it would be nice if Nvidia offered to work with miHoYo to bring DLSS support to Genshin Impact, especially if miHoYo decides to bring Genshin Impact to the DLSS model*. I imagine that although it won't be trivial, it also won't be very difficult, to add DLSS support to Genshin Impact.Unity having DLSS built into it is gonna do wonders, provided that the games are using the high definition render pipeline. though I'm sure Nvidia can get DLSS running on the universal render pipeline
The impact of DLSS on the stunning world of Naraka: Bladepoint | Unity Blog
Learn how 24 Entertainment used NVIDIA’s Deep Learning Super Sampling (DLSS) to achieve 4K graphics without losing performance in their hit, Naraka: Bladepoint.blog.unity.com
hey look at that! (not to call adding TAA trivial or anything)I think it would be nice if Nvidia offered to work with miHoYo to bring DLSS support to Genshin Impact, especially if miHoYo decides to bring Genshin Impact to the DLSS model*. I imagine that although it won't be trivial, it also won't be very difficult, to add DLSS support to Genshin Impact.
Just out of curiosity why is Nano next any likelier to have been Dane than Orin S?this image is probably the most proof we have of Dane being intended for 2021
Just for context, how and when to implement motion vectors are currently being researched by the Universal Render Pipeline (URP) team at Unity. And Nvidia mentions that one of the prerequisites for DLSS is motion vectors. So the TAA assets for URP that developers have made available in the Unity Asset Store are not native to URP. Therefore, bringing DLSS support to Genshin Impact will not be a trivial task for miHoyo and Nvidia, unless miHoYo waits for motion vectors to be fully supported in URP and Nvidia to add native support for DLSS to URP afterwards, although I personally don't think the task of bringing DLSS support to Genshin Impact would be extremely difficult.hey look at that! (not to call adding TAA trivial or anything)
URP TAA | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with URP TAA asset from GameOldBoy. Find this & more VFX options on the Unity Asset Store.assetstore.unity.com
There's a potential possibility of Dane being Orin S, and Nano Next being the binned variant of Dane by extension, similar to how the Jetson Nano is the binned variant of the Tegra X1, at least currently.Just out of curiosity why is Nano next any likelier to have been Dane than Orin S?
Well the reason I ask is that Orin S was planned for 2022 as of 2019, while it seems Nano Next was planned for 2021 as of 2020. So unless they were somehow planning to get binned versions of Orin S a year before it launched I don't see how those two can be one in the same.There's a potential possibility of Dane being Orin S, and Nano Next being the binned variant of Dane by extension, similar to how the Jetson Nano is the binned variant of the Tegra X1, at least currently.
They've foregone "Nintendo margins" before. Switch at launch already did, trimming down what they made per console sold substantially from Wii U. Gamecube itself was sold at a slight single-digit loss that evened out to break-even by March of the following year from launch. 3DS was selling below cost after its price cut for about a year. Switch was likely profitable from day one because Nvidia had (allegedly) over-produced the Tegra X1 expecting greater demand and Nintendo were able to get a decent deal on the basis of that.I really can't see nintendo not having "nintendo margins"
Something will be less than ideal if they persue cutedge DLSS.
I was thinking the exclusivity period for Dane could be as short as a couple of months, similar to how the Nvidia Shield TV (2019) was announced a couple of months after the release of the Nintendo Switch (2019), assuming Nvidia sticks to the original plan of releasing Nano Next in 2021.Although I will say, the Nano Next is 2023, and considering Dane likely will have a bit of exclusivity on its timing, that would indicate a 2022 release IMHO.
My guess is that Nvidia originally planned on releasing Orin S as an automotive SoC in 2022 when Nvidia formally announced the SoCs in the Orin family during GTC China 2019. But when Nintendo showed interest in Orin S, my guess is that Nvidia decided to shelve plans of releasing Orin S as an automotive SoC in 2022, which I think is one reason for Orin S only being mentioned at GTC China 2019, considering there's no mention of Orin S during GTC 2020, anytime in 2020, and during GTC 2021 (April 2021). (Of course, I could very well be wrong since I'm only guessing here.)Well the reason I ask is that Orin S was planned for 2022 as of 2019, while it seems Nano Next was planned for 2021 as of 2020. So unless they were somehow planning to get binned versions of Orin S a year before it launched I don't see how those two can be one in the same.
Like I keep trying to say, this is a very outdated view of game development. Modern games are built fairly generically and only optimized for consoles on an as needed basis. That need is very inversely proportional to hardware power.
Orin S just disappeared. we'll see on the 11th if it still exists, but for the time being, I'm treating it as a non-entity. and since Orin already had a date for 2022, coming sooner didn't make much sense. Jetson Nano getting pushed back also fits with the speculation that Dane got pushed out of 2021Just out of curiosity why is Nano next any likelier to have been Dane than Orin S?
You got a source for your first claim with regards to Witcher 3 on next gen? Also if the Switch were more powerful, SE wouldn’t have to spend the time to manually adjust model quality.
Interesting theory. That makes sense to me.I was thinking the exclusivity period for Dane could be as short as a couple of months, similar to how the Nvidia Shield TV (2019) was announced a couple of months after the release of the Nintendo Switch (2019), assuming Nvidia sticks to the original plan of releasing Nano Next in 2021.
My guess is that Nvidia originally planned on releasing Orin S as an automotive SoC in 2022 when Nvidia formally announced the SoCs in the Orin family during GTC China 2019. But when Nintendo showed interest in Orin S, my guess is that Nvidia decided to shelve plans of releasing Orin S as an automotive SoC in 2022, which I think is one reason for Orin S only being mentioned at GTC China 2019, considering there's no mention of Orin S during GTC 2020, anytime in 2020, and during GTC 2021 (April 2021). (Of course, I could very well be wrong since I'm only guessing here.)
The fact that it had a TDP of 15W made me think it was built specifically for the type of niche that Tegra X1 filled, which likely happened to draw interest from Nintendo. The reason for it disappearing is probably more about Nintendo than it is plans for it being scrapped.Orin S just disappeared. we'll see on the 11th if it still exists, but for the time being, I'm treating it as a non-entity. and since Orin already had a date for 2022, coming sooner didn't make much sense. Jetson Nano getting pushed back also fits with the speculation that Dane got pushed out of 2021
ILikeFeet meant the 10th. But to answer your question, Nvidia's hosting a session on 10 November 2021 during GTC 2021 (November 2021) talking about the SoCs in the Orin family.What's happening on the 11th?
Ooooh neat!ILikeFeet meant the 10th. But to answer your question, Nvidia's hosting a session on 10 November 2021 during GTC 2021 (November 2021) talking about the SoCs in the Orin family.
ILikeFeet meant the 10th. But to answer your question, Nvidia's hosting a session on 10 November 2021 during GTC 2021 (November 2021) talking about the SoCs in the Orin family.
I think it’s supposed to mean that the timeline was reworked due to internal delays maybe or external factors, with the new roadmap being for binned chips to appear in 2023 when before it was 2021, and could have appeared the same year as the Dane unit like how the binned PS5 APU appeared and was sold by AMD separate.Just out of curiosity why is Nano next any likelier to have been Dane than Orin S?
No. Likely under some NDA.If they are working with nintendo on an Orin based chip (all signs point to it being true). Do you think they would talk about it, or at least hint at it?
Directly speak about new Nintendo SoCs before Nintendo says anything? Nah. At best, the only hints we'll get is what is conspicuously absent. Particularly, if we see no mention of a "T239" variant of Orin, the rumour that it is the next SoC for Nintendo seems far more likely. If it appears in Nvidia's Orin lineup, then we're back to the drawing board, I guess?If they are working with nintendo on an Orin based chip (all signs point to it being true). Do you think they would talk about it, or at least hint at it?
There's a report and a rumour about Nintendo being Macronix's first customer when it comes to Macronix's 48-layer 3D NAND memory and Macronix giving Nintendo samples of Macronix's 48-layer 3D NAND memory. Macronix's 48-layer 3D NAND memory is speculated to be used for 64 GB Game Cards.Seeing the GTA Trilogy on Switch requiring a download (likely for Vice City and San Andreas) has me wondering - we'll see cart capacity size increases on Dane / Switch 2, right?
I mean PS5 games ship on 100 GB Blu-Ray discs. Surely Nintendo can find a way to get cart sizes up to at least 60 GB.
I think it's important to consider that stock shortage is a function of two variables: supply and demand. For PS5, it's more about demand rather than stock, since it is selling faster than PS4 launch-aligned.
Combining this with what we know about Dane so far (likely higher yield due to smaller die size + made on Samsung 8nm litho), I think it is still more beneficial to Nintendo to avoid holding back its release, since an early release can also re-ignite the player base sooner.
It is typical for cart sizes to increase each generation. 64GB carts seem like a matter of time at this point, with 128GB probably showing up in the longer term.Seeing the GTA Trilogy on Switch requiring a download (likely for Vice City and San Andreas) has me wondering - we'll see cart capacity size increases on Dane / Switch 2, right?
I mean PS5 games ship on 100 GB Blu-Ray discs. Surely Nintendo can find a way to get cart sizes up to at least 60 GB.
I think there are two possibilities in terms of which process node's used to fabricate Dane, considering IM Motors showed pics of the Orin X prototype, and IM Motors mentioned that Orin X is fabricated using a 7 nm** process node, which is probably Samsung's, considering the chip labelling on the Orin X prototype mentioned 'KR':
I think that each possibility has an equal chance of happening. If not during GTC 2021 (November 2021), maybe the first GTC 2022 event? Or Hot Chips 34? Or the second GTC 2022 event?
- Orin X is the only SoC in the Orin family that's fabricated using Samsung's 7LPP process node, with the rest of the SoCs, including Dane, are fabricated using Samsung's 8N process node.
- Nvidia did a similar process node segmentation with Ampere, with the A100 GPUs being fabricated using TSMC's N7 process node, and the rest of the Ampere GPUs fabricated using Samsung's 8N process node. But unlike with the A100 GPUs where Nvidia's using TSMC's IPs, and with the rest of the Ampere GPUs where Nvidia's using Samsung's IPs, all SoCs in the Orin family will probably use Samsung's IPs regardless of which process node's being used. And assuming Orin X's fabricated using the same 7 nm** process node used to fabricate the Exynos 9825, I think transitioning from Samsung's 8N process to Samsung's 7LPP process node for Orin X won't be as complicated as people thought, considering there are very little differences between the 7 nm** process node used to fabricate the Exynos 9825 and Samsung's 8LPP process node. And I imagine if Nintendo and Nvidia wanted to die shrink Dane to a more advanced process node, probably from Samsung, I think Nintendo and Nvidia could have Dane transition from Samsung's 8N process node to the 7 nm** process node used to fabricate the Exynos 9825, and then die shrink Dane to a more advanced process node from Samsung (e.g. Samsung's 5LPE process, Samsung's 5LPP process node, Samsung's 4LPE process node, Samsung's 4LPP process node).
- All SoCs in the Orin family are fabricated using Samsung's 7LPP process node.
- Samsung's 7LPP process node's likely more expensive than Samsung's 8N process node, considering Samsung has apparently contacted key customers (e.g. Qualcomm, Tesla, etc.) of price increase rates of up to 20% price increase for contract chip fabrication, with specific price increase rates for companies varying depending on the type of chip, especially with Tesla apparently having Tesla HW 4.0 fabricated using Samsung's 7LPP process node. And Andrei Frumusanu from Anandtech mentioned that there's a possibility that the yields for the Exynos 990 are bad, considering that he's noticed that smartphones equipped with the Exynos 990 has bins as bad or worse compared to the Samsung Galaxy S20+ and the Samsung Galaxy S20 Ultra smartphones he's reviewing, there's a possibility Samsung's 7LPP process node has worse yields compared to Samsung's 8N process node. (Nvidia did originally plan on having most Ampere GPUs fabricated using Samsung's 7LPP process node. However, Nvidia did ultimately decide to have most Ampere GPUs fabricated using Samsung's 8N process node.) But assuming Nintendo and Nvidia decided to have Dane fabricated using Samsung's 7LPP process node, the process of die shrinking Dane to a more advanced process node from Samsung should be relatively straight forward and inexpensive.
** → a marketing nomenclature from all foundry companies
~
So although unrelated to the DLSS model*, yuzu now supports AMD FidelityFX Super Resolution.
Don't forget the first thing your PS5 does is copy that entire game to the SSD's (often even expanding it > 100gb) otherwise it can't load it at a decent speed. Lot of games need an additional xx gb first day patch too. It's not all sunshine and rainbows either.Seeing the GTA Trilogy on Switch requiring a download (likely for Vice City and San Andreas) has me wondering - we'll see cart capacity size increases on Dane / Switch 2, right?
I mean PS5 games ship on 100 GB Blu-Ray discs. Surely Nintendo can find a way to get cart sizes up to at least 60 GB.
Assuming the new cards are cheaper to make than the same storage size base Switch version I imagine 32GB cards will be more common for Switch 4K games and a modest amount of games will use 64GB. 128GB card games will people be really, really rare If they happen.It is typical for cart sizes to increase each generation. 64GB carts seem like a matter of time at this point, with 128GB probably showing up in the longer term.
Whether or not said carts will be used is another story entirely. Pretty sure you can still count the number of games shipping on 32GB carts on one hand.
This, more than anything. Only having to deal with one vendor for everything is extremely advantageous.they have bad history and AMD has a complete solution while Nvidia didn't
Oof, so you're saying most games you buy at retail have just gone the whole way to being a mere install disk? I really don't know how anyone likes this.Don't forget the first thing your PS5 does is copy that entire game to the SSD's (often even expanding it > 100gb) otherwise it can't load it at a decent speed. Lot of games need an additional xx gb first day patch too. It's not all sunshine and rainbows either.
Disc drives are crazy slow and require you to inflate the game's size to reduce loading. It's the same for hdds but less soOof, so you're saying most games you buy at retail have just gone the whole way to being a mere install disk? I really don't know how anyone likes this.
Faster transfer speeds off the internal/external storage and game cards are something I want for new hardware, got my fingers crossed.
Oof, so you're saying most games you buy at retail have just gone the whole way to being a mere install disk? I really don't know how anyone likes this.
Faster transfer speeds off the internal/external storage and game cards are something I want for new hardware, got my fingers crossed.
Just out of curiosity why is Nano next any likelier to have been Dane than Orin S?
Installs have been entirely mandatory on PlayStation and Xbox since PS4/XB1.Oof, so you're saying most games you buy at retail have just gone the whole way to being a mere install disk? I really don't know how anyone likes this.
Faster transfer speeds off the internal/external storage and game cards are something I want for new hardware, got my fingers crossed.
I explained this on the old site, optical disks have too high latency to be usable as game discs, as games make lots of random access to data, and it gets worse with data density, which gives higher bandwidth but that's not what's important. BRD are technically made for playing movies, not to play games.Yeah, it's a read speed issue why it's done this way. Blu-ray drives have gotten faster, but I assume also it's done to avoid stress on the drives (which was a huge issue during the PS3 days).
FSR is a post-process usually, at least for most uses outside of official dev-implementations (Although even in dev implementations, it only isn't true post as FSR is the last thing before UI rendering)Relevant -
Yuzu (Switch Emulator): Introducing Project ART - Boiling Steam
Shortly after the interview with GDKChan — creator of the Ryujinx Switch emulator — was published, one of the developers of Yuzu, the competing Switch emulator, contacted me and asked if I would be willing to take a look at… <a...boilingsteam.com
Seems to be doing FSR on Switch games in emulation. I don't understand enough of this, but it looks like most Switch games expose enough information that they were able to plug in FSR in emulation. I don't know if the same information is what's needed for DLSS.
I'm fairly certain FSR doesn't have the same input requirements as DLSS since it's spatial only.Relevant -
Yuzu (Switch Emulator): Introducing Project ART - Boiling Steam
Shortly after the interview with GDKChan — creator of the Ryujinx Switch emulator — was published, one of the developers of Yuzu, the competing Switch emulator, contacted me and asked if I would be willing to take a look at… <a...boilingsteam.com
Seems to be doing FSR on Switch games in emulation. I don't understand enough of this, but it looks like most Switch games expose enough information that they were able to plug in FSR in emulation. I don't know if the same information is what's needed for DLSS.
it's a spatial filter, it doesn't use any information. according to Dictator, it's an improved lanczos upscaler. this is probably applied after post processing and the hud being drawn. so it's not indicative of anythingRelevant -
Yuzu (Switch Emulator): Introducing Project ART - Boiling Steam
Shortly after the interview with GDKChan — creator of the Ryujinx Switch emulator — was published, one of the developers of Yuzu, the competing Switch emulator, contacted me and asked if I would be willing to take a look at… <a...boilingsteam.com
Seems to be doing FSR on Switch games in emulation. I don't understand enough of this, but it looks like most Switch games expose enough information that they were able to plug in FSR in emulation. I don't know if the same information is what's needed for DLSS.
These announcement have led me to an obscure leaker on twitter mentioning S8cx gen 3 using A78C in a 4*3.1GHz+4*2.6GHz configuration with a 128 bit bus and a >2TFLOPs GPU. If true, that would be the first implementation of A78C making it the sole A78C on the market.So Qualcomm announced more SoCs in the Snapdragon 7, 6, and 4 series, with the Snapdragon 680 4G, the Snapdragon 695 5G, and the Snapdragon 778G+ 5G, confirmed to be fabricated using TSMC's N6 process node. So here's another reason any one of TSMC's advanced process nodes (7 nm** and more advanced) won't be used any time soon to fabricate Dane.
** → a marketing nomenclature from all foundry companies
I doubt that since they are naming the A78C specifically. Snapdragon nomenclature avoids Arm names at every turn.These announcement have led me to an obscure leaker on twitter mentioning S8cx gen 3 using A78C in a 4*3.1GHz+4*2.6GHz configuration with a 128 bit bus and a >2TFLOPs GPU. If true, that would be the first implementation of A78C making it the sole A78C on the market.
That said, it seems that a lot of ARM laptop manufacturers have switched to 888 probably due to 8cx3 suffering from 5LPE lower yields (or maybe it was supposed to be made on N6 that have been used for smaller and more profitable mobile chipsets). 8cx was a 120mm2 N7 chip after all.
Most Qualcomm leaks are referring to the original ARM nomenclature when it comes to snapdragon chips. Especially since S835/845?I doubt that since they are naming the A78C specifically. Snapdragon nomenclature avoids Arm names at every turn.
Yeah, it's a read speed issue why it's done this way. Blu-ray drives have gotten faster, but I assume also it's done to avoid stress on the drives (which was a huge issue during the PS3 days).
It really gives an indication of a difference in mindset, as well.Installs have been entirely mandatory on PlayStation and Xbox since PS4/XB1.
I've said this before, but optical discs are and always have been an objectively terrible medium for running games off of. Their only real advantage is cost, particularly from a price per gigabyte perspective. PlayStation and Xbox ultimately "solved" this problem by reducing the disc to an installation medium and license key, whereas Nintendo was somewhat serendipitously forced back to cartridges by other aspects of their strategy.
Which leaker mentioned the 8cx Gen 2 successor's using an octa-core configuration of the Cortex-A78C, with four Cortex-A78 cores running at a frequency of 3.1 GHz, and four Cortex-A78 cores running at a frequency of 2.6 GHz?These announcement have led me to an obscure leaker on twitter mentioning S8cx gen 3 using A78C in a 4*3.1GHz+4*2.6GHz configuration with a 128 bit bus and a >2TFLOPs GPU. If true, that would be the first implementation of A78C making it the sole A78C on the market.
That said, it seems that a lot of ARM laptop manufacturers have switched to 888 probably due to 8cx3 suffering from 5LPE lower yields (or maybe it was supposed to be made on N6 that have been used for smaller and more profitable mobile chipsets). 8cx was a 120mm2 N7 chip after all.
What's the price you guys are expecting Switch Dane?
I don't belive nintendo will output a $400+ System.
$350 - $400
Yeah, regardless of the expense to make it, I expect no greater than $350 unless inflation goes wild. If Nintendo takes no profit margin from hardware sales in its first year or so, so be it.
Disc drives are crazy slow and require you to inflate the game's size to reduce loading. It's the same for hdds but less so
I'm not sure that the disappearance of Orin S was due to Nintendo co-opting it. It probably has been renamed Orin CX. @Thraktor caught it from a GTC session (April 2021):Orin S just disappeared. we'll see on the 11th if it still exists, but for the time being, I'm treating it as a non-entity. and since Orin already had a date for 2022, coming sooner didn't make much sense. Jetson Nano getting pushed back also fits with the speculation that Dane got pushed out of 2021