That. GTA 6 is already known to be coming for Series S. We already know that despite being cut down further in brute strength, Switch 2 will have some advantages to offset, such as an extra 2 GB of RAM, and probably RT and Tensor acceleration that will still beat Series S because RDNA 2 was so weak in that regard and then cut a bit too deep on the Series S APU. The Switch 2 port challenge might be world density. Switch 2 will have as many cores, but lower clocks and lower storage speeds will make it hard. But that could be mitigated (as we’ve seen many games do before) with slightly lower geometric density and lower NPC density. Many games manage to make those cuts without impacting the experience too much.
Besides, even though PC ports usually come later from Rockstar, anyone who thinks they haven’t already planned for Steam Deck verified on GTA 6 is a fool, and if Steam Deck can do it, I think we can safely assume that puts Switch 2 within reach, even if Switch 2 comes in on the lower side of expectations.
Nintendo has sort of gotten what they wanted here. The Switch has made “AAA capable handheld” a viable category that didn’t exist in any meaningful form before. Valve followed that concept and now others have rushed in behind that. The result of that is that “AAA capable handheld” is now a valid target catagory that devs need to plan for when making games. That was not at all a thing when Switch launched, and now it is, which virtually guarantees most games in development are going to have some plan to get down to that range of hardware. That’s a permanent shift in the game buyer market that will affect dev decision making and absolutely plays to Nintendo’s advantage. Before when Nintendo released hardware a half or whole step behind, most devs could just go “well I guess we will just write off Nintendo ports” but PC handhelds mean all multiplats kind of need to have that plan with or without Nintendo, and that makes Nintendo ports more likely.