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I mean the stuff they are claiming sound reasonable enough. But it‘s on the same level like a horoscope. Keep it vague so you can afterwards interpret anything into it.Would be funny if they were accidentally right.
I mean the stuff they are claiming sound reasonable enough. But it‘s on the same level like a horoscope. Keep it vague so you can afterwards interpret anything into it.Would be funny if they were accidentally right.
But isn’t the bit about a new camera feature on the NG Switch in that potential leak not new?I'm still not understanding what they're claiming here which is anything different from current info/expectations. If they're right that doesn't mean they had inside info, it means everything they shared was safe and uncontroversial.
There's been a bit of activity and speculation on AR in the next console going back months from various sources such as Nintendo's augmented and mixed reality patents, the smartphone patents, the historical basis from having already used AR in some consoles, the partnership with Niantic, and more recently from Furukawa's comments on researching various new technologies while focusing on advancing the gameplay experience further - would be easy enough to conclude from all this there's likely going to be an AR aspect running parallel to PlayStation and Xbox's VR efforts, therefore a camera would be necessaryBut isn’t the bit about a new camera feature on the NG Switch in that potential leak not new?
Or had we already seen rumors/leaks about the NG Switch having a camera?
There have been a number of other rumors recently suggesting a new camera.But isn’t the bit about a new camera feature on the NG Switch in that potential leak not new?
Or had we already seen rumors/leaks about the NG Switch having a camera?
Yes we can, at least for 1~2 yearscan we still expect big games for Nintendo Switch or Nintendo will save this big games for it next console?
nice, as i expected Nintendo is not gonna abandon Switch huge user base ounce it next hardware launchYes we can, at least for 1~2 years
I come from an HPC background myself. A lot of what I've picked up is just by osmosis, I haven't found a great text on modern rasterization. The best book by far on the subject is The Black Book, which is 26 years old at this point, and describes how the Quake engine works, but is extremely low level and unconnected to modern hardware.Many thanks for this, interesting, useful and thorough write up. I may not know much about hardware beyond the basics, but I am a high-performance software developer, so this isn't going over my head. Just wish I knew the details of how the different components of game engines used the hardware but anyway.
I think you're right that diminishing returns are real. But we also say that every generation, and we're stepping into a totally different rendering paradigm with ray tracing. And the other console manufacturers have an incentive to create experiences that play best on their machines, and to create machines that play games best. That financial dynamic will drive games to take advantage of the hardware available to them.I hear you and agree, expecting every AAA multiplat to hit Switch NG is asking to be disappointed, but I do think it's going to be much better than last gen.
I think games making the most of the PS5 and Xbox Series is going to be rarer than games making the most of the PS4, it's just too expensive, and some games just don't need to by design (e.g. MK1, hence releasing on Switch).
Instead, I imagine many games, even some big ones, will, and probably already are, using the horse power to brute force through computation problems that in the past, would have required a lot of optimisation work instead. This puts Switch NG in a good position. Panic Button said it themselves once, if a game is super well optimised for the original platforms, that can make the Switch port harder, because then they have to make cuts to get the game running, instead of just making performance gains through pure programmatic optimisation.
So then it just becomes about time and money, like you said. But again, I think Switch NG will have an advantage over Switch. Switch is almost the best selling hardware ever, yet many games that could have been downgraded for it, skipped it. Why? Because even though the MK11s and Witcher 3s sold well, they didn't sell unbelievably well, because you look at those games and immediately see how butchered they were. Witcher 3 is borderline unplayable on a large TV.
But diminishing returns in graphics are 100% real, and I think it's going to help Switch NG big time. I honestly can't see the difference between Mortal Kombat 11 and Mortal Kombat 1.
Saying a new card format plus BC is noteworthy and somewhat controversial given the uncertainty around the latter, and the former having been a constant talking point as to whether it would limit BC or not. Not exactly groundbreaking, but not nothing either.I'm still not understanding what they're claiming here which is anything different from current info/expectations. If they're right that doesn't mean they had inside info, it means everything they shared was safe and uncontroversial.
I come from an HPC background myself. A lot of what I've picked up is just by osmosis, I haven't found a great text on modern rasterization. The best book by far on the subject is The Black Book, which is 26 years old at this point, and describes how the Quake engine works, but is extremely low level and unconnected to modern hardware.
Jason L. McKesson's Learning Modern 3D Graphics Programming is highly fixated on OpenGL which is hardly modern anymore in a DX12/Vulkan world, but can bring up up to speed on the unified shader model that the Xbox 360 created, and all GPUs since are based on. If anyone else has some better texts on modern GPU designs, I'd love to see them.
I think you're right that diminishing returns are real. But we also say that every generation, and we're stepping into a totally different rendering paradigm with ray tracing. And the other console manufacturers have an incentive to create experiences that play best on their machines, and to create machines that play games best. That financial dynamic will drive games to take advantage of the hardware available to them.
But that's what I picked the CPU out as the limiting factor. Graphics scale, but CPU logic doesn't Geralt fights an enemy, that enemies AI is the same whether it's 1080p or 4k.
Interesting that big games won't be exclusive. I'd guess a monolith game, both 2D and 3D metroid maybe some Zelda ports 0.0Yes we can, at least for 1~2 years
same…but want to ask a question. for me, one of the most important features of my switch is the sleep mode. that you can turn off the system and start playing the next time you switch your console on. will this be possible with new rumoured chipset for switch 2 ?Same here
It may have been a talking point for the sake of covering all bases but I don't think it's ever been presented as a real possibility. Others in this thread have already presented possible solutions and GBC, GBA, and 3DS handled physical BC and cartridge changes just fine. I'm not convinced the uncertainty / anxiety around BC is justified.Saying a new card format plus BC is noteworthy and somewhat controversial given the uncertainty around the latter, and the former having been a constant talking point as to whether it would limit BC or not. Not exactly groundbreaking, but not nothing either.
Sometimes, there are just things to talk about, even if those things end up being bullshit, and the thread goes faster. When the thread goes faster, there is a sense of momentum. Even if expectations don't change, the sense of momentum increases hype.I'll be honest, as someone who has been lurking for a while without an account, I'm not sure if I get the recent hype that's happened over the last few days
no. RISC vs CISC hasn't mattered in decades now. RISC designs have been moving up the ladder at the expense of efficiency while CISC has been moving down the latter for more efficiency at the expense of power.Continuing what was mentioned earlier regarding the Jaaaaaaaaaaag CPU Cores vs. the A57 cores, doesn’t also the fact they run on two entirely different architectures also factor into their overall performance?
ARM being RISC I’d imagine be a bit more efficient at running code compared to the Jaaaaaaaaaaag cores being x86 CISC. But maybe I’m simplifying it too much.
Maybe we already talked about it already, and my memory has the retention of a goldfish, but in terms of overhead, would the Arm cores be better in that regard compared to the Zen 2 cores?
I have wondered myself about multiple profiles, perhaps all in the same power envelope, but specialized for different loads. Like one which favors the GPU over the CPU or vice versaThat reminds me of an old question of mine about how Nintendo could leverage DynamIQ in their favor.
You're not wrong, but you're also simplifying too muchContinuing what was mentioned earlier regarding the Jaaaaaaaaaaag CPU Cores vs. the A57 cores, doesn’t also the fact they run on two entirely different architectures also factor into their overall performance?
ARM being RISC I’d imagine be a bit more efficient at running code compared to the Jaaaaaaaaaaag cores being x86 CISC. But maybe I’m simplifying it too much.
Maybe we already talked about it already, and my memory has the retention of a goldfish, but in terms of overhead, would the Arm cores be better in that regard compared to the Zen 2 cores?
If you're talking about the "chatter," questionable camera rumors, etc. -- then no, not really. Almost all rumors about the NX prior to July 2016 were either extremely vague and somewhat off-base*, or completely made-up. And after the big July 2016 report by Eurogamer, there were no again real leaks until the system was revealed in October.Did the original Switch leaked in a way similar to what is happening right now? (Assuming all of this is real ofc)
What are the leaks in question? I'm super out of the loop, too distracted by Mario.Nate and necro are awfully quiet after the recent leaks, intriguing...
I believe this is the standard reference book these days, and it has a few chapters about hardware: https://www.realtimerendering.com/I come from an HPC background myself. A lot of what I've picked up is just by osmosis, I haven't found a great text on modern rasterization. The best book by far on the subject is The Black Book, which is 26 years old at this point, and describes how the Quake engine works, but is extremely low level and unconnected to modern hardware.
Jason L. McKesson's Learning Modern 3D Graphics Programming is highly fixated on OpenGL which is hardly modern anymore in a DX12/Vulkan world, but can bring up up to speed on the unified shader model that the Xbox 360 created, and all GPUs since are based on. If anyone else has some better texts on modern GPU designs, I'd love to see them.
When you close your eyes and thing of the Switch 2, what do you see?
I guess the risk of further leaks outweighed legitimizing the original leak, from Nintendos pow?The guy got banned from Reddit because of Nintendo?
This would give more legitimacy to his claims.
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I'm A Hero Too Confirms/Denies Reddit Leak About Sega & Square Projects Rumor
Heard from a little birdie it was the nintendo ninjas unfortunately.www.resetera.com
No, they didn't. Your link is to a random Era poster saying "Heard from a little birdie it was the nintendo ninjas" based on nothing. Please, some Internet literacy, I beg of you (everyone in this thread).The guy got banned from Reddit because of Nintendo?
That is a good point. If the user got to know something about the devkit, maybe they afraid he will leak furtherI guess the risk of further leaks outweighed legitimizing the original leak, from Nintendos pow?
Yeeeeaah I agree that comment looks a little sketch, dogNo, they didn't. Your link is to a random Era poster saying "Heard from a little birdie it was the nintendo ninjas" based on nothing. Please, some Internet literacy, I beg of you (everyone in this thread).
That is unnecessarily hostile. Thought someone could know the person and even the OP on that thread seems to be aware they got into some trouble.No, they didn't. Your link is to a random Era poster saying "Heard from a little birdie it was the nintendo ninjas" based on nothing. Please, some Internet literacy, I beg of you (everyone in this thread).
Machine translation:開発技術部ではDS以降のテーマとして、CTR(セントレア=開発コード名)の開発を行なっていますが、Wii発売もほぼなり、開発関係者の方々も少し落ち着いたタイミングを見て、CTRの現状確認、今後の方向性についての議論を行なう場を設定したいと考えます。
In the development engineering department, we are developing CTR (Centrair = development code name) as a theme after DS, but the Wii release is almost here, and everyone involved in development saw the timing when they calmed down a little, and confirmed the current status of CTR. , I would like to set up a place to discuss future directions.
differentsame
Sadly all of my courses were focused more on the theoretical side of computer graphics, or on PBR (especially focusing on https://www.pbrt.org/), so my experience with OpenGL, at least in courses, had to be learned through projects, code review, trial and error, etc. But I did find that for Vulkan which I started learning earlier this year, https://vulkan-tutorial.com/Introduction was a great resource on quickly learning its pipeline, though again its far more focused on learning how to actually use the API, and less how to use it for performance based applications or specifically for un-abstracting its use with hardware. Those are though the "current" resources on either PBR or Vulkan right now though.I come from an HPC background myself. A lot of what I've picked up is just by osmosis, I haven't found a great text on modern rasterization. The best book by far on the subject is The Black Book, which is 26 years old at this point, and describes how the Quake engine works, but is extremely low level and unconnected to modern hardware.
Jason L. McKesson's Learning Modern 3D Graphics Programming is highly fixated on OpenGL which is hardly modern anymore in a DX12/Vulkan world, but can bring up up to speed on the unified shader model that the Xbox 360 created, and all GPUs since are based on. If anyone else has some better texts on modern GPU designs, I'd love to see them.
I think you're right that diminishing returns are real. But we also say that every generation, and we're stepping into a totally different rendering paradigm with ray tracing. And the other console manufacturers have an incentive to create experiences that play best on their machines, and to create machines that play games best. That financial dynamic will drive games to take advantage of the hardware available to them.
But that's what I picked the CPU out as the limiting factor. Graphics scale, but CPU logic doesn't Geralt fights an enemy, that enemies AI is the same whether it's 1080p or 4k.
Follow-up on this since people seemed interested, here's a pictureI work at retail in France, and today we received "new" Smash amiibos (Link, Luigi and DK so far). They are the same as before, but the back of the box is different, a lot more neutral (no pictures and no mention of a specific game or console).
I absolutely don't know if the Smash rumours are true (I wish), but some talked about amiibos earlier, and it's technically hardware soooo…
A bit like that too. Am waiting for yet another unexpected/special innovation. But I guess we need to trust them to provide experiences with the camera (if there is nothing else) and do produce even better sequels to their games which were of exceptional quality on switch. I m thinking the games is what will blow us away, not to mention all sorts of experiences which we could not get because switch is now old hardware.I'll be honest, as someone who has been lurking for a while without an account, I'm not sure if I get the recent hype that's happened over the last few days. It seems that someone mentioned that they were an insider, but didn't really give any new details, and then a lot of hype spawned from that? Even more than when whatever Nintendo showed at Gamescom was called "impressive". Could someone explain why the recent stuff is a big deal to a newcomer?
This is so weird. The back just looks... Really not good. A giant wall of text followed by a giant wall of smaller text. Obviously something must be happening, but why didn't they wait until the next system released and then put it on there too? The old box has the Switch, Wii U and 3DS. No reason why they couldn't put the Switch 2 next to the Switch (1) in a year.Follow-up on this since people seemed interested, here's a picture
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Cheers Fami !
Interesting for our discussion in some aspectFollow-up on this since people seemed interested, here's a picture
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Cheers Fami !
Follow-up on this since people seemed interested, here's a picture
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Cheers Fami !
This is so weird. The back just looks... Really not good. A giant wall of text followed by a giant wall of smaller text.
Considering how long it's taken them to get rid of the 3DS stuff from the amiibo boxes, I don't think they were particularly concerned about it, but it is more hardware agnostic now, yes.Interesting for our discussion in some aspect
This move allows Nintendo to use marketing for their amiibo with any game (on corresponding character franchise) & system (and we're expecting a new system next year)
Judging by this, we can say that reprint & restock will occur more often than before when only Smash was the main reason
This is to me the final hint about Nintendo keeping the Switch name without any change honestlyFollow-up on this since people seemed interested, here's a picture
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Cheers Fami !
This is to me the final hint about Nintendo keeping the Switch name without any change honestly
That doesn't make any sense to me, why would they bother to port it with all the licensing issues when they could just make It backward compatible ?NWeedle hearing about a definitive edition of Ultimate. Considering all the smash news kicking up maybe they’re really doing the MK8DX strategy for Switch 2. Necrofelipe also alleges ther
That doesn't make any sense to me, why would they bother to port it with all the licensing issues when they could just make It backward compatible ?
Assuming Nintendo chooses a new name for the next console, I imagine the priority would be to specify even on products that have already existed for some time (such as amiibo) that these can also work on something you don't know. So you should put the console/logo/something to avoid confusion among the consumer. At least a text with "Compatible with Nintendo FOCUS (lol) and Nintendo Switch"How ? It doesn’t even include Switch on the packaging.
If anything it shows that Amiibos will be future proof for any kind of device.