Discussion Favorite Nintendo/Koei Tecmo collaborations?

Favorite Nintendo/Koei Tecmo collaboration(s)

  • Fatal Frame: Mask of the Lunar Eclipse (2008, Wii)

    Votes: 5 7.5%
  • Samurai Warriors 3 (2009, Wii)

    Votes: 0 0.0%
  • Metroid: Other M (2010, Wii)

    Votes: 2 3.0%
  • Spirit Camera: The Cursed Memoir (2012, 3DS)

    Votes: 0 0.0%
  • Fatal Frame 2: Wii Edition (2012, Wii)

    Votes: 3 4.5%
  • Pokemon Conquest (2012, NDS)

    Votes: 8 11.9%
  • Hyrule Warriors (2014, 3DS/Wii U/NSW)

    Votes: 15 22.4%
  • Fatal Frame 5 (2014, Wii U)

    Votes: 6 9.0%
  • Fire Emblem Warriors (2017, New 3DS/NSW)

    Votes: 7 10.4%
  • Marvel Ultimate Alliance 3: The Black Order (2019, NSW)

    Votes: 7 10.4%
  • Fire Emblem: Three Houses (2019, NSW)

    Votes: 36 53.7%
  • Hyrule Warriors: Age of Calamity (2020, NSW)

    Votes: 18 26.9%
  • Buddy Mission Bond (2021, NSW)

    Votes: 2 3.0%
  • Fire Emblem Warriors: Three Hopes (2022, NSW)

    Votes: 7 10.4%

  • Total voters
    67

RoyalGoldenFES

Octorok
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This is a pretty specific question, but with how often Nintendo and Koei Tecmo have collaborated over the last fifteen years, they've released a pretty large and diverse number of games during that time, across numerous different genres.

Here's a more in-depth list with some descriptions, in case you're not familiar with some of the games:
  • Fatal Fame: Mask of the Lunar Eclipse (2008, horror game developed by Tecmo/SPD/Grasshopper Manufacture; Japan-only until a 2023 remaster that released on all major platforms)
  • Samurai Warriors 3 (2009, musou developed by Omega Force and EAD; included a Mysterious Murasame Castle mode; later received Japan-only PS3 and PSP ports without the Murasame Castle mode)
  • Metroid: Other M (2010, action-adventure game developed by Team Ninja/SPD for the Wii; later re-released on Wii U)
  • Spirit Camera: The Cursed Memoir (2012, AR horror game for the 3DS co-developed by KT and Nintendo; spin-off of Fatal Frame)
  • Fatal Frame 2: Wii Edition (2012, horror game remake of the original Fatal Frame II developed by KT; released in Japan and Europe, did not get released in North America)
  • Pokémon Conquest (2012, TRPG crossover between the Pokémon and Nobunaga's Ambition franchises released for the DS)
  • Hyrule Warriors (2014, the first major Nintendo/musou crossover in Zelda/Warriors, developed by Omega Force and Team Ninja; released initially for the Wii U, and later received re-releases on the 3DS in 2016 and Switch in 2018)
  • Fatal Frame 5 (2014, horror game developed by Koei Tecmo and SPD and released for the Wii U; later received a port to all major platforms in 2021)
  • Fire Emblem Warriors (2017, Fire Emblem/musou crossover released for the New 3DS and Switch)
  • Marvel Ultimate Alliance 3: The Black Order (2019, ARPG developed by Team Ninja and published by Nintendo for the Switch)
  • Fire Emblem: Three Houses (2019, TRPG co-developed by Koei Tecmo and Intelligent Systems)
  • Hyrule Warriors: Age of Calamity (2020, Zelda/musou developed by Omega Force)
  • Buddy Mission Bond (2021, visual novel/adventure game developed by Ruby Party with artwork done by Yusuke Murata (One-Punch Man); only released in Japan, South Korea, and Taiwan)
  • Fire Emblem Warriors: Three Hopes (2022, Fire Emblem/musou developed by Omega Force set as an alternate sequel to Fire Emblem: Three Houses)
 
I haven't played Pokemon Conquest or Buddy Mission Bond so I can't really say about those, but at the very least I have liked (Spirit Camera, Samurai Warriors 3) or really loved (specially the Fatal Frame games and the first Hyrule Warriors) their games, so I'm really glad they do all these collaborations, I just hope they eventually do a Xenoblade Warriors.
 
Pokémon Conquest, no doubt. Not only it was a great idea, it also was one of the best SRPG's on DS; a platform where the genre was dime a dozen.
 
I mean, Fire Emblem Three Houses is my favorite game in the series and a top 5 game of all time for me, so that’s an easy vote.

Both Hyrule Warriors games are fantastic in their own ways. I can totally understand why someone would prefer DE over Age of Calamity and vice versa, but I love both.

I also like FEW: Three Hopes but they really chickened out with the endings which still hurts, but we got more content with the Fodlan cast so that made it worth it imo.
 
I'm one of the like 5 people that thought Ultimate Alliance 3 was pretty good actually
We shall cross arms in solidarity! But yeah definitely enjoyed Marvel Ultimate Alliance 3, especially playing it with my girlfriend who's a huge Marvel fan.

Of course, I also haven't played any of the other games... I really should get to FE3H sometime.
 
Tempted to vote for Other M since I genuinely, unironically like that game (plus it was my first Metroid game, so it was responsible for getting me into the series in the first place), but I’m gonna have to give it to Hyrule Warriors. I bought that game three times and loved it more each time. It’s just so packed full of content and stuff from across the entire Zelda series, and as neat as Age of Calamity was, it doesn’t really come close to the original’s appeal in that sense.
 
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  • Fatal Fame: Mask of the Lunar Eclipse (2008, horror game developed by Tecmo/SPD/Grasshopper Manufacture; Japan-only until a 2023 remaster that released on all major platforms)
  • Samurai Warriors 3 (2009, musou developed by Omega Force and EAD; included a Mysterious Murasame Castle mode; later received Japan-only PS3 and PSP ports without the Murasame Castle mode)
  • Metroid: Other M (2010, action-adventure game developed by Team Ninja/SPD for the Wii; later re-released on Wii U)
  • Spirit Camera: The Cursed Memoir (2012, AR horror game for the 3DS co-developed by KT and Nintendo; spin-off of Fatal Frame)
  • Fatal Frame 2: Wii Edition (2012, horror game remake of the original Fatal Frame II developed by KT; released in Japan and Europe, did not get released in North America)
  • Pokémon Conquest (2012, TRPG crossover between the Pokémon and Nobunaga's Ambition franchises released for the DS)
  • Hyrule Warriors (2014, the first major Nintendo/musou crossover in Zelda/Warriors, developed by Omega Force and Team Ninja; released initially for the Wii U, and later received re-releases on the 3DS in 2016 and Switch in 2018)
  • Fatal Frame 5 (2014, horror game developed by Koei Tecmo and SPD and released for the Wii U; later received a port to all major platforms in 2021)
  • Fire Emblem Warriors (2017, Fire Emblem/musou crossover released for the New 3DS and Switch)
  • Marvel Ultimate Alliance 3: The Black Order (2019, ARPG developed by Team Ninja and published by Nintendo for the Switch)
  • Fire Emblem: Three Houses (2019, TRPG co-developed by Koei Tecmo and Intelligent Systems)
  • Hyrule Warriors: Age of Calamity (2020, Zelda/musou developed by Omega Force)
  • Buddy Mission Bond (2021, visual novel/adventure game developed by Ruby Party with artwork done by Yusuke Murata (One-Punch Man); only released in Japan, South Korea, and Taiwan)
  • Fire Emblem Warriors: Three Hopes (2022, Fire Emblem/musou developed by Omega Force set as an alternate sequel to Fire Emblem: Three Houses)
This list shows that Nintendo should stop working with Koei Tecmo lol
 
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Not that I've played any of them except the demos for Age of Calamity and Three Hopes, but Fire Emblem Three Houses is just GOAT material. I'm super looking forward to Fire Emblem 4 Remake because it might have their involvement, with more development time and have the same atmosphere.
 
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Pokemon Conquest
Marvel Ultimate Alliance 3
Hyrule Warriors

With these three, I get a nice spread of content. A charming strategy rpg, a great crossover Zelda celebration in one of the more fun Musou entries, and then there's Team Ninja bringing back an action-rpg dungeon crawler series that hadn't seen the light of day in ages.
 
Koei Tecmo has done great work with Nintendo over the years, and I always look forward to their projects. I do have to give special props for Samurai Warriors 3 resurrecting Murasame after being dormant for so long. It was really fun to unlock the castle lords and fight as them. I just wish Takamaru had a better moveset.
 
Koei Tecmo has done great work with Nintendo over the years, and I always look forward to their projects. I do have to give special props for Samurai Warriors 3 resurrecting Murasame after being dormant for so long. It was really fun to unlock the castle lords and fight as them. I just wish Takamaru had a better moveset.
That was really am underrated and overlooked bit of Nintendo history there. Resurrecting Murasame Castle as a side mode in SW3 that's effectively a sequel to the Famicom game was a strangely perfect idea for the game.
 


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