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ゲームソフト販売本数ランキング | ゲーム・エンタメ最新情報のファミ通.com
PS5、PS4、Switch、3DS等の推定ゲーム販売本数ランキング30件です。2024年9月2日~2024年9月8日に集計された店舗データが元になっています。
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Who knows? These kind of JRPGs sells most on Switch. It would at least doubled the sales, perhaps even tripled it.Let’s be real: Visions of Mana would also have flopped on Switch.
If it was spec'd to launch on the Switch from the beginning, the game would've benefited by those lower production values reducing overall costs, which gives the publisher further leeway in setting the parameters for success or bomb.Let’s be real: Visions of Mana would also have flopped on Switch.
Who knows? These kind of JRPGs sells most on Switch. It would at least doubled the sales, perhaps even tripled it.
If you say so.If it was spec'd to launch on the Switch from the beginning, the game would've benefited by those lower production values reducing overall costs, which gives the publisher further leeway in setting the parameters for success or bomb.
Long n short of it; you don't hit the production value upgrade from Trials to Visions and then hope to sell the same amount.
By not starting with the Switch as a baseline, they were already on a terrible footing as it required the other platforms to pick up around forty percent of the buying market's slack that the Switch audience's absence left, in terms of meeting the modest yet successful numbers of the prior title.
All the while needing to sell MORE than Trials because they poorly spec'd the game in relation to its viable audience.
Developers can push for the games they want to make but publishers are running a business, and if the vision doesn't work for the business, then something has to give.
"We made the game we wanted to make" is artistically sound, but artists often starve.
Small consolation when your ribs are touching.