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Sales Data Famitsu Sales: Week 35, 2024 (Aug 26 - Sep 01)

a game flopping is one thing

a game not even given the best possible chances of success is a failure that's going to taint the rest of your library. and for SE, it already has
 
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mid tier jrpgs skipping the switch be like
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Let’s be real: Visions of Mana would also have flopped on Switch.
If it was spec'd to launch on the Switch from the beginning, the game would've benefited by those lower production values reducing overall costs, which gives the publisher further leeway in setting the parameters for success or bomb.

Long n short of it; you don't hit the production value upgrade from Trials to Visions and then hope to sell the same amount.

By not starting with the Switch as a baseline, they were already on a terrible footing as it required the other platforms to pick up around forty percent of the buying market's slack that the Switch audience's absence left, in terms of meeting the modest yet successful numbers of the prior title.

All the while needing to sell MORE than Trials because they poorly spec'd the game in relation to its viable audience.

Developers can push for the games they want to make but publishers are running a business, and if the vision doesn't work for the business, then something has to give.

"We made the game we wanted to make" is artistically sound, but artists often starve.

Small consolation when your ribs are touching.
 
If Visions of Mana was on Switch, it would also get infinitely better marketing from a Nintendo Direct which just has better trailers than anyone else in the business. Not to mention more people would actually be aware of it instead of just dropping the reveal trailer at TGAs where it'll get buried by slop, and maybe the PC version wouldn't have had such a bad demo that scares people away. Basically every PC port of a game that also has a Switch version is virtually flawless.

So when most of the marketing was from TGAs and fucking Microsoft of all companies who are the absolute worst of the three platform holders in the industry at marketing and hype, I'm not terribly surprised by that sheer drop even when only comparing PlayStation and PC between Trials and Visions.
 
What kills me is:
  • Supposedly had a Switch ver early yet scrapped due to their inability to get it to work
  • Mention Xenoblade as an inspiration
  • Talk about aiming at new fans & a younger demographic
Straight butt fumble all the way
 
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Who knows? These kind of JRPGs sells most on Switch. It would at least doubled the sales, perhaps even tripled it.

If it was spec'd to launch on the Switch from the beginning, the game would've benefited by those lower production values reducing overall costs, which gives the publisher further leeway in setting the parameters for success or bomb.

Long n short of it; you don't hit the production value upgrade from Trials to Visions and then hope to sell the same amount.

By not starting with the Switch as a baseline, they were already on a terrible footing as it required the other platforms to pick up around forty percent of the buying market's slack that the Switch audience's absence left, in terms of meeting the modest yet successful numbers of the prior title.

All the while needing to sell MORE than Trials because they poorly spec'd the game in relation to its viable audience.

Developers can push for the games they want to make but publishers are running a business, and if the vision doesn't work for the business, then something has to give.

"We made the game we wanted to make" is artistically sound, but artists often starve.

Small consolation when your ribs are touching.
If you say so.
 
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