News Falcom president denies poor relationship with Nintendo

Didn't Falcom use Sony's Phyre Engine during the PS3/4 days. (Maybe on PSP too?) Might explain why they have been slower to jump over. I know they've finally made a new one but if I remember right for a long time they were just using this one made by Sony.
I think they jumped off Phyre relatively quickly. But Phyre has been dead for a while now. Also, Phyre is allowed to be multiplatform just not supported by Sony
 

Johnpv

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I think they jumped off Phyre relatively quickly. But Phyre has been dead for a while now. Also, Phyre is allowed to be multiplatform just not supported by Sony

Looks like they used it from 2012/3 - 2018. Sure it can be multiplatform but some one has to port it over. Its not like Sony was porting Phyre to Switch. I never said Phyre couldn't be on something else. Porting an engine to another platform is not easy, and that was the point. They were using a free engine from Sony, and if they were going to make those games multiplatform themselves they would have to do the porting. Square Enix probably did that for DQ Builders 1, or paid some one to do so.
 

Phantom Thief

The Ghost of Tsushima
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Didn't Falcom use Sony's Phyre Engine during the PS3/4 days. (Maybe on PSP too?) Might explain why they have been slower to jump over. I know they've finally made a new one but if I remember right for a long time they were just using this one made by Sony.
Phyre Engine is cross platform
 

Caviar

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I actually do believe him when he says that they're a small company who can't afford to do simultaneous multi-platform releases. In the past, they were able to support PS3/PSV, PS4/PSV, etc at the same time because of resources they were getting from Sony. I'm not just talking about Phyre Engine. My understanding was that Sony was actually paying for some costs and providing support. I'm not sure Nintendo would be interested in extending the same resources to Falcom when they seem to have no interest or capability of cultivating an audience on non-PS platforms (letting external partners port your games a year later is not 'cultivating an audience').

But speaking of that, I am not a publisher or product manager, but maybe it's time to explore new ecosystems when PS home consoles sell like they do in your primary market. Kuro no Kiseki is bombing, straight up. No qualifiers or asterisks. Falcom needs to develop a new platform strategy for their next game because it'll only get worse for them if they continue the course.
 

Bokuringo

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3 or 4 games?! Per year, I mean.

Oh no, I'm sooo sowwy q_q
(Disgusting!)
Calling Mishy disgusting is a bannable offense /jk or not


Falcom takes its time to adjust to new market conditions. But they should work closer with their foreign localization partners, if possible even for ports to Switch and Steam.
 
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garf02

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This sound like lip service to avoid burning bridges, give me actions over words.

Hopefully thanks to switch plowing success, devs do will have games ready for release on Switch 2
 
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