afternoon delight
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Oh, an excuse to talk about the lovely facets of ELDEN RING you say?I appreciate the advice @afternoon delight! Honestly anything you can tell me about making this a little easier on myself would be appreciated
1. You never lost your way- you simply stumbled into territory you didn't know yet. All FROM feel overwhelming at first, especially the way the map unfolds in ER and its abundance of literally hidden areas, but by game's end you'll see they're actually smaller than they appear upon first blush. I believe every Soulsbournikero Ring game is most sublime and enjoyed when you utilize zero strategy guides the first time through excluding maybe character builds.
2. Sometimes a particular boss or bosses are going to straight up wreck you for long periods of time, everyone has them. Radahn is a perfect example- many demolish him, but I had to summon my friend after twenty or so attempts because the beast uniquely melted my dual sword melee build at the time. For melee, don't be afraid to delve into blood and dark magic to give yourself that extra magical edge, I found great success with Bleeding effects.
3. Take notes about NPCs and talk to them frequently to advance their stories. If you absolutely must and want to see how their particular quest might end, you should look up the answer because FROM is purposefully obtuse. Still, it's pretty generous for a FROM game- and ER features their best NPCs and quests by far, even if I am a sucker for Bloodborne's system.
4. They progressively love to fuck with invisibility as an element in the game, so be aware that you might not necessarily see everything you need to interact with upon first glance. LMAO.
5. Take your time, or don't- each area has a lot to offer and there is generally always golden guidance to light your way forward once you feel you've had enough.
I disagree actually, I donāt think you ever need to grind in any of the Souls games - or at least not for levels. Your weapon and gear are exponentially more important. Elden Ring obviously makes it much easier and more fluid to go do other things and come back to tough spots, but thereās some element of that in every game. There are certainly more choke points in older games, and I really do like how Elden Ring lets you explore elsewhere if you hit a wall, but I donāt think that grinding for levels is ever the answer.
A lot of times for me it's often been "slaughter everything in my path until I'm being stomped by the boss > gain ten levels > go back and kill boss with the upped stats."
I'm also thinking primarily of Dark Souls 3 and the goddamn cathedral angels before the Twin Princes, or say, the forest ghosts before big Wolfy in Dark Souls 1. Or all those wraiths before Artorias.