Mbolibombo
Tingle
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No, only my own buying habbits pisses me off.
40+ unplayed switch games, why oh why
40+ unplayed switch games, why oh why
I feel like I never really had a chance showing my love for the franchise because I only found out about the series by playing F-Zero X on an emulator in 2007, years after F-Zero GX flopped.I blame Nintendo for No new F-Zero rather than the fans
idk what did they expect from GX in a pathetically low sale numbers and playerbase the GameCube had
Hey why’d you write this post about me?No, only my own buying habbits pisses me off.
40+ unplayed switch games, why oh why
The sad thing is, I'm always thinking about dialing back my buying, but then I see a nice collectors edition or a good deal and have two games more for the backlog anyway.No, only my own buying habbits pisses me off.
40+ unplayed switch games, why oh why
I would say it’s a combination of things that ultimately have done in F-Zero & continue to do F-Zero in. I’m also skeptical of a team even wanting to do F-Zero now & the foreseeable future.I don’t think that the low sales of F-Zero GX are the reason why we haven’t got any new game, It’s more Nintendo not having any team for it and not being a priority for Nintendo due not really expanding their lineup of games, we will probably have to wait for a team (infernal or external) to pitch an idea Nintendo likes.
So did Sony , MS and Pc playersNintendo fans killed Chibi-Robo and passed on The Wonderful 101. They’re monsters.
Pikmin is an interesting case here: truly a brilliant series, with all the charm and cute visual appeal to settle right in with what one might expect from a top Nintendo franchise, but involving different elements that might put people off, whether that be time limits or the RTS-lite format. That said, I have known people on the less-enthusiast end of the gaming spectrum who played and loved the games on Gamecube, and I maintain that the series could push its way into a higher echelon (though there are a number of Nintendo franchises I suspect could manage that, even if the chances of reaching the highest peaks are lower).Not enough talk of Pikmin in this thread. Not nearly enough.
Chibi-Robo! is another one that I think really could find an audience, though just how big it can get is another question.Frantically typing and backspacing a joke that doesn’t piss off all 6 Chibi-Robo fans
Oh, yes, the loss of Zangeki no Reginleiv is unfortunate, and I really wish that game had been given a chance. It'd be vastly different from the bulk of Nintendo's offering and, being more of a niche style, different from the bulk of everything else, really. I can see, though, why it might not have been included in those particular fan efforts, given it would be perceived as markedly different from that group of games (as vastly different as they all were among themselves), and even those barely made it, but one has to wonder what might have been.If it counts? I suppose one thing I'll always have a bit of resentment reserved for is how the proponents of Operation Rainfall at the time never rallied to include Zangeki no Reginleiv, when the opportunity was there.
Another time, another place, Nintendo could have had its own ongoing, exclusive "EDF-like" franchise, just with demons and swords instead of aliens and giant insects!
Truly, higher sales might bump something up the priority list, but the lack of a team to make F-Zero isn't a helpful aspect. It's possible Nintendo could find a team to develop the game, if such an interest were pushed, or that an outside team could pitch a proposal even Nintendo can't refuse. In any case, I also think the long gap before a brand new console Mario Kart title would present a brilliant opportunity to bring forth a new F-Zero. If there were interest to create one of those.I don’t think that the low sales of F-Zero GX are the reason why we haven’t got any new game, It’s more Nintendo not having any team for it and not being a priority for Nintendo due not really expanding their lineup of games, we will probably have to wait for a team (infernal or external) to pitch an idea Nintendo likes.
It's easy to see ways forward for Star Fox. A most basic option would be to look at its inspirations and the possibilities of that sort of storytelling, which -- without vastly altering gameplay genre -- easily leads to something akin to the structure of Kid Icarus: Uprising. And it's no surprise to consider that Sakurai had considered developing that as a Star Fox title; it would have fit perfectly, really, though I applaud the resurrection of Kid Icarus as well. That's just a basic possibility, really. But inclusion of multiplayer seems a rather obvious choice, as well.And I really don't think there's no way forward for "Animal Space Opera", as I call it. The genre this series is in primarily due to its narrative is frankly poorly explored for all its gameplay opportunities; for example and comparison, pulling from other names in the genre, Star Wars would be pretty damn boring if the entire trilogy only consisted on the Battle of Hoth.
As an enthusiast community, we tend over overrepresent the reach of various games. Take Xenoblade, for example, which, while undoubtedly a massive success story, isn't necessarily the absolute juggernaut we tend to present it as (at least thus far). While I'm having some issues dredging up numbers, Xenoblade 2 reportedly hit just over two million sales in three years, surpassed by Dread in less than half of one.Most Metroidvanias are half the cost of a full retail game, if not even less than that. Have any Metroidvanias even sold 5+ million?
As noted earlier, it's hard to get a read on both what you mean by your suggestions and what you consider part of the core of the series. Your suggestions could be read very broadly to where they don't all necessarily conflict with what many perceive to be that essence, but a lot of context surrounding them and the way they're written seems to indicate otherwise.Sorry that’s just the way I feel. I loved the lore and material found within the first game but ever since it’s been slim pickings. I don’t think the gameplay is that enthralling to me that it can cover a lot of these areas.
I don’t think what I suggested is even remotely close to what fans call a loss of identity or reinventing the wheel. Also miss me on not caring or even liking the series in the first place. I wanna feel excited for this series but I’m not getting my hopes up.
They have examples from two recent power armored individuals on how to make that interesting as well.
It’s a first person game with a gun so it will be compared to FPS whether that is fair or not. If Metroid is going to not learn what other FPS have done in the last century then it will hurt in sales.
Nothing about what I suggested is fundamentally changing small fanbase or not. Other -vania games are able to have npcs, world building, & characterization. Gameplay is take it or leave it but can still be improved regardless of version.
The fact that we are hyper focusing on the genre including really specific modifiers should say it all really.
None of these should seem controversial, change setting, or even genre/gameplay. However, the fanbase seems highly resistant to such ideas because to put it frankly “reasons.” If they consider these “compromises” then I don’t have much faith in the fanbase.