Omega Force teams up once again with Nintendo to deliver a new Musou/Warriors take on a big Nintendo property. Following up from the fascinating but flawed Hyrule Warriors: Age of Calamity, can the developer overcome the older game's performance problems? And how does image quality and gameplay stack up? Series veteran John Linneman has the full story.
Fire Emblem Warriors: Three Hopes runs better than Age of Calamity did on Nintendo Switch - but problems remain
John Linneman of Digital Foundry investigates Fire Emblem Warriors: Three Hopes - does it run better on Switch than the…
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- will cover Age of Calamity as well
- dynamic res up to 810p
- uses AA
- regularly goes below 30fps
- SHEEZ NUTS (not in the video)
- dynamic res at 810p, 1080p UI
- handheld is 648p
- IQ looks worse than Age of Calamity
- the black outline makes aliasing very apparent
- insufficient texture filtering
- movement feels poor and animation isn't that great
- AoC was better here
- frame rate is typically over 30fps, which means bad frame pacing
- avg 33-36
- special attacks can dip the framerate
- could be a 60fps game on future switch hardware (there's no hint here)
- in split screen, shadows are disabled and enemeies are culled
- closer to 30fps
- loading times are pretty fast, ~6 secs
- John thinks this is the most interesting Warriors game yet
- Omega Force is improving, but the tech debt is adding up and they need an overhaul
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